[Encerrado] Dúvida revive e medice não tira miss

Dann123
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Dann123

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Grupo: CamponesRegistrado: 11/04/13Posts: 72

Iae galera queria dizer que meu revive post-367361-0-59068700-1386197878.png e meu medicine post-367361-0-79748900-1386198115.png não está tirando miss quando eu uso no pokemon ou na ball ¬¬. Server PDA Slicer e minhas scripts do medice e do revive, quem puder me ajudar, grato deis de já.

 

Medicine:

 

 

function onUse(cid, item, frompos, item2, topos) --alterado v1.8 \/ ajeitado!

if not isSummon(item2.uid) then return doPlayerSendCancel(cid, "This potion can only be used on pokémons.") end
if getCreatureMaster(item2.uid) ~= cid then return doPlayerSendCancel(cid, "You can only use it in your own pokemon.") end
if getPlayerStorageValue(cid, 52481) >= 1 then return doPlayerSendCancel(cid, "You can't do that while a duel.") end

local pokeball = getPlayerSlotItem(cid, 8)
doCureBallStatus(pokeball.uid, "all")
doCureStatus(item2.uid, "all", false)
if (getCreatureCondition(item2.uid, CONDITION_PARALYZE) == true) then
doRemoveCondition(item2.uid, CONDITION_PARALYZE)
end
if getCreatureSpeed(item2.uid) < getSpeed(item2.uid) then
doRegainSpeed(item2.uid)
end
doSendMagicEffect(getThingPos(item2.uid), 14)
doRemoveItem(item.uid, 1)

return true
end

 

 

Revive :

 

 

function onUse(cid, item, frompos, item2, topos)

if getPlayerStorageValue(cid, 990) >= 1 then
doPlayerSendCancel(cid, "You can't use revive during gym battles.")
return true
end

if getPlayerStorageValue(cid, 52481) >= 1 then
return doPlayerSendCancel(cid, "You can't do that while a duel.") --alterado v1.6
end
--
if item2.itemid <= 0 or not isPokeball(item2.itemid) then
doPlayerSendCancel(cid, "Please, use revive only on pokeballs.")
return true
end

for a, b in pairs (pokeballs) do
if item2.itemid == b.on or item2.itemid == b.off then --edited deixei igual ao do PXG
doTransformItem(item2.uid, b.on)
doSetItemAttribute(item2.uid, "hp", 1)
for c = 1, 15 do
local str = "move"..c
setCD(item2.uid, str, 0)
end
setCD(item2.uid, "control", 0)
setCD(item2.uid, "blink", 0) --alterado v1.6
doSendMagicEffect(getThingPos(cid), 13)
doRemoveItem(item.uid, 1)
doCureBallStatus(item2.uid, "all")
cleanBuffs2(item2.uid) --alterado v1.5
if useOTClient then
end
return true
end
end

return true
end

 

 

Alguém poderia me ajudar ?

Aguardando resposta !

Meus trabalhos :

 

 

 

 

 

Amem me ehuaheauheaue

zipter98

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Opa, quando seu pedido/dúvida for relacionado à servidores derivados (pokémon, naruto, etc), opte por postar na área de Pedidos e dúvidas - Servidores derivados. Cuidado da próxima vez, e obrigado :)

Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.

Lucasmml

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Stigal

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Tente isso jovem.

 

  • Medicine:
function onUse(cid, item, frompos, item2, topos)

	if not isSummon(item2.uid) then return doPlayerSendCancel(cid, "This potion can only be used on pokémons.") end
	if getCreatureMaster(item2.uid) ~= cid then return doPlayerSendCancel(cid, "You can only use it in your own pokemon.") end
	if getPlayerStorageValue(cid, 52481) >= 1 then return doPlayerSendCancel(cid, "You can't do that while a duel.") end
	
	local pokeball = getPlayerSlotItem(cid, 8)
    doCureBallStatus(pokeball.uid, "all")
    doCureStatus(item2.uid, "all", false)         
    if (getCreatureCondition(item2.uid, CONDITION_PARALYZE) == true) then
	   doRemoveCondition(item2.uid, CONDITION_PARALYZE)
    end
    if getCreatureSpeed(item2.uid) < getSpeed(item2.uid) then     
       doRegainSpeed(item2.uid)
    end                                                               
	doSendMagicEffect(getThingPos(item2.uid), 14)
	doRemoveItem(item.uid, 1)

return true
end
  • Revive:
function onUse(cid, item, frompos, item2, topos)

