Pescar Mas Rapido Poketibia

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611798

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Grupo: CamponesRegistrado: 17/06/11Posts: 14Char no Tibia: Alcapone

Galera seguinte eu baixei um ot de poketibia, mas ele demora muito pra pescar eu clico varias vezes na agua upo varios lvs e nao pesca raramente pesca algum pokemon, se alguem poder me ajudar ae por favor agradeço, dou rep+ pra quem ajudar, desculpa se postei na area errada mais sou novo no forum e nao achei outro lugar para postar, obrigado ... :smile_positivo:

danilo98375017

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Grupo: CamponesRegistrado: 11/12/10Posts: 15Char no Tibia: Laptiberus

Vrafa faz o seguinte edita o config lua

edite esta barra la em rates

rateSkill =( pode colokar quanto vc quiser)

rateSkill = 10.5

dai por diante

611798

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Grupo: CamponesRegistrado: 17/06/11Posts: 14Char no Tibia: Alcapone

isso eu sei, estou dizendo o tempo puchar um pokemon, tpw eu upo varios lvls de fishing mais sempre demora muito pra pescar algum pokemon, queria saber como fazer vir mais rapido, tpw por pra cada vez que pescar vir 1 pokemon sakas ...

mais obrigado por tentar ajudar, se souber oque eu quero fala ae que dou rep +

eddievanhalen

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Grupo: CamponesRegistrado: 02/12/10Posts: 39

abra o xml q ta o fishing e apague alguns nome de pokemon lá.

apague o seu e coloque esse no lugar.

function onUse(cid, item, fromPos, itemEx, toPos)

 

d1 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Shiny Magikarp s'},

[2] = {pokemon = 'Shiny Magikarp s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Magikarp s'},

[5] = {pokemon = 'Magikarp s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Magikarp s'},

[8] = {pokemon = 'Magikarp s'},

}

d2 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Poliwag s'},

[2] = {pokemon = 'Magikarp s'},

[3] = {pokemon = 'Poliwag s'},

[4] = {pokemon = 'Magikarp s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Poliwag s'},

[8] = {pokemon = 'Magikarp s'},

[9] = {pokemon = 'Poliwag s'},

[10] = {pokemon = 'Magikarp s'},

}

d3 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Horsea s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Horsea s'},

[8] = {pokemon = 'Poliwag s'},

[9] = {pokemon = 'Poliwag s'},

}

 

d4 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Magikarp s'},

[4] = {pokemon = 'Horsea s'},

[5] = {pokemon = 'Poliwag s'},

[6] = {pokemon = 'Magikarp s'},

[7] = {pokemon = 'Horsea s'},

[8] = {pokemon = 'Poliwag s'},

[9] = {pokemon = 'Poliwag s'},

[10] = {pokemon = 'Goldeen s'},

[11] = {pokemon = 'Shiny Magikarp s'},

[12] = {pokemon = 'Shiny Magikarp s'},

}

 

d5 =

{

[0] = {pokemon = 'Magikarp s'},

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

}

 

d6 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

 

}

 

d7 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

 

}

 

d8 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

 

}

 

d9 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

 

}

 

d10 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

 

}

 

d11 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

[13] = {pokemon = 'Tentacruel s'},

 

}

 

d12 =

{

[1] = {pokemon = 'Horsea s'},

[2] = {pokemon = 'Poliwag s'},

[3] = {pokemon = 'Goldeen s'},

[4] = {pokemon = 'Krabby s'},

[5] = {pokemon = 'Tentacool s'},

[6] = {pokemon = 'Poliwhirl s'},

[7] = {pokemon = 'Seaking s'},

[8] = {pokemon = 'Staryu s'},

[9] = {pokemon = 'Kingler s'},

[10] = {pokemon = 'Seadra s'},

[11] = {pokemon = 'Starmie s'},

[12] = {pokemon = 'Squirtle s'},

[13] = {pokemon = 'Tentacruel s'},

[13] = {pokemon = 'Gyarados s'},

 

}

local config = {

waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},

}

local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

 

local skill = getPlayerSkillLevel(cid, 1)

 

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")

return true

end

 

if getPlayerSkillLevel(cid, 1) <= 199 then

doPlayerAddSkillTry(cid, 4, 1)

end

if(isInArray(config.waters, itemEx.itemid)) then

doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

 

if skill == 150 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d12[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 120 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d11[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 100 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d10[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 80 then

local random = math.random(1, 100)

if random <= 45 then

doSummonCreature(d9[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 60 then

local random = math.random(1, 20)

if random <= 35 then

doSummonCreature(d8[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 40 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d7[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 35 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d6[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 25 then

local random = math.random(1, 100)

if random <= 35 then

doSummonCreature(d5[math.random(0,100)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 22 then

local random = math.random(1, 800)

if random <= 800 then

doSummonCreature(d4[math.random(0,800)].pokemon, playerpos)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

end

return true

end

else

if skill == 20 then

local random = math.random(1, 800)

if random <= 600 then

local peixe = doSummonCreature(d3[math.random(0,800)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

else

if skill == 15 then

local random = math.random(1, 900)

if random <= 700 then

local peixe = doSummonCreature(d2[math.random(0,900)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

else

if skill == 1 then

local random = math.random(1, 1000)

if random <= 800 then

local peixe = doSummonCreature(d1[math.random(0,1000)].pokemon, playerpos)

if not isCreature(peixe) then

return true

end

if #getCreatureSummons(cid) >= 1 then

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

return true

end

return true

end

return true

end

end

return true

end

 

 

Se ajudei de Rep+ xD

611798

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INFOS

Grupo: CamponesRegistrado: 17/06/11Posts: 14Char no Tibia: Alcapone

fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...

TheJohnCena

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Grupo: CamponesRegistrado: 29/11/11Posts: 2Char no Tibia: Lord Morgaroth

vlz

EddieVanHalen deu certo aki REP +

bepokemon

Lo sono il accolito.
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Visconde
Visconde

INFOS

Grupo: ViscondeRegistrado: 23/02/08Posts: 273Char no Tibia: Foxx Rookslayer

fis oque vc disse ae mais nao adianto nada deu no msm :S, mais vlw por tentar ajudar ...

 

Poste seu script atual para que possamos te ajudar. Isso também deveria ser postado aqui. Pedido de scripts é para pedir scripts novos, e não mudar algum script pronto.

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Scripter

@MagicWorld

Ex: Colaborador de Scripting

Contato: bepokemon@hotmail.com