Obrigado a quem responder ae
Woe Como Configuro O Horario Da Woe?

Se nao me engano isso você muda no script, só postando o script poderão te ajudar..

↓ Gosta de mim ? Use a FanBar ↓

dofile("./_woe.lua")
local config = woe_config
local reward = 1000000 -- 1kk
local function EndWoe()
Woe.getInfo()
setGlobalStorageValue(stor.Started, 0)
setGlobalStorageValue(stor.WoeTime, 0)
Woe.expulsar(infoLua[2], Castle.salas.a.fromx, Castle.salas.a.tox, Castle.salas.a.fromy, Castle.salas.a.toy, Castle.salas.a.z, Castle._exit)
Woe.expulsar(infoLua[2], Castle.salas.b.fromx, Castle.salas.b.tox, Castle.salas.b.fromy, Castle.salas.b.toy, Castle.salas.b.z, Castle._exit)
Woe.expulsar(infoLua[2], Castle.salas.c.fromx, Castle.salas.c.tox, Castle.salas.c.fromy, Castle.salas.c.toy, Castle.salas.c.z, Castle._exit)
doBroadcastMessage("WoE is finished", config.bcType)
doBroadcastMessage("The castle " .. Castle.name .. " is owned by ".. Woe.guildName() ..".", config.bcType)
if isCreature(getThingFromPos(Castle.empePos).uid) then
doRemoveCreature(getThingFromPos(Castle.empePos).uid)
end
Woe.removePre()
Woe.removePortals()
doRemoveItem(getThingFromPos(Castle.desde).uid)
Woe.save()
for _, cid in ipairs(getPlayersOnline()) do
if infoLua[2] == getPlayerGuildId(cid) and getPlayerLevel(cid) >= 100 then
doPlayerAddMoney(cid, reward)
end
end
Woe.remove()
setGlobalStorageValue(24503, -1)
end
function onThink(interval, lastExecution)
Woe.getInfo()
if Woe.isTime() then
if not Woe.isStarted() then
doSummonCreature("empe", Castle.empePos)
doSummonCreature("pre1", Castle.PreEmpes[1])
doSummonCreature("pre2", Castle.PreEmpes[2])
doBroadcastMessage("War has started...", config.bcType)
setGlobalStorageValue(stor.Started, 1)
Woe.updateInfo({os.time(), infoLua[2], infoLua[3], infoLua[4]})
doCreateTeleport(1387, Castle.pos, Castle.desde)
addEvent(EndWoe, config.timeToEnd * 60 * 1000)
end
end
return true
end
dofile("./_woe.lua")
function onStepIn(cid, item, position, fromPosition)
if item.actionid == Castle.tiles then
Woe.getInfo()
if isPlayer(cid) then
if Woe.isTime() then
if getPlayerGuildId(cid) ~= 0 then
if Woe.isRegistered(cid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Good Luck ".. getCreatureName(cid) .."!.")
else
Woe.moveBack(cid, fromPosition, "you are not registered use !guild, to register example !guild chaito")
end
else
Woe.moveBack(cid, fromPosition, "only players with guild can enter.")
end
elseif getPlayerGuildId(cid) == infoLua[2] then
if Woe.isRegistered(cid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "wellcome ".. getCreatureName(cid) ..".")
else
Woe.moveBack(cid, fromPosition, "you are not registered use !guild")
end
else
Woe.moveBack(cid, fromPosition, "its not woe time and you are not member of ".. Woe.guildName() ..".")
end
end
elseif item.actionid == Castle.portals then
doTeleportThing(cid, Castle.PreToPos[math.random(1, 2)], false)
elseif item.actionid == Castle.bases then
if isPlayer(cid) then
Woe.moveBack(cid, fromPosition, "you cant step there.")
end
end
return true
end
function onAddItem(moveitem, tileitem, position)
doRemoveItem(moveitem.uid, moveitem.type > 0 and moveitem.type or 1)
return true
end
dofile("./_woe.lua")
local delays = 60
local guards_price = 30000 --30k
function onUse(cid, item, fromPosition, itemEx, toPosition)
Woe.getInfo()
if item.actionid == Castle.banderas then
if Woe.isTime() then
if Woe.isStarted() then
if infoLua[2] == getPlayerGuildId(cid) then
doTeleportThing(cid, Castle.guildEntry, false)
else
doPlayerSendCancel(cid, "You are not member of ".. Woe.guildName() ..".")
end
end
else
if infoLua[2] == getPlayerGuildId(cid) then
doTeleportThing(cid, Castle.guildEntry, false)
else
doPlayerSendCancel(cid, "You are not member of ".. Woe.guildName() ..".")
end
end
elseif (item.uid == 3134) then
if not Woe.isStarted() or (infoLua[2] ~= getPlayerGuildId(cid)) or (getPlayerGuildLevel(cid) ~= GUILDLEVEL_LEADER) then
return true
end
if (getPlayerMoney(cid) < guards_price) then
return doPlayerSendCancel(cid, "Not enough money.")
end
local varDelay = getGlobalStorageValue(24503)
if (varDelay < 0) or ((os.time() - varDelay) >= delays) then
if Woe.check() then
Woe.summon()
doPlayerRemoveMoney(cid, guards_price)
else
doPlayerSendCancel(cid, "There are still guards alive.")