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendCancel(cid, "Sorry, not possible")
	return true
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
	   return doPlayerSendCancel(cid, "Sorry, not possible") 
    end
                 --
	if item2.itemid <= 0 or not isPokeball(item2.itemid) then
		doPlayerSendCancel(cid, "Sorry, not possible")
	return true
	end

	for a, b in pairs (pokeballs) do
        if item2.itemid == b.on or item2.itemid == b.off then         
           doTransformItem(item2.uid, b.on)
           doSetItemAttribute(item2.uid, "hp", 1)
           for c = 1, 15 do
               local str = "move"..c
               setCD(item2.uid, str, 0)
	       end
	       setCD(item2.uid, "control", 0)
	       setCD(item2.uid, "blink", 0)  
           doSendMagicEffect(getThingPos(cid), 13)
           doRemoveItem(item.uid, 1)
           doCureBallStatus(item2.uid, "all")
           cleanBuffs2(item2.uid)             
           if useOTClient then
              onPokeHealthChange(cid)   
           end
	       return true
        end
	end

return true
end

Atenciosamente, Stigal.

VI6MDIG.png

 

"O fracasso é a oportunidade de se começar de novo inteligentemente"

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Dann123

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[06/12/2013 10:31:49] [Error - Action Interface]

[06/12/2013 10:31:49] data/actions/scripts/revive.lua:onUse

[06/12/2013 10:31:49] Description:

[06/12/2013 10:31:49] data/actions/scripts/revive.lua:32: attempt to call global 'onPokeHealthChange' (a nil value)

[06/12/2013 10:31:49] stack traceback:

[06/12/2013 10:31:49] data/actions/scripts/revive.lua:32: in function <data/actions/scripts/revive.lua:1>


:p

Meus trabalhos :

 

 

 

 

 

Amem me ehuaheauheaue

Stigal

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Esqueci que pda 1.9 não tem onPokeHealthChance :x

 

Tente esse:

function onUse(cid, item, frompos, item2, topos)

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendCancel(cid, "Sorry, not possible")
	return true
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
	   return doPlayerSendCancel(cid, "Sorry, not possible") 
    end
                 --
	if item2.itemid <= 0 or not isPokeball(item2.itemid) then
		doPlayerSendCancel(cid, "Sorry, not possible")
	return true
	end

	for a, b in pairs (pokeballs) do
        if item2.itemid == b.on or item2.itemid == b.off then         
           doTransformItem(item2.uid, b.on)
           doSetItemAttribute(item2.uid, "hp", 1)
           for c = 1, 15 do
               local str = "move"..c
               setCD(item2.uid, str, 0)
	       end
	       setCD(item2.uid, "control", 0)
	       setCD(item2.uid, "blink", 0)  
           doSendMagicEffect(getThingPos(cid), 13)
           doRemoveItem(item.uid, 1)
           doCureBallStatus(item2.uid, "all")
           cleanBuffs2(item2.uid)             
           if useOTClient then 
           end
	       return true
        end
	end

return true
end

VI6MDIG.png

 

"O fracasso é a oportunidade de se começar de novo inteligentemente"

Minhas Redes Sociais: Youtube | Página & Grupo | Steam  | Discord Xtibia | Skype: @mrooger

 

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Stigal

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Revive:

function onUse(cid, item, frompos, item2, topos)

	if getPlayerStorageValue(cid, 990) >= 1 then
		doPlayerSendCancel(cid, "You can't use revive during gym battles.")
	return true
	end
	
	if getPlayerStorageValue(cid, 52481) >= 1 then
	   return doPlayerSendCancel(cid, "You can't do that while a duel.")
    end
                 --
	if item2.itemid <= 0 or not isPokeball(item2.itemid) then
		doPlayerSendCancel(cid, "Please, use revive only on pokeballs.")
	return true
	end

	for a, b in pairs (pokeballs) do
        if item2.itemid == b.on or item2.itemid == b.off then
           doTransformItem(item2.uid, b.on)
           doSetItemAttribute(item2.uid, "hp", 1)
           for c = 1, 15 do
               local str = "move"..c
               setCD(item2.uid, str, 0)
	       end
	       setCD(item2.uid, "control", 0)
	       setCD(item2.uid, "blink", 0)
           doSendMagicEffect(getThingPos(cid), 13)
           doRemoveItem(item.uid, 1)
           doCureBallStatus(item2.uid, "all")
           cleanBuffs2(item2.uid)
           if useOTClient then
           end
	       return true
        end
	end

return true
end

-

Medicine:

