Fala pessoal, então, todos sabem que essa quest é bem complicada de ser configurada e na maioria das vezes ocorre erros, pois bem, hoje eu vim aqui trazer para vocês um script angito da Arena de Svargrond em MOD, criado por um membro da otland chamado TomCrusher e modificado por Matheus. É um script de fácil configuração e sem erros nenhum, confira!
Vá até a pasta mods e crie um arquivo chamado arena.xml com isso dentro:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond" version="1.0" author="Tommy" contact="tommycrusher@gmail.com" enabled="yes">
<config name="arenaFunctions"><![CDATA[
KickPosition = {x=32227, y=31096, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=32222, y=31080, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5127 --if you change doors item ids, change me =D
TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.
DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.
Cancel = {
--message when use door and have not paid to the npc.
[1] = "You have not paid NPC yet.",
--message when leave arena.
[2] = "You have been kicked!",
--message when the player can't get the reward.
[3] = "You can\'t get this item.",
--message when already got any reward.
[4] = "It is empty.",
--when try to open a reward door and haven't completed the level.
[5] = "You have not finished this arena level.",
--NPC answer if the player completed all arena levels.
[6] = "You already did all the arena levels.",
--message when time is over
[7] = "The time is over.",
--message when you can go to the next room, LoL >_> this is not a cancel btw.
[8] = "You can go to the next room.",
--when try to go to the next room and not killed the monster yet.
[9] = "Kill the monster first!",
--when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
[10] = "Is in the room yet."
}
Completed = {
[1] = "Congatulations! You have completed the arena in",
--HERE WILL BE THE ARENA NAME.
[2] = "difficulty! Now you go take your reward."}
--then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."
Arena = {
--greenshore
[0] = {
Cost = 10000,
LevelName = 'greenshore',
LevelNeeded = 30,
Goblet = 5807
},
--scrapper
[1] = {
Cost = 50000,
LevelName = 'scrapper',
LevelNeeded = 50,
Goblet = 5806
},
--warlord
[2] = {
Cost = 100000,
LevelName = 'warlord',
LevelNeeded = 80,
Goblet = 5805
}
}
Rewards = {
--greenshore
--present with items.
[42361] = {
Stor = RewardsStor[1],
Cont = 1990,
items = {7372, 6569, 6574, 2114},
count = {1, 10, 1, 1}
},
--blacksteel sword.
[42362] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7406
},
--headchopper.
[42363] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7380
},
--orcish maul.
[42364] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7392
},
--backpack with items.
[42365] = {
Stor = RewardsStor[1],
Cont = 7342,
items = {7365, 7364},
count = {100, 100}
},
--scrapper
--present with items.
[42371] = {
Stor = RewardsStor[2],
Cont = 1990,
items = {7372, 6569, 6574, 7183},
count = {1, 10, 1, 1}
},
--mystic blade.
[42372] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7384
},
--heroic axe.
[42373] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7389
},
--cranial basher
[42374] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7415
},
--backpack with items.
[42375] = {
Stor = RewardsStor[2],
Cont = 7342,
items = {7365, 2547, 2547, 2311, 2304},
count = {100, 100, 100, 50, 50}
},
--warlord
--present with items.
[42381] = {
Stor = RewardsStor[3],
Cont = 1990,
items = {7372, 6569, 6574, 6568},
count = {1, 10, 1, 1}
},
--justice seeker
[42382] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7390
},
--royal axe.
[42383] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7434
},
--blessed sceptre.
[42384] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7429
},
--backpack with items.
