Fala Pessoal,
Estou aqui para trazer um monstro bem legal feito pelo RunarM, o nome do monstro é Halloween Trainer.
Ele é um trainer diferente para dar um diferencial no seu Otserver.
Para adiciona-lo é bem facil, vá em Data/Monsters/Scripts/Crie um aquivo.xml e adicione o código abaixo:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Halloween Trainer" nameDescription="a Halloween Trainer" race="blood" experience="0" speed="0" manacost="0"> <health now="100000" max="100000"/> <look type="312" corpse="9660"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" attack="1" skill="60"/> <attack name="outfit" interval="2000" radius="3" chance="6" monster="bat" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="Thornback tortoise" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="6" monster="orc" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="snake" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="6" monster="warlock" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="witch" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="necromancer" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="dwarf geomancer" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="monk" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="crab" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="ghost" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="minotaur mage" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="green frog" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="5" monster="parrot" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="outfit" interval="2000" radius="3" chance="15" item="2096" duration="6000"> <attribute key="areaEffect" value="yellowspark"/> </attack> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="10000" chance="100" min="100000" max="100000"/> </defenses> <immunities> <immunity invisible="1"/> </immunities> </monster>
Agora vá em Data/Monsters/Monsters.xml e adicione a seguinte tag:
<monster name="Halloween Trainer" file="Halloween Trainer.xml"/>
Imagem:
Créditos
RunarM