Criatura sagrada, porém forte. Modifiquei o script para deixa-lo um "DEUS" mesmo...
- No meu OT, uso esta criatura para punições e/ou eventos onde quem mata-lo ganhará xP..
Vamos lá:
Data/monsters/copie um arquivo .XML e renomeie-o para "Zathroth" (tire as aspas ["])- Coloque isto dentro →
<?xml version="1.0" encoding="UTF-8"?> <monster name="Zathroth" nameDescription="zathroth the god of the elements" race="venom" experience="9999" speed="390" manacost="0"> <health now="128000" max="128000"/> <look type="133" head="20" body="95" legs="114" feet="114" corpse="3128" addons="3"/> <targetchange interval="2000" chance="20"/> <strategy attack="60" defense="5"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="2500"/> </flags> <attacks> <attack name="melee" interval="2000" skill="165" attack="155"/> <attack name="manadrain" interval="1000" chance="12" range="7" min="-350" max="-650"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poisoncondition" interval="1000" chance="9" radius="6" target="0" min="-50" max="-750"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-600" max="-700"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="manadrain" interval="1000" chance="8" radius="6" target="0" min="-125" max="-375"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="lifedrain" interval="1000" chance="10" radius="6" target="0" min="-200" max="-400"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="strength" interval="1000" chance="6" radius="5" target="0"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="firecondition" interval="1000" chance="15" range="7" radius="7" target="1" min="-300" max="-700"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="lifedrain" interval="1000" chance="9" length="8" spread="0" min="-50" max="-850"> <attribute key="areaEffect" value="greenspark"/> </attack> </attacks> <defenses armor="90" defense="110"> <defense name="healing" interval="1000" chance="25" min="600" max="1000"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="healing" interval="1000" chance="10" min="1400" max="2600"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="speed" interval="1000" chance="4" speedchange="1901" duration="7000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="1000" chance="3" duration="9000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="4"> <summon name="warlock" interval="1000" chance="25" max="4"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Want to feel some Aim?"/> <voice sentence="You can Run but never Hide!"/> </voices> <loot capacity="5000"> <item id="2142" countmax="1" chance="3500"/> <item id="2144" countmax="15" chance="15000"/> <item id="2158" countmax="1" chance="1500"/> <item id="2195" countmax="1" chance="4000"/> <item id="2186" countmax="1" chance="3500"/> <item id="2192" countmax="1" chance="2500"/> <item id="2125" countmax="1" chance="1500"/> <item id="2124" countmax="1" chance="5500"/> <item id="2520" countmax="1" chance="15500"/> <item id="2462" countmax="1" chance="11000"/> <item id="2387" countmax="1" chance="20000"/> <item id="2434" countmax="1" chance="4500"/> <item id="2167" countmax="1" chance="13500"/> <item id="2432" countmax="1" chance="17000"/> <item id="2393" countmax="1" chance="12500"/> <item id="2148" countmax="100" chance="99900"/> <item id="2148" countmax="100" chance="88800"/> <item id="2148" countmax="100" chance="77700"/> <item id="2148" countmax="100" chance="66600"/> <item id="2179" countmax="1" chance="8000"/> <item id="2470" countmax="1" chance="5000"/> <item id="2033" countmax="1" chance="7500"/> <item id="2418" countmax="1" chance="4500"/> <item id="2182" countmax="1" chance="3500"/> <item id="2155" countmax="1" chance="1500"/> <item id="2188" countmax="1" chance="2500"/> <item id="2396" countmax="1" chance="7500"/> <item id="2177" countmax="1" chance="1000"/> <item id="2162" countmax="1" chance="11500"/> <item id="2472" countmax="1" chance="3000"/> <item id="2514" countmax="1" chance="7500"/> <item id="2164" countmax="1" chance="5000"/> <item id="2178" countmax="1" chance="4000"/> <item id="2176" countmax="1" chance="12000"/> <item id="2171" countmax="1" chance="4500"/> <item id="2200" countmax="1" chance="4500"/> <item id="1982" countmax="1" chance="2600"/> <item id="2214" countmax="1" chance="13000"/> <item id="2123" countmax="1" chance="3500"/> <item id="2170" countmax="1" chance="13000"/> <item id="2402" countmax="1" chance="15500"/> <item id="2436" countmax="1" chance="5000"/> <item id="2150" countmax="20" chance="13500"/> <item id="2145" countmax="5" chance="9500"/> <item id="2149" countmax="10" chance="15500"/> <item id="2146" countmax="10" chance="13500"/> <item id="2165" countmax="1" chance="9500"/> <item id="2197" countmax="1" chance="4000"/> <item id="2174" countmax="1" chance="2500"/> <item id="2151" countmax="7" chance="14000"/> <item id="2112" countmax="1" chance="14500"/> <item id="2421" countmax="1" chance="13500"/> <item id="2377" countmax="1" chance="20000"/> <item id="3955" countmax="1" chance="100"/> <item id="2185" countmax="1" chance="3500"/> <item id="2143" countmax="15" chance="12500"/> </loot> </monster>
Agora, entre no arquivo monsters.XML e coloque isto no final →
<monster name="Zathroth" file="zathroth.xml"/>
Pronto, criatura criada....
Definições:
- Outifit "Summoner"
- Cor "Preta"
- Raça "Veneno"
- Summona "Modifiquem"
- XP "Dependendo do OT modfique"
- Health "||"
OBS: Testado em OT 8.57
OBS²: 70% dos créditos para mim [Luckmaxi] (Por editar, modificar, testar, salvar, hostiar e postar aqui) & 30% para o Lobrigato por dar a idéia e as configurações (Loot e atks)