Hoy Pessoal do Xtibia .
Oje eu venho editar o Alakazam pra nao ficar fugindo de um poke.
Essa ediçao tambem presta pra abra, kadabra, shiny abra, shiny alakazam ou qualquer
outro poke que fique fugindo.
Bom vamos començar
1º Vamos pra data/monster/pokes (no meu caso, o server do gabrieltxu 3.2) /geracao 1
e abrimos o arquivo .XML chamado Alakazam.
Se vcs usam o do GabrielTxu 3.2 Ira aparecer assim
<?xml version="1.0" encoding="UTF-8"?><monster name="Alakazam" nameDescription="a alakazam" race="psychic" experience="876" speed="117" manacost="0"><health now="220" max="220"/><look type="569" head="70" body="90" legs="95" feet="113" corpse="11840"/><targetchange interval="0" chance="0"/><strategy attack="100" defense="0"/><flags><flag summonable="1"/><flag attackable="1"/><flag hostile="1"/><flag illusionable="1"/><flag convinceable="1"/><flag pushable="1"/><flag canpushitems="0"/><flag canpushcreatures="0"/><flag targetdistance="2"/><flag staticattack="100"/><flag runonhealth="0"/><flag hungerdelay="20"/></flags><attacks><attack name="physical" interval="2000" chance="100" range="5" min="-50" max="-100"><attribute key="shootEffect" value="eartharrow"/></attack><attack name="Confusion" interval="2617" chance="30" range="6"/><attack name="Restore" interval="4920" chance="20" range="6"/><attack name="Psy Pulse" interval="2852" chance="29" range="6"/><attack name="Psywave" interval="3040" chance="28" range="5"/><attack name="Psybeam" interval="3275" chance="26" range="6"/><attack name="Calm Mind" interval="5625" chance="18" range="6"/><attack name="Psychic" interval="3510" chance="25" range="6"/><attack name="Hypnosis" interval="5510" chance="25" range="3"/><attack name="Psyusion" interval="5610" chance="25" range="4"/><attack name="Reflect" interval="4510" chance="20" range="6"/></attacks><defenses armor="0" defense="0"/><voices interval="5000" chance="10"><voice sentence="ALAKAZAM!"/></voices><loot><item id="12194" chance="4000" count="1" countmax="1"/><item id="12193" chance="4000" count="1" countmax="1"/><item id="11452" chance="100" count="1" countmax="1"/></loot><script><event name="Spawn"/></script></monster>
(Se nao me engano e a mesma coisa em outros servers)
bom nessa parte que aparece assim
<flags>
<flag summonable="1"/><flag attackable="1"/><flag hostile="1"/><flag illusionable="1"/><flag convinceable="1"/><flag pushable="1"/><flag canpushitems="0"/><flag canpushcreatures="0"/><flag targetdistance="2"/><flag staticattack="100"/><flag runonhealth="0"/><flag hungerdelay="20"/></flags>
AZUL: Ae vcs mudao o 100 pelo 97
VERMELHO: Aonde ta o 20 vcs mudao pelo 17
Pronto Com isso o Alakazam nao vai Fugir mais
Creditos:
Gabrieltxu - Pelo o server e o AlakazamxIsraelx - Pela a ediçao do Alakazam