Bom, eu queria u npc de quest, o q ele tem q faser ? pedir o item de um player e dar outro e se o player n tiver o item ele n dar o outro item.
Atenciosamente WExpert
Ajudei? REP+
Bom, eu queria u npc de quest, o q ele tem q faser ? pedir o item de um player e dar outro e se o player n tiver o item ele n dar o outro item.
Atenciosamente WExpert
Ajudei? REP+
Vá em data/npc, crie um arquivo chamado Changer.xml, e adicione isso dentro;
<?xml version="1.0"?> <npc name="Quest Changer" script="data/npc/scripts/qstchanger.lua" access="3" lookdir="1" autowalk="200" speed="200"> <health now="1" max="1"/> <look type="120" head="38" body="79" legs="107" feet="114"/> </npc>
Agora em data/npc/scripts, crie um arquivo chamado qstchanger.lua e adicione isso dentro:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
local item1 = 2133 -- ID DO ITEM QUE O PLAYER VAI RECEBER
local item2 = 2134 -- ID DO ITEM QUE O PLAYER TEM Q DAR
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá, sou o NPC da Quest, tem o item necessário?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') or msgcontains(msg, 'sim') or msgcontains(msg, 'quest') then then
if doPlayerRemoveItem(cid,item2,1) == TRUE then
selfSay('Obrigado, aqui está sua recompensa!')
doPlayerAddItem(cid,item1,1)
addon_state = 0
else
selfSay('Você não tem o item necessário!')
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
kra,n funfou e o npc desaparece qundo ponho essa script, mais eu queria saber se da pra mi dar uma ajudinha aki numas libs --
quero faser uma lib de DoPlayerRemoveItem (cid,itemid,count)
quero que ela cheque se o player tem o item, tem como faser isso ?
Atenciosamente WExpert
Ajudei? REP+
Essa função ai não vai checar se o player tem o item, vai remover!
ACHEI O ERRO, TESTA AE ;]
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
local item1 = 2133 -- ID DO ITEM QUE O PLAYER VAI RECEBER
local item2 = 2134 -- ID DO ITEM QUE O PLAYER TEM Q DAR
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá, sou o NPC da Quest, tem o item necessário?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') or msgcontains(msg, 'quest') then
if doPlayerRemoveItem(cid,item2,1) == TRUE then
selfSay('Obrigado, aqui está sua recompensa!')
doPlayerAddItem(cid,item1,1)
addon_state = 0
else
selfSay('Você não tem o item necessário!')
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
Kra n vai dar pra testar agora mais assim q puder eu testo isso ae e se der serto ponho seu rep+
ate lá...
Atenciosamente WExpert
Ajudei? REP+
Ok, quanto a sua dúvida de checar se o plaayer tem o item, tem essa function:
getPlayerItemCount(cid, itemid)
Ou seja,
if getPlayerItemCount(cid, 2148) >= 99 then
Se o player tiver 99 ou mais moedas, faça )
tinha colocado 2 then so num canto xD , mais como faço pra o player so conseguir faser a quest 1 vez ? tipo mudar o storage o player pra so faser 1 ves.
e olha aki esse meu script de npc, q ta dando errado, pq msm o kra tando sem o item ele da a recompença:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if msgcontains(msg, 'hi') then
selfSay('Hey I am very hungry, Can you give me 30 dragon tails?.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') then
if getPlayerStorageValue(cid,6000) == 1 then
selfSay('Sorry You Cant Do this quest.')
elseif msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid,2672,30) == 0 then
selfSay('Sorry Dont have that items.')
else
if doPlayerAddItem(cid,2264,1) then
setPlayerStorageValue(cid,6000,1)
selfSay('Thanks take this')
focus = 0
talk_start = 0
end
end
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
se puder mi ajudar nesse npc acima ajudaria mais doq ajeitando akele seu npc, pq fiz muitos desse jeito ae e tao com o msms erro.
Atenciosamente WExpert
Ajudei? REP+
Pera, deixa eu entenderr. Você quer que arrume o NPC acima, e use de base para o outro. Ou oque? Eu arrumei uns erros que achei nesse de cima, concertei a storage e tals:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if msgcontains(msg, 'hi') then
selfSay('Hey I am very hungry, Can you give me 30 dragon tails?.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') then
if getPlayerStorageValue(cid,6000) ~= 1 then
selfSay('Sorry You Cant Do this quest.')
elseif msgcontains(msg, 'yes') and doPlayerRemoveItem(cid,2672,30) == FALSE then
selfSay('Sorry Dont have that items.')
else
if doPlayerAddItem(cid,2264,1) then
setPlayerStorageValue(cid,6000,1)
selfSay('Thanks take this')
focus = 0
talk_start = 0
end
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
EDIT --
AQUELE PRIMEIRÃO, COLOQUEI PRA FAZER SÓ 1X Q NEM VC PEDIU
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
local item1 = 2133 -- ID DO ITEM QUE O PLAYER VAI RECEBER
local item2 = 2134 -- ID DO ITEM QUE O PLAYER TEM Q DAR
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá, sou o NPC da Quest, tem o item necessário?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') or msgcontains(msg, 'quest') then
if getPlayerStorageValue(cid,3211) ~= 1 then
if doPlayerRemoveItem(cid,item2,1) == TRUE then
selfSay('Obrigado, aqui está sua recompensa!')
doPlayerAddItem(cid,item1,1)
setPlayerStorageValue(cid,3211,1)
addon_state = 0
else
selfSay('Você não tem o item necessário!')
