Testado no TFS 0.4 e 0.3.6pl1
Ache as fuções e modifique.
container.cpp
Cylinder* Container::__queryDestination(int32_t& index, const Thing* thing, Item** destItem, uint32_t&) { if(index == 254 /*move up*/) { index = INDEX_WHEREEVER; *destItem = NULL; Container* parentContainer = dynamic_cast<Container*>(getParent()); if(parentContainer) return parentContainer; return this; } else if(index == 255 /*add wherever*/){ index = INDEX_WHEREEVER; *destItem = NULL; } else if(index >= (int32_t)capacity()){ /* if you have a container, maximize it to show all 20 slots then you open a bag that is inside the container you will have a bag with 8 slots and a "grey" area where the other 12 slots where from the container if you drop the item on that grey area the client calculates the slot position as if the bag has 20 slots */ index = INDEX_WHEREEVER; *destItem = NULL; } const Item* item = thing->getItem(); if(item == NULL){ return this; } if(item->isStackable()){ if(item->getParent() != this){ //try find a suitable item to stack with uint32_t n = 0; for(ItemList::iterator cit = itemlist.begin(); cit != itemlist.end(); ++cit){ if((*cit) != item && (*cit)->getID() == item->getID() && (*cit)->getItemCount() < 100){ *destItem = (*cit); index = n; return this; } ++n; } } } if(index != INDEX_WHEREEVER){ Thing* destThing = __getThing(index); if(destThing) *destItem = destThing->getItem(); Cylinder* subCylinder = dynamic_cast<Cylinder*>(*destItem); if(subCylinder){ index = INDEX_WHEREEVER; *destItem = NULL; return subCylinder; } } return this; }
item.cpp
void Item::setDefaultSubtype() { setItemCount(1); const ItemType& it = items[id]; if(it.charges) setCharges(it.charges); }
player.cpp
Cylinder* Player::__queryDestination(int32_t& index, const Thing* thing, Item** destItem, uint32_t& flags) { if(index == 0 /*drop to capacity window*/ || index == INDEX_WHEREEVER){ *destItem = NULL; const Item* item = thing->getItem(); if(item == NULL){ return this; } //find an appropiate slot std::list<Container*> containerList; for(int i = SLOT_FIRST; i < SLOT_LAST; ++i){ Item* inventoryItem = inventory[i]; if(inventoryItem == tradeItem){ continue; } if(inventoryItem == tradeItem){ continue; } if(inventoryItem){ //try find an already existing item to stack with if(inventoryItem != item && item->isStackable() && inventoryItem->getID() == item->getID() && inventoryItem->getItemCount() < 100){ *destItem = inventoryItem; index = i; return this; } //check sub-containers else if(Container* subContainer = inventoryItem->getContainer()){ Cylinder* tmpCylinder = NULL; int32_t tmpIndex = INDEX_WHEREEVER; Item* tmpDestItem = NULL; tmpCylinder = subContainer->__queryDestination(tmpIndex, item, &tmpDestItem, flags); if(tmpCylinder && tmpCylinder->__queryAdd(tmpIndex, item, item->getItemCount(), flags) == RET_NOERROR){ index = tmpIndex; *destItem = tmpDestItem; return tmpCylinder; } containerList.push_back(subContainer); } } //empty slot else if(__queryAdd(i, item, item->getItemCount(), flags) == RET_NOERROR){ index = i; *destItem = NULL; return this; } } //check deeper in the containers for(std::list<Container*>::iterator it = containerList.begin(); it != containerList.end(); ++it){ for(ContainerIterator iit = (*it)->begin(); iit != (*it)->end(); ++iit){ if(Container* subContainer = (*iit)->getContainer()){ if(subContainer == tradeItem){ continue; } Cylinder* tmpCylinder = NULL; int32_t tmpIndex = INDEX_WHEREEVER; Item* tmpDestItem = NULL; tmpCylinder = subContainer->__queryDestination(tmpIndex, item, &tmpDestItem, flags); if(tmpCylinder && tmpCylinder->__queryAdd(tmpIndex, item, item->getItemCount(), flags) == RET_NOERROR){ index = tmpIndex; *destItem = tmpDestItem; return tmpCylinder; } } } } return this; } Thing* destThing = __getThing(index); if(destThing) *destItem = destThing->getItem(); Cylinder* subCylinder = dynamic_cast<Cylinder*>(destThing); if(subCylinder){ index = INDEX_WHEREEVER; *destItem = NULL; return subCylinder; } else return this; }
Créditos: Exedion