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Tutorial:
Em data/weapons/weapons.xml adicione:
<wand id="7735" script="starshoter.lua"> <vocation name="Druid"/><vocation name="Elder Druid"/> <vocation name="Sorcerer"/><vocation name="Master Sorcerer"/> </wand>
Em data/items/items.xml procure pelo item id 7735, e substitua por isso:
<item id="7735" article="the" name="star wand"> <attribute key="description" value="This holy wand radiates huge ammount of light. This weapon were made by Frikx"/> <attribute key="weight" value="20"/> <attribute key="attack" value="1"/> <attribute key="hitChance" value="100"/> <attribute key="weaponType" value="distance"/> <attribute key="range" value="5"/> </item>
Em data/weapons/scripts/ crie um arquivo com o nome starshoter.lua e dentro coloque:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 0) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 0) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, -25, -0.2, -3) local manaNeededPerTarget = 20 local hitExtraTargets = 3 local hitExtraTargetsInRange = 2 function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE}) if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then table.insert(creaturesList, creature.uid) end end end end return creaturesList end function onUseWeapon(cid, var) local ret = doCombat(cid, combat, var) if(ret == LUA_ERROR) then return LUA_ERROR end doPlayerAddManaSpent(cid, manaNeededPerTarget) doCreatureAddMana(cid, -manaNeededPerTarget) local target = variantToNumber(var) local hitplayers = 0 if(target ~= 0) then if(isPlayer(target) == TRUE) then hitplayers = 1 end local nowHit = 0 local randomId = 0 local otherTargets = getCreaturesInRange(getCreaturePosition(target), hitExtraTargetsInRange, hitExtraTargetsInRange, 1, hitplayers) if(#otherTargets > 0) then for i = 1, hitExtraTargets do if(getCreatureMana(cid) > manaNeededPerTarget) then randomId = math.random(1, #otherTargets) nowHit = otherTargets[randomId] if(isCreature(nowHit) == TRUE) then table.remove(otherTargets, randomId) ret = doCombat(cid, combat, numberToVariant(nowHit)) if(ret ~= LUA_ERROR) then doPlayerAddManaSpent(cid, manaNeededPerTarget) doCreatureAddMana(cid, -manaNeededPerTarget) end end if(#otherTargets == 0) then break end else break end end end end return TRUE end
Créditos:
Frikx