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
eu quero q vc so ajeite akele q te mandei , e testei ele e n deu serto, ele fika falando q vc ja fez a quest sendo q vc n fez(obs a storage tava serta, mais so n tava pedindo o item tipo vc podia n ter o item msm assim ele dava o premio.
(testei o npc q te mandei e vc consertou e deu esse bug no storage, so precisa ajeitar pra ele so dar o premio se tiver o item da quest)
Atenciosamente WExpert
Ajudei? REP+
Aqui, tirei a storage e mudei uma coisa. Acho que vai funcionar:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
local item1 = 2133 -- ID DO ITEM QUE O PLAYER VAI RECEBER
local item2 = 2134 -- ID DO ITEM QUE O PLAYER TEM Q DAR
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá, sou o NPC da Quest, tem o item necessário?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') or msgcontains(msg, 'quest') then
if doPlayerRemoveItem(cid,item1,1) == TRUE then
selfSay('Obrigado, aqui está sua recompensa!')
doPlayerAddItem(cid,item2,1)
addon_state = 0
else
selfSay('Você não tem o item necessário!')
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
funfou, mais o player fika fasendo a quest quantas veses quiser, tem como vc ajeitar dnv ?
ei, perae, o seu q vc mandou com a storage tava dando serto, oq deu errado foi o q mandei pra vc ajeitar e vc mi mandou com a storage errada tendeu ? ele n ta pedindo o item como eu disse, tenta ajeitar ele ae
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if msgcontains(msg, 'hi') then
selfSay('Hey I am very hungry, Can you give me 30 dragon tails?.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') then
if getPlayerStorageValue(cid,6000) == 1 then
selfSay('Sorry You Cant Do this quest.')
elseif msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid,2672,30) == 0 then
selfSay('Sorry Dont have that items.')
else
if doPlayerAddItem(cid,2264,1) then
setPlayerStorageValue(cid,6000,1)
selfSay('Thanks take this')
focus = 0
talk_start = 0
end
end
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
Atenciosamente WExpert
Ajudei? REP+
Prontinho, boa sorte com o sv ;]
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
local item1 = 2133 -- ID DO ITEM QUE O PLAYER VAI RECEBER
local item2 = 2134 -- ID DO ITEM QUE O PLAYER TEM Q DAR
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá, sou o NPC da Quest, tem o item necessário?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') or msgcontains(msg, 'quest') then
if doPlayerRemoveItem(cid,item1,1) == TRUE and getPlayerStorageValue(cid,12139) ~= 1 then
selfSay('Obrigado, aqui está sua recompensa!')
doPlayerAddItem(cid,item2,1)
setPlayerStorageValue(cid,12139,1)
addon_state = 0
else
selfSay('Você não tem o item necessário!')
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
esse ae eh akele meu? esse q mandei agora ?
tenta descobrir onde ta o erro desse q te agradeço (como eu disse o player n tem o item e ele da a recompensa)
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if msgcontains(msg, 'hi') then
selfSay('Hey I am very hungry, Can you give me 30 dragon tails?.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') then
if getPlayerStorageValue(cid,6000) == 1 then
selfSay('Sorry You Cant Do this quest.')
elseif msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid,2672,30) == 0 then
selfSay('Sorry Dont have that items.')
else
if doPlayerAddItem(cid,2264,1) then
setPlayerStorageValue(cid,6000,1)
selfSay('Thanks take this')
focus = 0
talk_start = 0
end
end
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
Atenciosamente WExpert
Ajudei? REP+
Vejamos:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if msgcontains(msg, 'hi') then
selfSay('Hey I am very hungry, Can you give me 30 dragon tails?.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'yes') and getPlayerStorageValue(cid,6001) == 1 then
selfSay('Sorry You Cant Do this quest.')
elseif msgcontains(msg, 'yes') and doPlayerRemoveItem(cid,2672,30) == FALSE then
selfSay('Sorry Dont have that items.')
elseif getPlayerStorageValue(cid,6001) >= 2 then
elseif doPlayerAddItem(cid,2264,1) then
setPlayerStorageValue(cid,6000,1)
selfSay('Thanks take this')
focus = 0
talk_start = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
kra, o bug todo tava em por FALSE then la no removeitem xD, mais vc mi ajudou pra karamba intao ae vai o rep+ e t+
Atenciosamente WExpert
Ajudei? REP+