[42385] = {
Stor = RewardsStor[3],
Cont = 7342,
items = {2273, 2268, 7443, 7440, 7529},
count = {50, 50, 1, 1, 100}
}
}
arena_monsters = {
--greenshore -scrapper --warlord
[45300] = "Frostfur", [45310] = "Avalanche", [45320] = "Webster",
[45301] = "Bloodpaw", [45311] = "Kreebosh the Exile", [45321] = "Darakan the Executioner",
[45302] = "Bovinus", [45312] = "The Dark Dancer", [45322] = "Norgle Glacierbeard",
[45303] = "Achad", [45313] = "The Hag", [45323] = "The Pit Lord",
[45304] = "Colerian The Barbarian", [45314] = "Slim", [45324] = "Svoren the Mad",
[45305] = "The Hairy One", [45315] = "Grimgor Guteater", [45325] = "The Masked Marauder",
[45306] = "Axeitus Headbanger", [45316] = "Drasilla", [45326] = "Gnorre Chyllson",
[45307] = "Rocky", [45317] = "Spirit of Earth", [45327] = "Fallen Mooh'tah Master Ghar",
[45308] = "Cursed Gladiator", [45318] = "Spirit of Water", [45328] = "Deathbringer",
[45309] = "Orcus the Cruel", [45319] = "Spirit of Fire", [45329] = "The Obliverator"}
Checking = false
RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}
Goblets = {
[42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
[42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
[42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}
RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}
ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}
function myArenaLevelIs(cid)
Stor = getPlayerStorageValue(cid, myArenaLevel)
if Stor == -1 then
setPlayerStorageValue(cid, myArenaLevel, 0)
Stor = 0
elseif Stor == 3 then Stor = 2
end
return {
RC = Arena[stor].Cost,
LN = Arena[stor].LevelName,
RLV = Arena[stor].LevelNeeded,
LV = getPlayerStorageValue(cid, myArenaLevel)
}
end
function getDirectionmove(cid, itempos)
--function by Nahruto
p = getCreaturePosition(cid)
i = itempos
if p.x > i.x then
if p.y > i.y then
ret = NORTHWEST
elseif p.y < i.y then
ret = SOUTHWEST
else
ret = WEST
end
elseif p.x < i.x then
if p.y > i.y then
ret = NORTHEAST
elseif p.y < i.y then
ret = SOUTHEAST
else
ret = EAST
end
else
if p.y > i.y then
ret = NORTH
elseif p.y < i.y then
ret = SOUTH
else
ret = nil
end
end
return ret
end
function LeaveArena(cid)
for i = 45300, 45329 do
setPlayerStorageValue(cid, i, 0)
end
if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
doRemoveCreature(getPlayerStorageValue(cid, MonStor))
end
setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
doTeleportThing(cid, KickPosition, FALSE)
setPlayerStorageValue(cid, TimeStor, 0)
setPlayerStorageValue(cid, isIN, 0)
end
function CheckRooms()
addEvent(CheckRooms, 1000)
for i = 42300, 42309 do
local Player = getGlobalStorageValue(i)
if isPlayer(Player) == TRUE then
local PlayerTime = getPlayerStorageValue(Player, TimeStor)
if PlayerTime <= os.time() then
doTeleportThing(Player, KickPosition, FALSE)
setPlayerStorageValue(Player, TimeStor, 0)
setGlobalStorageValue(i, 0)
doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
doRemoveCreature(getPlayerStorageValue(Player, MonStor))
end
elseif PlayerTime - 10 <= os.time() then
doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
end
else
setGlobalStorageValue(i, 0)
end
end
end
function getArenaMonsterIdByName(name)
for i = 45300, 45329 do
if tostring(arena_monsters) == string.lower(tostring(name)) then
return i
end
end
return false
end]]></config>
<event type="login" name="arenaRegister" event="script"><![CDATA[
domodlib('arenaFunctions')
function onLogin(cid)
registerCreatureEvent(cid, "PlayerArena")
registerCreatureEvent(cid, "ArenaKill")
return true
end]]></event>
<event type="death" name="PlayerArena" event="script"><![CDATA[
domodlib('arenaFunctions')
function onDeath(cid, corpse, deathList)
if getPlayerStorageValue(cid, isIN) == 1 then
I = 0
for i = 45300, 45329 do
if getPlayerStorageValue(cid, i) == 1 then
I = i
end
end
GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
setGlobalStorageValue(GlobalStor, 0)
setPlayerStorageValue(cid, isIN, 0)
if isCreature(getPlayerStorageValue(cid, MonStor)) then
doRemoveCreature(getPlayerStorageValue(cid, MonStor))
end
end
return true
end
]]></event>
<event type="kill" name="ArenaKill" event="script"><![CDATA[
domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
if getPlayerStorageValue(cid, isIN) == 1 then
local Room = getArenaMonsterIdByName(getCreatureName(target))
if Room ~= 0 then
setPlayerStorageValue(cid, Room, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
end
end
return true
end]]></event>
<action fromaid="42357" toaid="42386" event="script"><![CDATA[
domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
local myMove = getDirectionmove(cid, fromPosition)
if myMove == nil then
return FALSE
end
local Reward = Rewards[item.actionid]
if Reward then
if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then
local reward = nil
if Reward.Cont ~= nil then
reward = doCreateItemEx(Reward.Cont, 1)
for i = 1, #Reward.items do
doAddContainerItem(reward, Reward.items, Reward.count)
end
else
reward = doCreateItemEx(Reward.item, 1)
end
if reward ~= nil then
if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')
setPlayerStorageValue(cid, Reward.Stor, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])
