[Ajuda] Spell

Crazyskezi
em Scripts

Crazyskezi

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 07/10/12Posts: 31Char no Tibia: Thuuko Bigowa

Olá.

Xtibianos, Eu venho aqui para fazer + 1 pedido

Tipo assim.

Eu criei uma spell em um ot 8.5 ela tem 2 efeitos, Más. Quando você aperta muito no botao da hotkey ela sai com um PUTA FAST ATTACK.

Nem almentando o tempo de dado dela mudou !.

 

Help ? ;3

 

Magias

 

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -15.5, -150, -15.3, -150)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

arr1 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 200, parameters)

end

 

 

#

 

Mana Rune.

 

No meu OT tambem A uma mana rune editada.

 

Gostaria da ajuda de vocês, queria essa mana rune q almenta-se o healt conforme for almentando O level !

 

# Grato.

 

Mana Rune

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)

setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)

setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

 

function onCastSpell(cid, var)

doPlayerAddMana(cid, 1000000)

return doCombat(cid, combat, var)

end

 

happy.png+Rep para quem ajudar

+Rep o que custa Colega ? =)

Rasinsk

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 20/10/12Posts: 58

Tente este:

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -15.5, -150, -15.3, -150)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
arr1 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 1200, parameters) -- aqui altera o tempo em que vai executar o 2° efeito, é dado em miléssimos, para alterar só mudar o 1200 pra um outro tempo em que o 2° efeito vai ser executado
end

 

e este:

 

pl = getPlayerLevel(cid)
m = 1000*pl -- aqui vai ser um nureo multiplicado pelo level do player para adicionar em mana, se quiser altere a fórmula

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)


function onCastSpell(cid, var)
doPlayerAddMana(cid, m)
return doCombat(cid, combat, var)
end

 

Não estou no meu computador portanto não testei, se der algum erro me avise ou mande pm.

brun123

vash
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Conde
Conde

INFOS

Grupo: CondeRegistrado: 24/09/06Posts: 512

o primeiro script está faltando retornar true pra que o exhaust configurado no spells.xml funcione, aqui está:

 

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -15.5, -150, -15.3, -150)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat1, area)
setCombatArea(combat2, area)
local function executeSpell(cid, var, combat)
if not isCreature(cid) then return end
doCombat(cid, combat, var)
end

function onCastSpell(cid, var)
addEvent(executeSpell, 100, cid, var, combat1)
addEvent(executeSpell, 200, cid, var, combat2)
return true
end

 

 

O segundo script:

 

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

function onCastSpell(cid, var)
local mana = math.random(60, 180) + getPlayerLevel(cid) * math.random(39, 42)
doPlayerAddMana(cid, mana)
return doCombat(cid, combat, var)
end

 

5303fg1.png

Crazyskezi

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 07/10/12Posts: 31Char no Tibia: Thuuko Bigowa

o primeiro script está faltando retornar true pra que o exhaust configurado no spells.xml funcione, aqui está:

 

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -15.5, -150, -15.3, -150)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat1, area)
setCombatArea(combat2, area)
local function executeSpell(cid, var, combat)
if not isCreature(cid) then return end
doCombat(cid, combat, var)
end

function onCastSpell(cid, var)
addEvent(executeSpell, 100, cid, var, combat1)
addEvent(executeSpell, 200, cid, var, combat2)
return true
end

 

 

O segundo script:

 

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

function onCastSpell(cid, var)
local mana = math.random(60, 180) + getPlayerLevel(cid) * math.random(39, 42)
doPlayerAddMana(cid, mana)
return doCombat(cid, combat, var)
end

 

vALEW PARÇA + REP

+Rep o que custa Colega ? =)

caotic

Afinal de contas,sou um mordomo e tanto
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