Galera seguinte eu baixei um ot de poketibia, mas ele demora muito pra pescar eu clico varias vezes na agua upo varios lvs e nao pesca raramente pesca algum pokemon, se alguem poder me ajudar ae por favor agradeço, dou rep+ pra quem ajudar, desculpa se postei na area errada mais sou novo no forum e nao achei outro lugar para postar, obrigado ... :smile_positivo:
Pescar Mas Rapido Poketibia

Vrafa faz o seguinte edita o config lua
edite esta barra la em rates
rateSkill =( pode colokar quanto vc quiser)
rateSkill = 10.5
dai por diante
isso eu sei, estou dizendo o tempo puchar um pokemon, tpw eu upo varios lvls de fishing mais sempre demora muito pra pescar algum pokemon, queria saber como fazer vir mais rapido, tpw por pra cada vez que pescar vir 1 pokemon sakas ...
mais obrigado por tentar ajudar, se souber oque eu quero fala ae que dou rep +
abra o xml q ta o fishing e apague alguns nome de pokemon lá.
apague o seu e coloque esse no lugar.
function onUse(cid, item, fromPos, itemEx, toPos)
d1 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Shiny Magikarp s'},
[2] = {pokemon = 'Shiny Magikarp s'},
[3] = {pokemon = 'Magikarp s'},
[4] = {pokemon = 'Magikarp s'},
[5] = {pokemon = 'Magikarp s'},
[6] = {pokemon = 'Magikarp s'},
[7] = {pokemon = 'Magikarp s'},
[8] = {pokemon = 'Magikarp s'},
}
d2 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Poliwag s'},
[2] = {pokemon = 'Magikarp s'},
[3] = {pokemon = 'Poliwag s'},
[4] = {pokemon = 'Magikarp s'},
[5] = {pokemon = 'Poliwag s'},
[6] = {pokemon = 'Magikarp s'},
[7] = {pokemon = 'Poliwag s'},
[8] = {pokemon = 'Magikarp s'},
[9] = {pokemon = 'Poliwag s'},
[10] = {pokemon = 'Magikarp s'},
}
d3 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Magikarp s'},
[4] = {pokemon = 'Horsea s'},
[5] = {pokemon = 'Poliwag s'},
[6] = {pokemon = 'Magikarp s'},
[7] = {pokemon = 'Horsea s'},
[8] = {pokemon = 'Poliwag s'},
[9] = {pokemon = 'Poliwag s'},
}
d4 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Magikarp s'},
[4] = {pokemon = 'Horsea s'},
[5] = {pokemon = 'Poliwag s'},
[6] = {pokemon = 'Magikarp s'},
[7] = {pokemon = 'Horsea s'},
[8] = {pokemon = 'Poliwag s'},
[9] = {pokemon = 'Poliwag s'},
[10] = {pokemon = 'Goldeen s'},
[11] = {pokemon = 'Shiny Magikarp s'},
[12] = {pokemon = 'Shiny Magikarp s'},
}
d5 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
}
d6 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
}
d7 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
}
d8 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
}
d9 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
}
d10 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
}
d11 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
[13] = {pokemon = 'Tentacruel s'},
}
d12 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
[13] = {pokemon = 'Tentacruel s'},
[13] = {pokemon = 'Gyarados s'},
}
local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}
local skill = getPlayerSkillLevel(cid, 1)
if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getPlayerSkillLevel(cid, 1) <= 199 then
doPlayerAddSkillTry(cid, 4, 1)
end
if(isInArray(config.waters, itemEx.itemid)) then
doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)
if skill == 150 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d12[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 120 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d11[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 100 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d10[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 80 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d9[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 60 then
local random = math.random(1, 20)
if random <= 35 then
doSummonCreature(d8[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 40 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d7[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 35 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d6[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 25 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d5[math.random(0,100)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 22 then
local random = math.random(1, 800)
if random <= 800 then
doSummonCreature(d4[math.random(0,800)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 20 then
local random = math.random(1, 800)
if random <= 600 then
local peixe = doSummonCreature(d3[math.random(0,800)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 15 then
local random = math.random(1, 900)
if random <= 700 then
local peixe = doSummonCreature(d2[math.random(0,900)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 1 then
local random = math.random(1, 1000)
if random <= 800 then
local peixe = doSummonCreature(d1[math.random(0,1000)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
return true
end
return true
end
return true
end
end
return true
end
Se ajudei de Rep+ xD
fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...
vlz
EddieVanHalen deu certo aki REP +
fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...
Poste seu script atual para que possamos te ajudar. Isso também deveria ser postado aqui. Pedido de scripts é para pedir scripts novos, e não mudar algum script pronto.