Gente que puder postar aki em baixo um sistema de shiny : exemplo ha uma chance de nascer um pokemon shiny em um respawn ou mesmo na pesca. Obg
Shiny Pokemon

cara na pesca é facil, segue o script abaixo.
local exhautStorage = 24622227
local time = 300
local exhausfish = 0
function onUse(cid, item, fromPos, itemEx, toPos)
d0 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Magikarp s'},
[2] = {pokemon = 'Magikarp s'},
[3] = {pokemon = 'Magikarp s'},
[4] = {pokemon = 'Magikarp s'},
[5] = {pokemon = 'Magikarp s'},
[6] = {pokemon = 'Magikarp s'},
[7] = {pokemon = 'Magikarp s'},
[8] = {pokemon = 'Magikarp s'},
[9] = {pokemon = 'Magikarp s'},
[10] = {pokemon = 'Magikarp s'},
[11] = {pokemon = 'Magikarp s'},
[12] = {pokemon = 'Magikarp s'},
[13] = {pokemon = 'Magikarp s'},
[14] = {pokemon = 'Shiny Magikarp s'},
}
d20 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Krabby s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Horsea s'},
[4] = {pokemon = 'Magikarp s'},
[5] = {pokemon = 'Krabby s'},
[6] = {pokemon = 'Poliwag s'},
[7] = {pokemon = 'Horsea s'},
[8] = {pokemon = 'Magikarp s'},
[9] = {pokemon = 'Krabby s'},
[10] = {pokemon = 'Poliwag s'},
[11] = {pokemon = 'Horsea s'},
[12] = {pokemon = 'Magikarp s'},
[13] = {pokemon = 'Krabby s'},
[14] = {pokemon = 'Poliwag s'},
[15] = {pokemon = 'Horsea s'},
[16] = {pokemon = 'Shiny Magikarp s'},
}
d40 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Krabby s'},
[2] = {pokemon = 'Poliwhirl s'},
[3] = {pokemon = 'Horsea s'},
[4] = {pokemon = 'Tentacool s'},
[5] = {pokemon = 'Magikarp s'},
[6] = {pokemon = 'Krabby s'},
[7] = {pokemon = 'Poliwhirl s'},
[8] = {pokemon = 'Horsea s'},
[9] = {pokemon = 'Tentacool s'},
[10] = {pokemon = 'Magikarp s'},
[11] = {pokemon = 'Krabby s'},
[12] = {pokemon = 'Poliwhirl s'},
[13] = {pokemon = 'Horsea s'},
[14] = {pokemon = 'Tentacool s'},
[15] = {pokemon = 'Magikarp s'},
[16] = {pokemon = 'Krabby s'},
[17] = {pokemon = 'Poliwhirl s'},
[18] = {pokemon = 'Horsea s'},
[19] = {pokemon = 'Tentacool s'},
[20] = {pokemon = 'Shiny Magikarp s'},
}
d60 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Krabby s'},
[2] = {pokemon = 'Poliwhirl s'},
[3] = {pokemon = 'Seaking s'},
[4] = {pokemon = 'Horsea s'},
[5] = {pokemon = 'Staryu s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Squirtle s'},
[8] = {pokemon = 'Tentacool s'},
[9] = {pokemon = 'Magikarp s'},
[10] = {pokemon = 'Krabby s'},
[11] = {pokemon = 'Poliwhirl s'},
[12] = {pokemon = 'Seaking s'},
[13] = {pokemon = 'Horsea s'},
[14] = {pokemon = 'Staryu s'},
[15] = {pokemon = 'Poliwhirl s'},
[16] = {pokemon = 'Squirtle s'},
[17] = {pokemon = 'Tentacool s'},
[18] = {pokemon = 'Magikarp s'},
[19] = {pokemon = 'Krabby s'},
[20] = {pokemon = 'Poliwhirl s'},
[21] = {pokemon = 'Seaking s'},
[22] = {pokemon = 'Horsea s'},
[23] = {pokemon = 'Staryu s'},
[24] = {pokemon = 'Poliwhirl s'},
[25] = {pokemon = 'Squirtle s'},
[26] = {pokemon = 'Tentacool s'},
[27] = {pokemon = 'Shiny Krabby s'},
[28] = {pokemon = 'Shiny Horsea s'},
[29] = {pokemon = 'Shiny Magikarp s'},
}
d80 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Krabby s'},
[2] = {pokemon = 'Poliwhirl s'},
[3] = {pokemon = 'Seaking s'},
[4] = {pokemon = 'Horsea s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Staryu s'},
[7] = {pokemon = 'Poliwhirl s'},
[8] = {pokemon = 'Kingler s'},
[9] = {pokemon = 'Seadra s'},
[10] = {pokemon = 'Squirtle s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Magikarp s'},
[13] = {pokemon = 'Krabby s'},
[14] = {pokemon = 'Poliwhirl s'},
[15] = {pokemon = 'Seaking s'},
[16] = {pokemon = 'Horsea s'},
[17] = {pokemon = 'Tentacool s'},
[18] = {pokemon = 'Staryu s'},
[19] = {pokemon = 'Poliwhirl s'},
[20] = {pokemon = 'Kingler s'},
[21] = {pokemon = 'Seadra s'},
[22] = {pokemon = 'Squirtle s'},
[23] = {pokemon = 'Starmie s'},
[24] = {pokemon = 'Magikarp s'},
[25] = {pokemon = 'Krabby s'},
[26] = {pokemon = 'Poliwhirl s'},
[27] = {pokemon = 'Seaking s'},
[28] = {pokemon = 'Horsea s'},
[29] = {pokemon = 'Tentacool s'},
[30] = {pokemon = 'Staryu s'},
[31] = {pokemon = 'Poliwhirl s'},
[32] = {pokemon = 'Kingler s'},