function onUse(cid, item, frompos, item2, topos)

	if not isSummon(item2.uid) then return doPlayerSendCancel(cid, "This potion can only be used on pokémons.") end
	if getCreatureMaster(item2.uid) ~= cid then return doPlayerSendCancel(cid, "You can only use it in your own pokemon.") end
	if getPlayerStorageValue(cid, 52481) >= 1 then return doPlayerSendCancel(cid, "You can't do that while a duel.") end
	
	local pokeball = getPlayerSlotItem(cid, 8)
    doCureBallStatus(pokeball.uid, "all")
    doCureStatus(item2.uid, "all", false)         
    if (getCreatureCondition(item2.uid, CONDITION_PARALYZE) == true) then
	   doRemoveCondition(item2.uid, CONDITION_PARALYZE)
    end
    if getCreatureSpeed(item2.uid) < getSpeed(item2.uid) then     
       doRegainSpeed(item2.uid)
    end                                                               
	doSendMagicEffect(getThingPos(item2.uid), 14)
	doRemoveItem(item.uid, 1)

return true
end

VI6MDIG.png

 

"O fracasso é a oportunidade de se começar de novo inteligentemente"

Minhas Redes Sociais: Youtube | Página & Grupo | Steam  | Discord Xtibia | Skype: @mrooger

 

OTpanel

Malusz

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Grupo: CamponesRegistrado: 08/11/13Posts: 86

Stigal pra tirar o miss não é no newstatusyst?

Dann123

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Grupo: CamponesRegistrado: 11/04/13Posts: 72

Lol aew Stigal será algum bug desse novo revive que eu coloquei ? Sera que é aquele revive antigo azul e branco por isso não quer healar os miss ? Ou é onde este cara falo ? Newstatusyst ? Hehe o medicine ainda não pegou quando o electabuzz da aquele choque e eu uso medicine continua ou quando uso revive também


O único que tira eu acho que é o que faz durmir o resto eu ainda tou testando :p

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Malusz

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Grupo: CamponesRegistrado: 08/11/13Posts: 86

Dann, faz o seguinte vai em lib/newStatusSyst e substitui o seu por este:

 

 

