Gyns Poketibia
______________________
Olá,hoje irei mostrar meus NPC de gym de poketibia
1° NPC Brock
Vá em Data/Npc/scripts e crie um arquivo lua com o nome de "Brock.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Geodude", level = 28, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Rhyhorn", level = 27, extralevel = 17, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Graveler", level = 31, extralevel = 19, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Onix", level = 40, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Golem", level = 38, extralevel = 18, sex = SEX_MALE, nick = "Golemniso", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if not isCreature(this) then return true end
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Brock and I'm Pewter's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
local change = false
function onThink()
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
change = true
afk_time = 0
else
afk_time = afk_time + 0.5
if change then
change = false
challenger_turn = challenger_turn + 1
end
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome "Brock" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Brock" script="brock.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="529" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
2°Npc Mysty
Vá em data/npc/scripts e crie um novo arquivo lua com o nome de "misty.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Gyarados", level = 95, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Tentacruel", level = 88, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Vaporeon", level = 68, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Golduck", level = 73, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Blastoise", level = 83, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Starmie", level = 65, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Misty and I'm Cerulean's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Cascade Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome de "misty.lua" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Misty" script="misty.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="527" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
3°Npc Blaine
Vá em data/npc/script crie um novo arquivo lua com o nome de "blaine.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Rapidash", level = 70, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Ninetales", level = 65, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Flareon", level = 68, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Arcanine", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Charizard", level = 90, extralevel = 10, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Magmar", level = 84, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Blaine and I'm Cinnabar's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Volcano Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc/ e crie um arquivo xml com o nome de "Blaine.xml" e cole isto dentro
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Blaine" script="blaine.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="590" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
4°npc koga
Vá em data/npc/scripts/ crie um novo arquivo com o nome de "Koga.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Arbok", level = 65, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Nidoqueen", level = 80, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Golbat", level = 68, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Muk", level = 73, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Weezing", level = 77, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Nidoking", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Koga and I'm Fuchsia's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Soul Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um novo arquivo xml com o nome "koga.xml" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Koga" script="koga.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="593" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
5° npc Lt.Surge (Já ta ficando chato fazer aqui :X)
Vá em data/npc/scripts e crie um arquivo lua com o nome de "surge.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Electrode", level = 65, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Magneton", level = 68, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Jolteon", level = 73, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Raichu", level = 87, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Electabuzz", level = 95, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Surge and I'm Vermilion's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Thunder Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome "Surge" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Surge" script="surge.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="589" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
6° npc erika
Vá em data/npc/scripts e crie um arquivo lua com o nome de "erika.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Victreebel", level = 68, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Vileplume", level = 68, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Exeggutor", level = 65, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Tangela", level = 75, extralevel = 10, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Venusaur", level = 90, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Scyther", level = 85, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Erika and I'm Celadon's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Rainbow Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Vá em data/npc/ e crie um arquivo com o nome... a se ja sabe cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Erika" script="erika.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="592" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
7° NPC Sabrina
Vá em data/npc/scripts e crie um arquivo lua com o nome "Sabrina" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Alakazam", level = 93, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Hypno", level = 85, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Mr. Mime", level = 80, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Porygon", level = 77, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Sabrina and I'm Saffron's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Marsh Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome sabrina e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Sabrina" script="sabrina.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="594" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
8° NPC Giovanni
Vá em data/npc/scripts crie o arquivo lua com o nome giovanni e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Clefable", level = 65, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Persian", level = 60, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Lickitung", level = 67, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Chansey", level = 70, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Kangaskhan", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Snorlax", level = 100, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
setPlayerStorageValue(cid, 111111, 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Giovanni and I'm Viridian's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Earth Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Vá em data/npc e crie o seu arquivo xml com o nome de giovanni e cole isto dentro
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Giovanni" script="giovanni.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="603" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
P.S:Também funcionara em um server que não tem lvl system porém irá dar um minimo erro na hora de ligar,até.