local focus = 0
local talk_start = 0
local target = 0
local days = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Ola ' .. creatureGetName(cid) .. ',o que o traz até mim?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Desculpe, ' .. creatureGetName(cid) .. ' estou ocupada! Falo com voce daqui a pouco.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'hail the queen') then
selfSay('O que o traz até mim?')
talk_state = 0
elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
selfSay('Voce quer ser promovido por 10 Crystal Coin?')
talk_state = 0
elseif msgcontains(msg, 'yes') then
if getPlayerVocation(cid) > 4 then
selfSay('Desculpe, voce ja foi promovido.')
talk_state = 0
elseif getPlayerLevel(cid) < 100 then
selfSay('Desculpe, voce precisa ser nivel 100 para ser promovido.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
elseif doPlayerRemoveItem(cid,2160,10) == 1 then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
doSendAnimatedText(getPlayerPosition(cid), "Promoted", TEXTCOLOR_WHITE_EXP)
doSendMagicEffect(getPlayerPosition(cid),14)
selfSay('Parabéns agora você esta mais poderoso.')
talk_state = 0
else
selfSay('Voce não tem dinheiro suficiente para promotion. [100k]')
talk_state = 1
end
elseif msgcontains(msg, 'hi') or msgcontains(msg, 'hello') then
selfSay('Please Respect Child!')
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 10 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
Locais em Verde edite para o valor da Promotion.
Locais em Azul edite para o Level necessário