conds = {["Slow"] = 3890,

["Confusion"] = 3891,
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896,
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,
["Silence"] = 32698,
["Sleep"] = 98271,
}
injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},
[13] = {n = "silence", m = 32698},
[14] = {n = "sleep", m = 98271},
}
Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}
paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)
local roardirections = {
[NORTH] = {SOUTH},
[sOUTH] = {NORTH},
[WEST] = {EAST}, --edited sistema de roar
[EAST] = {WEST}}
function doSendSleepEffect(cid)
if not isCreature(cid) or not isSleeping(cid) then return true end
doSendMagicEffect(getThingPos(cid), 32)
addEvent(doSendSleepEffect, 1500, cid)
end
local outFurys = {
["Shiny Charizard"] = {outFury = 1073},
["Shiny Blastoise"] = {outFury = 1074},
}
local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["Future Sight"] = 1446,
}
local function transBack(cid)
if isCreature(cid) then
if getPlayerStorageValue(cid, 974848) >= 1 then
setPlayerStorageValue(cid, 974848, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
end
function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6 reflect
if not canDoMiss(cid, spell) then return true end
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "miss", a)
doItemSetAttribute(item.uid, "missEff", eff)
doItemSetAttribute(item.uid, "missSpell", spell)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doMiss2, 1000, cid, -1, eff, a, spell)
end
function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "silence", a)
doItemSetAttribute(item.uid, "silenceEff", eff)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doSilence2, 1000, cid, -1, eff, a)
end
function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "slow", a)
doItemSetAttribute(item.uid, "slowEff", eff)
end
if a <= -1 then
doRemoveCondition(cid, CONDITION_PARALYZE)
if not isSleeping(cid) and not isParalyze(cid) then
addEvent(doRegainSpeed, 50, cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if first then
doAddCondition(cid, paralizeArea2)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doSlow2, 1000, cid, -1, eff, a)
end
function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "confuse", a)
end
if a <= -1 then
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) and not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if math.random(1, 6) >= 4 then
doSendMagicEffect(getThingPos(cid), 31)
end
local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, 100)
doPushCreature(cid, math.random(0, 3), 1, 0) --alterado v1.6
doChangeSpeed(cid, -100)
end
local pos = getThingPos(cid)
addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
addEvent(doConfusion2, 1000, cid, -1, a)
end
function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "burn", a)
doItemSetAttribute(item.uid, "burndmg", damage)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)
addEvent(doBurn2, 3500, cid, -1, a, damage)
end
function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
if not isCreature(cid) then return true end --is creature?
----------
if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6
local type = pokes[getCreatureName(cid)].type
local type2 = pokes[getCreatureName(cid)].type2
if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
return true
end
end
---------
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "poison", a)
doItemSetAttribute(item.uid, "poisondmg", damage)
end
if a <= -1 or getCreatureHealth(cid) == 1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage
doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)
addEvent(doPoison2, 1500, cid, -1, a, damage)
end
function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "fear", a)
doItemSetAttribute(item.uid, "fearSkill", skill)
end
if a <= -1 then
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) and not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if skill == "Roar" then
eff = 244
else --edited Roar
eff = 139
end
if math.random(1, 6) >= 4 then
doSendMagicEffect(getThingPos(cid), eff)
end
local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
local dir = getCreatureDirectionToTarget(cid, isTarget)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, 100)
doPushCreature(cid, roardirections[dir][1], 1, 0) --alterado v1.6
doChangeSpeed(cid, -100)
end
local pos = getThingPos(cid)
addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
addEvent(doFear2, 1000, cid, -1, a, skill)
end
function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
if not isCreature(cid) then return true end --is creature?
if not canDoMiss(cid, spell) then return true end
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "stun", a)
doItemSetAttribute(item.uid, "stunEff", eff)
doItemSetAttribute(item.uid, "stunSpell", spell)
end
if a <= -1 then
doRemoveCondition(cid, CONDITION_PARALYZE)
if not isSleeping(cid) and not isParalyze(cid) then
addEvent(doRegainSpeed, 50, cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
doAddCondition(cid, paralizeArea2)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doStun2, 1000, cid, -1, eff, a, spell)
end
function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "paralyze", a)
doItemSetAttribute(item.uid, "paralyzeEff", eff)
end
if a <= -1 then
if isPlayer(cid) then
if not isSleeping(cid) then --alterado
mayNotMove(cid, false)
end
else
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) then
doRegainSpeed(cid) --alterado
end
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if isPlayer(cid) then
mayNotMove(cid, true)
else --alterado v1.6
doChangeSpeed(cid, -2000)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doParalyze2, 1000, cid, -1, eff, a, false)
end
function doSleep2(cid, cd, check, first)
local stg = conds["Sleep"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not isSleeping(cid) then
addEvent(doSendSleepEffect, 500, cid)
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "sleep", a)
end
if a <= -1 then
if not isPlayer(cid) then
local dittoStg = getPlayerStorageValue(cid, 1010)
if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
if getPlayerStorageValue(cid, 625877) ~= -1 then
doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1) --alterado v1.6
end
end
if isPlayer(cid) then
if not isParalyze(cid) then
mayNotMove(cid, false) --alterado
end
else
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if first then
if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
elseif not isPlayer(cid) then
if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
Info = 0 --alterado v1.6
else
Info = getMonsterInfo(getCreatureName(cid)).lookCorpse
end
local look = getCreatureOutfit(cid)
---------
local dittoStg = getPlayerStorageValue(cid, 1010)
if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