end
else
doPlayerSendCancel(cid, "Delay no listo.")
end
end
return true
end
dofile("./_woe.lua")
local config = woe_config
function isInTable(t, val)
if (type(t) == "table") then
for k, v in ipairs(t) do
if v == val then
return true
end
end
end
return false
end
local lastDay = false
function onThink(interval, lastExecution)
local day = string.lower(os.date("%A", os.time()))
if isInTable(config.dias, day) == true and lastday ~= day then
local Hora = tonumber(os.date("%H", os.time()))
if Hora == config.horaPartida then
if not Woe.isTime() then
doBroadcastMessage("War of Emperium will start in next 5 minutes...", config.bcType)
doBroadcastMessage("will have a duration of " .. config.timeToEnd .. " minutes.", config.bcType)
setGlobalStorageValue(stor.WoeTime, 1)
lastDay = day
end
end
end
return true
end
dofile("./_woe.lua")
local config = woe_config
function onSay(cid, words, param)
if words == "/woe" and param == "/!/SETUP" then
Woe.setup()
return true
end
Woe.getInfo()
local myTable = {}
for _, i in ipairs({"%d", "%B", "%Y", "%X"}) do
table.insert(myTable, os.date(i, infoLua[4]))
end
if Woe.isStarted() then
text = "time left = " .. Woe.timeToEnd().mins .. ":" .. Woe.timeToEnd().secs .. "\nActually the castle " .. Castle.name .. " is owned by " .. Woe.guildName() .. ".\n" .. Woe.breakerName() .. " broke the empe at "..myTable[1].." / "..myTable[2].." / "..myTable[3].." at time "..myTable[4].."."
else
text = "the last woe was won by " .. Woe.guildName() .. ".\n" .. Woe.breakerName() .. " broke the empe at "..myTable[1].." / "..myTable[2].." / "..myTable[3].." at time "..myTable[4].."."
end
if words == "/woe" then
if getPlayerAccess(cid) >= config.accessToStar then
if param == "on" then
if Woe.isTime() ~= true then
doBroadcastMessage("War of Emperium will start in next 5 minutes...", config.bcType)
doBroadcastMessage("will have a duration of " .. config.timeToEnd .. " Minutes.", config.bcType)
setGlobalStorageValue(stor.WoeTime, 1)
else
doPlayerSendCancel(cid, "WoE is already running.")
end
elseif param == "off" then
if Woe.isTime() == true then
doBroadcastMessage("WoE was canceled...", config.bcType)
setGlobalStorageValue(stor.WoeTime, 0)
setGlobalStorageValue(stor.Started, 0)
if isCreature(getThingFromPos(Castle.empePos).uid) == TRUE then
doRemoveCreature(getThingFromPos(Castle.empePos).uid)
end
if getThingFromPos(Castle.desde).itemid > 0 then
doRemoveItem(getThingFromPos(Castle.desde).uid)
end
Woe.removePre()
Woe.removePortals()
else
doPlayerSendCancel(cid, "WoE is not running.")
end
elseif param == "empe" then
doSummonCreature("empe", Castle.empePos)
elseif param == "go" then
local newPos = Castle.empePos
newPos.y = newPos.y + 1
doTeleportThing(cid, newPos, FALSE)
elseif param == "info" then
doPlayerPopupFYI(cid, text)
else
doPlayerSendCancel(cid, "not valid param.")
end
elseif getPlayerAccess(cid) < config.accessToStar then
if param == "info" then
doPlayerPopupFYI(cid, text)
end
else
doPlayerSendCancel(cid, "not possible.")
end
elseif words == "!recall" then
if Woe.isStarted() == true then
if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
if Woe.isInCastle(cid) == true then
local members = Woe.getGuildMembers(getPlayerGuildId(cid))
if #members > 1 then
if(exhaust(cid, stor.recall, config.recallTime) == 1) then
for _, i in ipairs(members) do
if getPlayerGuildLevel(i) ~= GUILDLEVEL_LEADER then
local pos = getClosestFreeTile(cid, getCreaturePosition(cid), FALSE, TRUE)
doTeleportThing(i, pos, FALSE)
end
end
doCreatureSay(cid, "Emergency Recall", TALKTYPE_SAY)
else
doPlayerSendCancel(cid, "you can only use this every " .. config.recallTime / 60 .. " minutes.")
end
else
doPlayerSendCancel(cid, "no members online.")
end
else
doPlayerSendCancel(cid, "only can be used in the castle.")
end
else
doPlayerSendCancel(cid, "you are not the leader.")
end
else
doPlayerSendCancel(cid, "woe is not running.")
end
end
return true
end
dofile("./_woe.lua")
function onSay(cid, words, param)
if not Woe.isRegistered(cid) then
if getPlayerGuildId(cid) > 0 then
setPlayerStorageValue(cid, stor.register, 1)
else
doPlayerSendCancel(cid, "no guild.")
end
else
doPlayerSendCancel(cid, "already registered.")
end
return true
end
todas as coias de woe que tem no meu server... obrigado a quem ajudar