end
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])
end
elseif RewardsDoors[item.actionid] then
if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then
doTransformItem(item.uid, OpenDoorsID)
doMoveCreature(cid, myMove)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])
end
elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then
doTransformItem(item.uid, OpenDoorsID)
doMoveCreature(cid, myMove)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end
return TRUE
end]]></action>
<movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
local ArenaRoom = item.actionid
if item.actionid == LeavePortals then
LeaveArena(cid)
elseif isInArray(GobletTiles, item.actionid) == TRUE then
local gobletPos = getThingPos(item.uid)
if getPlayerStorageValue(cid, item.actionid) ~= 1 then
setPlayerStorageValue(cid, item.actionid, 1)
local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)
doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")
gobletPos.y = gobletPos.y - 1
doTileAddItemEx(gobletPos, Goblet)
end
doTransformItem(item.uid, item.itemid - 1)
elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then
if Checking == FALSE then Checking = TRUE CheckRooms() end
local myLevelArena = myArenaLevelIs(cid).LV
if ArenaAdding[myLevelArena] then
Mons = ArenaRoom + ArenaAdding[myLevelArena]
end
if getGlobalStorageValue(ArenaRoom) == 0 then
if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then
setPlayerStorageValue(cid, talkNPC, 0)
setPlayerStorageValue(cid, isIN, 1)
P = 1
elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then
P = 1
else
P = nil
end
if P ~= nil then
local SpawnPos = getThingPos(ArenaRoom)
doTeleportThing(cid, SpawnPos, FALSE)
SpawnPos.x = SpawnPos.x - 1
SpawnPos.y = SpawnPos.y - 1
local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)
setGlobalStorageValue(ArenaRoom, cid)
setGlobalStorageValue(ArenaRoom - 1, 0)
setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)
setPlayerStorageValue(cid, MonStor, Monster)
setPlayerStorageValue(cid, myRoom, ArenaRoom)
else
LeaveArena(cid)
end
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])
end
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")
end
elseif ArenaRoom == 42310 then
if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")
setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)
setGlobalStorageValue(ArenaRoom - 1, 0)
setPlayerStorageValue(cid, TimeStor, 0)
setPlayerStorageValue(cid, isIN, 0)
doTeleportThing(cid, RewardsRoom, TRUE)
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')
end
end
return TRUE
end]]></movevent>
<movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)
if item.actionid == DoorsActID or RewardsDoors[item.actionid] then
doTransformItem(item.uid, item.itemid - 2)
elseif isInArray(GobletTiles, item.actionid) == TRUE then
doTransformItem(item.uid, item.itemid + 1)
end
return TRUE
end]]></movevent>
</mod>
Pronto, apenas configure o RewardsRoom e o KickPosition, o resto é só adicionar os ActionsIDS no mapa editor caso não tenha.
Se você possuir outro sistema de arena em seu OTServ, remova todos os arquivos desse sistema.
Agora vamos configurar o NPC, vá até a pasta data/npc e crie um arquivo chamado Halvar.xml com isso:
<?xml version="1.0" encoding="UTF-8"?> <npc name="Halvar" script="data/npc/scripts/arena.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="143" head="3" body="77" legs="78" feet="39" addons="1"/> </npc>
Agora vá até data/npc/scripts e crie um arquivo chamado arena.lua com isso dentro:
domodlib('arenaFunctions') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local focus = 0 local talk_start = 0 local TS = 0 function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end local function BYE() focus = 0 talk_start = 0 TS = 0 end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) then selfSay('Hello ' .. getCreatureName(cid) .. ', do you want to make arena?') focus = cid talk_start = os.clock() TS = 1 elseif msgcontains(msg, 'hi') and (focus ~= cid) then selfSay('Im Bussy') elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then if getPlayerStorageValue(cid, myArenaLevel) < 3 then local enterArena = myArenaLevelIs(cid) if getPlayerLevel(cid) >= enterArena.RLV then if getPlayerMoney(cid) >= enterArena.RC then setPlayerStorageValue(cid, talkNPC, 1) doPlayerRemoveMoney(cid, enterArena.RC) selfSay("Now you can go to test... ".. enterArena.LN .."!") BYE() else selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!") BYE() end else selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!") BYE() end else selfSay(Cancel[6]) BYE() end elseif TS == 1 and msgcontains(msg, 'no') then selfSay("Bye!") BYE() elseif msgcontains(msg, 'bye') then selfSay("Bye!") BYE() end return true end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 10 then if focus > 0 then selfSay('Good bye then.') end focus = 0 end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Prontinho, sistema completamente configurado!
Espero que façam bom proveito, esse é um ótimo script.
Créditos:
- TomCrusher (criação do sistema)
- Matheus(arrumei os erros e modifiquei algumas coisas)