if InfoDitto ~= 0 and look.lookType ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
end
else
if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
doRemoveCondition(cid, CONDITION_OUTFIT)
elseif Info ~= 0 and look.lookType ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
end
end
end
end
--alterado v1.6
if isPlayer(cid) then
mayNotMove(cid, true)
else
doChangeSpeed(cid, -getCreatureSpeed(cid))
end
addEvent(doSleep2, 1000, cid, -1, a, false)
end
function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
if not isCreature(cid) then return true end --is creature?
if attacker ~= 0 and not isCreature(attacker) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then
setPlayerStorageValue(cid, stg, cd) --allterado v1.8
return true
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "leech", a)
doItemSetAttribute(item.uid, "leechdmg", damage)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
local life = getCreatureHealth(cid)
------
doCreatureAddHealth(cid, -damage)
doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
doSendMagicEffect(getThingPos(cid), 45)
------
local newlife = life - getCreatureHealth(cid)
if newlife >= 1 and attacker ~= 0 then
doSendMagicEffect(getThingPos(attacker), 14)
doCreatureAddHealth(attacker, newlife)
doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
end
addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)
end
function doBuff2(cid, cd, eff, check, buff, first, attr)
if not isCreature(cid) then return true end --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do
if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
atributo = Buffs[1]
break
end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, atributo, a)
doItemSetAttribute(item.uid, atributo.."eff", eff)
doItemSetAttribute(item.uid, atributo.."skill", buff)
end
if a <= -1 then --alterado v1.6
if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1
end
elseif not isSleeping(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 9658783, -1)
setPlayerStorageValue(cid, 625877, -1) --alterado v1.6
end
if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
setPlayerStorageValue(cid, 374896, -1) --alterado v1.6
end
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
if first then
if buff == "Strafe" or buff == "Agility" then
setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
doRaiseStatus(cid, 0, 0, 100, a)
elseif buff == "Tailwind" then
doRaiseStatus(cid, 0, 0, 200, a)
elseif buff == "Rage" then
doRaiseStatus(cid, 2, 0, 0, a)
elseif buff == "Harden" then
doRaiseStatus(cid, 0, 2, 0, a)
elseif buff == "Calm Mind" then
doRaiseStatus(cid, 0, 2, 0, a)
elseif buff == "Ancient Fury" then
doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
setPlayerStorageValue(cid, 374896, 1) --velo atk
if getCreatureName(cid) == "Shiny Charizard" then
doRaiseStatus(cid, 2, 0, 0, a) --atk melee --alterado v1.6
else
doRaiseStatus(cid, 0, 2, 0, a) --def
end
setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury) --alterado v1.6
elseif buff == "War Dog" then
doRaiseStatus(cid, 1.5, 1.5, 0, a)
setPlayerStorageValue(cid, 374896, 1) --velo atk
elseif buff == "Rest" then
doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
doRaiseStatus(cid, 1.5, 0, 0, a) --atk melee --alterado v1.6
setPlayerStorageValue(cid, 374896, 1) --velo atk
addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)
elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
setPlayerStorageValue(cid, 9658783, 1)
setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6
elseif buff == "Bug Fighter" then
setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
doRaiseStatus(cid, 1.5, 1.5, 100, a)
doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
setPlayerStorageValue(cid, 625877, 1448) --alterado v1.6
end
end
addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)
end
if ret.buff and ret.buff ~= "" then
doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end
if ehMonstro(ret.id) and isInArray({"Zapdos", "Moltres", "Articuno", "Mew", "Mewtwo", "Celebi", "Suicune", "Entei", "Raikou", "Lugia", "Ho-oh"}, getCreatureName(ret.id)) then
return true
end
if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then --sistema "pegou no boost"
if ret.cond and not isInArray({"Poison", "Leech", "Fear"}, ret.cond) then
doSendAnimatedText(getThingPosWithDebug(ret.id), "BOOST", 215) --alterado v1.8
return true
end
end
if ret.cond and ret.cond == "Miss" then
doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end
--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
for i = 1, 3 do
doItemEraseAttribute(item, Buffs[1])
doItemEraseAttribute(item, Buffs[1].."eff")
doItemEraseAttribute(item, Buffs[1].."skill")
end
end
end
--------------------------------
function doCureStatus(cid, type, playerballs) --alterado v1.9 \/
if not isCreature(cid) then return true end
if playerballs and isPlayer(cid) then
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local mb = getPlayerSlotItem(cid, 8)
local balls = getPokeballsInContainer(bp.uid)
if isPokeball(mb.itemid) then
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(mb.uid, ""..type.."", -1)
end
end
if #balls >= 1 then
for _, uid in ipairs(balls) do
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(uid, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(uid, ""..type.."", -1)
end
end
end
end
if type == "all" then
for a = 1, #injuries2 do
setPlayerStorageValue(cid, injuries2[a].m, -1)
end
return true
end
for a, b in pairs (injuries2) do
if b.n == type then
setPlayerStorageValue(cid, b.m, -1)
end
end
end
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do
if getPlayerStorageValue(cid, injuries2.m) >= 1 then
return true
end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(item, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(item, ""..type.."", -1)
end
end
---------------------------------
function isBurning(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end
function isPoisoned(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end
function isSilence(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end
function isParalyze(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
function isSleeping(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end
function isWithFear(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
local pos = getPosfromArea(cid, area) --alterado v1.8
setPlayerStorageValue(cid, 21101, -1)
local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
local n = 0
local l = 0
while n < #pos do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
----
if pid ~= cid then
if spell and isInArray(skills, spell) then
if spell == "Stick Throw" then
addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Gyro Ball" then --alterado v1.7
pos[n].x = pos[n].x+1
addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)
else
addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) --alterado v1.6
end
elseif spell and spell == "Epicenter" then
local random = math.random(50, 500)
addEvent(sendEffWithProtect, random, cid, pos[n], eff)
addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
elseif spell and spell == "Shadowave" then
posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
sendEffWithProtect(cid, posi, eff)
doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Surf" then
addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Sand Attack" then
addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
local arr = {
[1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
[12] = 600, [13] = 800, [14] = 800, [15] = 800
}
local time = {0, 200, 400, 600, 800}
addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
elseif spell and (spell == "Inferno" or spell == "Fissure" or spell == "Volcano Burst") then --alterado v1.8
addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)
else
sendEffWithProtect(cid, pos[n], eff)
doMoveDano2(cid, pid, element, min, max, ret, spell)
end
end
l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
return true --alterado v1.6
end
if ehNPC(pid) then return true end
---
local canAtk = true --alterado v1.6
if getPlayerStorageValue(pid, 21099) >= 1 then
doSendMagicEffect(getThingPosWithDebug(pid), 135)
doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, pid, spell)
if getCreatureName(pid) == "Wobbuffet" then
doRemoveCondition(pid, CONDITION_OUTFIT)
end
canAtk = false
setPlayerStorageValue(pid, 21099, -1)
setPlayerStorageValue(pid, 21100, 1)
setPlayerStorageValue(pid, 21101, cid)
setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
end
---
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
end
end
end
--------------------------------------------------------------------------------
function sendEffWithProtect(cid, pos, eff) --Manda algum magic effect com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6
return true
end
doSendMagicEffect(pos, eff)
end
---------------------------------------------------------------------------------
function getThingPosWithDebug(what)
if not isCreature(what) or getCreatureHealth(what) <= 0 then
return {x = 1, y = 1, z = 10}
end
return getThingPos(what)
end
---------------------------------------------------------------------------------
function doDanoWithProtect(cid, element, pos, area, min, max, eff) --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
---------------------------------------------------------------------------------
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if target ~= 0 and isCreature(target) and not area then
delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
return true
end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end
--------------------------------------------------------------------------------
function sendDistanceShootWithProtect(cid, frompos, topos, eff) --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(frompos, topos, eff)
end
---------------------------------------------------------------------------------
function sendMoveBack(cid, pos, eff, min, max) --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
if not isCreature(cid) then return true end
---
m = m-1
thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)
addEvent(sendEffWithProtect, i*200, cid, pos[m], eff) --alterado v1.3
--
end
end
---------------------------------------------------------------------------------
function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
---------------------------------------------------------------------------------
function fall(cid, master, element, effDis, effArea) --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
if isMonster(cid) or isPlayer(cid) then
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
elseif isSummon(cid) then
frompos = getThingPos(master)
end
frompos.x = pos.x - 7
frompos.y = pos.y - 6
if effDis ~= -1 then --alterado!
doSendDistanceShoot(frompos, pos, effDis)
end
doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
---------------------------------------------------------------------------------
function canDoMiss(cid, nameAtk) --alterado v1.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"} --alterado v1.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end
if isInArray(atkTerra, nameAtk) then
if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid)) then
return false
end
elseif isInArray(atkElectric, nameAtk) then
if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
return false
end
end
return true
end
---------------------------------------------------------------------------------
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret) --alterado v1.7
if not isCreature(cid) then return true end
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0
while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
if n < #pos then
addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic) -- 112
--- --alterado v1.6.1
if math.random(1, 2) == 2 then
addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic) -- 650
end
end
local pid = getThingFromPosWithProtect(thing)
if isCreature(pid) then
if ret and ret.id == 0 then --alterado v1.8
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
end
if not ret then ret = {} end --alterado v1.7
doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
end
end
end
---------------------------------------------------------------------------------------
function doDoubleHit(cid, pid, valor, races) --alterado v1.6
if isCreature(cid) and isCreature(pid) then
if getPlayerStorageValue(cid, 374896) >= 1 then
if getMasterTarget(cid) == pid then
if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
end
if isSummon(cid) then
doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
else
doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
end
end
end
end
end
----------------------------------------------------------------------------------------
function doDanoInTarget(cid, target, combat, min, max, eff) --alterado v1.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end
-----------------------------------------------------------------------------------------
function doDanoInTargetWithDelay(cid, target, combat, min, max, eff) --alterado v1.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)

end

 

Gabrieltxu

O Héroi
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Grupo: HeróiRegistrado: 12/06/12Posts: 2180Gênero: MasculinoChar no Tibia: Supreme Player

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Stigal

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Grupo: HeróiRegistrado: 28/11/10Posts: 3402Gênero: Masculino
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
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