esse erro se dá sempre muitas vezes quando um monstro é morto...
gostaria de saber como ajeitar...
se puder fazer nessas 2 spells, eu pego de exemplo e faço em todas as outras...
agradeceria muito!
SPELL1:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 87)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr1 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 2, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 88)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr10 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area10 = createCombatArea(arr10)
setCombatArea(combat10, area10)
local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, 89)
setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr100 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area100 = createCombatArea(arr100)
setCombatArea(combat100, area100)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 89)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{2, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area2 = createCombatArea(arr2)
setCombatArea(combat2, area2)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 88)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr20 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 2, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area20 = createCombatArea(arr20)
setCombatArea(combat20, area20)
local combat200 = createCombatObject()
setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat200, COMBAT_PARAM_EFFECT, 87)
setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr200 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area200 = createCombatArea(arr200)
setCombatArea(combat200, area200)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 92)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr3 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area3 = createCombatArea(arr3)
setCombatArea(combat3, area3)
local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, 91)
setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr30 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area30 = createCombatArea(arr30)
setCombatArea(combat30, area30)
local combat300 = createCombatObject()
setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat300, COMBAT_PARAM_EFFECT, 90)
setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr300 = {
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area300 = createCombatArea(arr300)
setCombatArea(combat300, area300)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 90)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area4 = createCombatArea(arr4)
setCombatArea(combat4, area4)
local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, 91)
setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr40 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area40 = createCombatArea(arr40)
setCombatArea(combat40, area40)
local combat400 = createCombatObject()
setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat400, COMBAT_PARAM_EFFECT, 92)
setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)
local arr400 = {
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area400 = createCombatArea(arr400)
setCombatArea(combat400, area400)
function hih10(cid)
if getPatrzJacolos(cid) == 1 and isCreature(cid) then
doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat10, numberToVariant(cid))
doCombat(cid, combat100, numberToVariant(cid))
doPlayerSay(cid, 'Haaa!', TALKTYPE_ORANGE_1)
elseif getPatrzJacolos(cid) == 2 and isCreature(cid) then
doCombat(cid, combat4, numberToVariant(cid))
doCombat(cid, combat40, numberToVariant(cid))
doCombat(cid, combat400, numberToVariant(cid))
doPlayerSay(cid, 'Haaa!', TALKTYPE_ORANGE_1)
elseif getPatrzJacolos(cid) == 3 and isCreature(cid) then
doCombat(cid, combat2, numberToVariant(cid))
doCombat(cid, combat20, numberToVariant(cid))
doCombat(cid, combat200, numberToVariant(cid))
doPlayerSay(cid, 'Haaa!', TALKTYPE_ORANGE_1)
elseif getPatrzJacolos(cid) == 0 and isCreature(cid) then
doCombat(cid, combat3, numberToVariant(cid))
doCombat(cid, combat30, numberToVariant(cid))
doCombat(cid, combat300, numberToVariant(cid))
doPlayerSay(cid, 'Haaa!', TALKTYPE_ORANGE_1)
end
end
function mi2h10(cid)
doPlayerSay(cid, 'Ka...', TALKTYPE_ORANGE_1)
addEvent(hih10,0,cid)
end
function hi2h10(cid)
doPlayerSay(cid, 'Me...', TALKTYPE_ORANGE_1)
addEvent(mi2h10,0,cid)
end
function mih10(cid)
doPlayerSay(cid, 'Ha...', TALKTYPE_ORANGE_1)
addEvent(hi2h10,0,cid)
end
function kih10(cid)
doPlayerSay(cid, 'Me...', TALKTYPE_ORANGE_1)
addEvent(mih10,0,cid)
end
function onCastSpell(cid, var)
addEvent(kih10,0,cid)
end
SPELL2:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.0, 0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.1, 0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.1, 0, -1.1, 0)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.1, 0, -1.1, 0)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 233)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 34)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.1, 0, -1.1, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
addEvent(onCastSpell6, 1500, parameters)
addEvent(onCastSpell7, 1800, parameters)
addEvent(onCastSpell8, 2100, parameters)
addEvent(onCastSpell9, 2400, parameters)
addEvent(onCastSpell10, 2700, parameters)
end