Preciso do water elemental, os script de hit, loot dele do 8.50, meu ot ele só vira água e ainda hita muito, alguem ai que tenha plx me passa
Postado em setembro 26, 2009
Preciso do water elemental, os script de hit, loot dele do 8.50, meu ot ele só vira água e ainda hita muito, alguem ai que tenha plx me passa
<?xml version="1.0" encoding="UTF-8"?> <monster name="Water Elemental" nameDescription="a Water Elemental" race="undead" experience="450" species="ice" speed="280" manacost="0"> <health now="550" max="550"/> <look type="286" corpse="2016"/> <targetchange interval="20000" chance="15"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="85"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" skill="75" attack="65"/> <attack name="earth" interval="2000" chance="20" range="7" target="1" min="0" max="-120"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="physical" interval="1000" chance="10" range="6" target="1" min="0" max="-209"> <attribute key="shootEffect" value="snowball"/> </attack> <attack name="ice" interval="2000" chance="18" range="4" target="1" min="0" max="-103"> <attribute key="shootEffect" value="smallice"/> </attack> <attack name="physical" interval="1000" chance="9" range="7" radius="2" target="1" min="0" max="-240"> <attribute key="shootEffect" value="smallice"/> <attribute key="areaEffect" value="giantice"/> </attack> </attacks> <defenses armor="30" defense="30"> <defense name="healing" interval="2000" chance="15" min="90" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element physicalPercent="70"/> <element energyPercent="-25"/> <element holyPercent="20"/> <element deathPercent="30"/> </elements> <immunities> <immunity ice="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> </monster>
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