[33] = {pokemon = 'Seadra s'},
[34] = {pokemon = 'Squirtle s'},
[35] = {pokemon = 'Starmie s'},
[36] = {pokemon = 'Shiny Tentacool s'},
[37] = {pokemon = 'Shiny Krabby s'},
[38] = {pokemon = 'Shiny Horsea s'},
[39] = {pokemon = 'Shiny Magikarp s'},
}
d100 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Krabby s'},
[2] = {pokemon = 'Poliwhir sl'},
[3] = {pokemon = 'Seaking s'},
[4] = {pokemon = 'Horsea s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Staryu s'},
[7] = {pokemon = 'Poliwhir sl'},
[8] = {pokemon = 'Kingler s'},
[9] = {pokemon = 'Golduck s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Gyarados s'},
[13] = {pokemon = 'Squirtle s'},
[14] = {pokemon = 'Magikarp s'},
[15] = {pokemon = 'Krabby s'},
[16] = {pokemon = 'Poliwhir sl'},
[17] = {pokemon = 'Seaking s'},
[18] = {pokemon = 'Horsea s'},
[19] = {pokemon = 'Tentacool s'},
[20] = {pokemon = 'Staryu s'},
[21] = {pokemon = 'Poliwhir sl'},
[22] = {pokemon = 'Kingler s'},
[23] = {pokemon = 'Golduck s'},
[24] = {pokemon = 'Seadra s'},
[25] = {pokemon = 'Starmie s'},
[26] = {pokemon = 'Gyarados s'},
[27] = {pokemon = 'Squirtle s'},
[28] = {pokemon = 'Magikarp s'},
[29] = {pokemon = 'Krabby s'},
[30] = {pokemon = 'Poliwhir sl'},
[31] = {pokemon = 'Seaking s'},
[32] = {pokemon = 'Horsea s'},
[33] = {pokemon = 'Tentacool s'},
[34] = {pokemon = 'Staryu s'},
[35] = {pokemon = 'Poliwhir sl'},
[36] = {pokemon = 'Kingler s'},
[37] = {pokemon = 'Golduck s'},
[38] = {pokemon = 'Seadra s'},
[39] = {pokemon = 'Starmie s'},
[40] = {pokemon = 'Gyarados s'},
[41] = {pokemon = 'Squirtle s'},
[42] = {pokemon = 'Shiny Tentacool s'},
[43] = {pokemon = 'Shiny Kingler s'},
[44] = {pokemon = 'Shiny Seadra s'},
}
local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local skill = getPlayerSkillLevel(cid, 6)
local playerpos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
if(isInArray(config.waters, itemEx.itemid)) then
doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)
doPlayerAddSkillTry(cid, 6, 1)
if skill >= 100 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d100[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
else
if skill >= 80 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d80[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
else
if skill >= 60 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d60[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
else
if skill >= 40 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d40[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
else
if skill >= 20 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d20[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
else
if skill >= 0 and skill < 20 then
local random = math.random(0, 80)
if random <= 10 then
doSummonCreature(d0[random].pokemon, playerpos)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 173)
return true
end
return true
end
return true
end
return true
end
end
end
end
end
end
qualquer duvida eu explico melhor. ( lembrando que essa pesca esta bem dificil de vir shiny se quiser que eu aumente e so avizar.)
Nenhuma das duvidas é dificil !!!
Faz por Raids e ja era

Se não souber mexer com isso, procura um tutorial que existe VARIOS e VARIOS mesmo ensinando !!
Ah vlw xD n sabia q era no raids....Vo fazer um script aki e vo posta aki pra vcs^^
Aff death se vc pude rme da uma luz e posta o script aki... pq aki n deuc erto n T-T
o meu n deu certo ? a questao é ta mto mto mto dificl vir shiny.
quer deixar mais facil, coloke mais shiny.
exemplo:
d0 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Magikarp s'},
[2] = {pokemon = 'Magikarp s'},
[3] = {pokemon = 'Magikarp s'},
[4] = {pokemon = 'Magikarp s'},
[5] = {pokemon = 'Magikarp s'},
[6] ={pokemon = 'Shiny Magikarp s'}
[7] = {pokemon = 'Shiny Magikarp s'},
[8] = {pokemon = 'Shiny Magikarp s'}
[9] = {pokemon = 'Shiny Magikarp s'}
[10] = {pokemon = 'Shiny Magikarp s'}
[11] = {pokemon = 'Shiny Magikarp s'}
[12] = {pokemon = 'Shiny Magikarp s'}
[13] = {pokemon = 'Shiny Magikarp s'}
[14] = {pokemon = 'Shiny Magikarp s'},
aonde eu encontro tutorial pra fazer resp do pokemons shiny no raid?