Morice (8.10)

lordvortexx
em Globalevents e Spells

lordvortexx

Mapper
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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 10/12/08Posts: 40Char no Tibia: Lord Vortexx

Va em data/spells/scripts copie qualquer arquivo cole-o abra-o apague oq esta dentro e cole isso no lugar

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -3.5, -100, -2.5, -150)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr4 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr5 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0},

{0, 1, 1, 1, 0, 2, 0, 0, 1, 0, 0},

{1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1},

{1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},

{0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

}

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr8 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr9 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr10 = {

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

}

arr11 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

local area11 = createCombatArea(arr11)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

setCombatArea(combat11, area11)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 1000, parameters)

addEvent(onCastSpell5, 1300, parameters)

addEvent(onCastSpell6, 1600, parameters)

addEvent(onCastSpell7, 1900, parameters)

addEvent(onCastSpell8, 2200, parameters)

addEvent(onCastSpell9, 2500, parameters)

addEvent(onCastSpell10, 2900, parameters)

addEvent(onCastSpell11, 3200, parameters)

end

 

 

agora va em data/spells abra o arquivo spells e cole isso

 

<instant name="Morice" words="exevo veni" aggressive="1" direction="0" lvl="40" maglv="70" mana="1400" soul="0" exhaustion="1" prem="0" enabled="1" script="morice.lua"><vocation id="3"/></instant>

 

 

Flwz ate a proxima

cpsfute

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 07/01/09Posts: 53Char no Tibia: Tekio-san

Mt Legalll =]~~

Gostei Brigado

Olá XTibiano!

Sua assinatura foi movida para a area "Sobre mim", pois um erro contido na mesma estava danificando o layout do fórum.

Grato pela atenção,
Henrique Moura.

6662597

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Artesão
Artesão

INFOS

Grupo: ArtesãoRegistrado: 11/01/09Posts: 117Char no Tibia: GOD Tower

KRA tipow VC TA DE PARABENS!!!

CLIKA AKI E UPA MEU DRAGAO PLZ C KISER TER O SEU E AKI TBM!!!


VC E MEU FAN??? TE AJUDEI???







EU SOU:
[x]1post
[x]5 posts SERVO
[x]10 posts CAMPONÊS
[x]25 posts CAÇADOR
[x]50 posts CAVALEIRO
[x]100 posts BARONETE
[ ]200 posts BARÃO <-----------< MINHA META!!! XEGO LAH!
[ ]300 posts VISCONDE
[ ]400 posts DUQUE
[ ]600 posts ARQUEDUQUE
[ ]800 posts ARISTOCRATA
[ ]1000 posts REGENTE
[ ]1400 posts SÁBIO
[ ]1800 posts SACERDOTE
[ ]2500 posts PRÍNCIPE <----------< AINDA XEGO LA!!!

The Dark Knight

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 28/01/09Posts: 17Char no Tibia: Knight Mort

Muito bom d+ cara!!!!!

Só faltou uma ss mais ta muito bom!

 

Sem Mais,

Dark Knight!

thedarkknight216743.jpg

 

"O mundo gira e vacilão roda!"

Não sei quem fez.

 

"Só existem 2 coisas infinitas, a Idiotice(estupidez, o adjetivo que preferir) humana e o universo, e ao que diz respeito ao universo não estou certo sobre tal"

Albert Einstein