Olá,
Podem me ajudar a colocar uma barra de vida, mana e exp igual fiz nessa imagem:
Imagem:

Quadrado Verde = Vida - Azul = Mana - Azul Claro = Exp e o Preto é aqueles icone de PZ tar com poison etc..
Agradeço desde já!! ![]()
Olá,
Podem me ajudar a colocar uma barra de vida, mana e exp igual fiz nessa imagem:
Imagem:

Quadrado Verde = Vida - Azul = Mana - Azul Claro = Exp e o Preto é aqueles icone de PZ tar com poison etc..
Agradeço desde já!! ![]()
Há um mod do banana aqui no fórum só procurar.
Há um mod do banana aqui no fórum só procurar.
Você fala disso: http://www.xtibia.com/forum/topic/211780-agarre-sua-vida/
?
Sim, só edita-la.
É mais eu não sei praticamente quase nada de lua ou c++
Alguem sabe como deixar esse mod do Banana sempre ativo e fixo ?
Você descobriu como deixar o chat fixo? se sim posta o script do chat antes, o script dele fixo, e o script da barra de vida e tals.
Acredito que o script das Health é esse:
Healthinfo.lua
Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil
soulLabel = nil
capLabel = nil
healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'
function init()
connect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
connect(g_game, { onGameEnd = offline })
healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
healthInfoButton:setOn(true)
healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
healthInfoWindow:disableResize()
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
healthInfoWindowHp = g_ui.displayUI('healthinfoHp', modules.game_interface.getRightPanel())
healthInfoWindowMp = g_ui.displayUI('healthinfoMp', modules.game_interface.getRightPanel())
healthInfoWindowXp = g_ui.displayUI('healthinfoXp', modules.game_interface.getRightPanel())
healthInfoWindowHp:hide()
healthInfoWindowMp:hide()
healthInfoWindowXp:hide()
healthBarP = healthInfoWindowHp:recursiveGetChildById('healthBar')
manaBarP = healthInfoWindowMp:recursiveGetChildById('manaBar')
experienceBarP = healthInfoWindowXp:recursiveGetChildById('experienceBar')
-- load condition icons
for k,v in pairs(Icons) do
g_textures.preload(v.path)
end
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
onStatesChange(localPlayer, localPlayer:getStates(), 0)
onSoulChange(localPlayer, localPlayer:getSoul())
onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
end
healthInfoWindow:setup()
end
function terminate()
disconnect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
disconnect(g_game, { onGameEnd = offline })
healthInfoWindow:destroy()
healthInfoButton:destroy()
healthInfoWindowHp:destroy()
healthInfoWindowMp:destroy()
healthInfoWindowXp:destroy()
end
function toggle()
if healthInfoButton:isOn() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
else
healthInfoWindow:open()
healthInfoButton:setOn(true)
end
end
function showHp()
if onHp == 'yes' then
healthInfoWindowHp:hide()
onHp = 'no'
else
healthInfoWindowHp:show()
onHp = 'yes'
end
end
function showMp()
if onMp == 'yes' then
healthInfoWindowMp:hide()
onMp = 'no'
else
healthInfoWindowMp:show()
onMp = 'yes'
end
end
function showXp()
if onXp == 'yes' then
healthInfoWindowXp:hide()
onXp = 'no'
else
healthInfoWindowXp:show()
onXp = 'yes'
end
end
function toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = loadIcon(bitChanged)
icon:setParent(content)
end
end
function loadIcon(bitChanged)
local icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
return icon
end
function offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function onMiniWindowClose()
healthInfoButton:setOn(false)
end
function onHealthChange(localPlayer, health, maxHealth)
healthBar:setText(health .. ' / ' .. maxHealth)
healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
healthBar:setValue(health, 0, maxHealth)
healthBarP:setText(health .. ' / ' .. maxHealth)
healthBarP:setTooltip(tr(healthTooltip, health, maxHealth))
healthBarP:setValue(health, 0, maxHealth)
end
function onManaChange(localPlayer, mana, maxMana)
manaBar:setText(mana .. ' / ' .. maxMana)
manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
manaBar:setValue(mana, 0, maxMana)
manaBarP:setText(mana .. ' / ' .. maxMana)
manaBarP:setTooltip(tr(manaTooltip, mana, maxMana))
manaBarP:setValue(mana, 0, maxMana)
end
function onLevelChange(localPlayer, value, percent)
experienceBar:setText(percent .. '%')
experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
experienceBar:setPercent(percent)
experienceBarP:setText(percent .. '%')
experienceBarP:setTooltip(tr(experienceTooltip, percent, value+1))
experienceBarP:setPercent(percent)
end
function onSoulChange(localPlayer, soul)
soulLabel:setText(tr('Soul') .. ': ' .. soul)
end
function onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
toggleIcon(bitChanged)
end
end
end
-- personalization functions
function hideLabels()
local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
capLabel:setOn(false)
soulLabel:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function hideExperience()
local removeHeight = experienceBar:getMarginRect().height
experienceBar:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function setHealthTooltip(tooltip)
healthTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
healthBarP:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
end
end
function setManaTooltip(tooltip)
manaTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
manaBarP:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
end
end
function setExperienceTooltip(tooltip)
experienceTooltip = tooltip
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
experienceBarP:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
end
end
healthinfoHp.otui
HealthBar < ProgressBar id: healthBar size: 300 25 phantom: true background-color: #ff4444 anchors.top: parent.top anchors.left: parent.left margin-top: 4 UIWindow id: healthInfoPlayerWindow size: 300 25 HealthBar
healthinfoMp.otui
ManaBar < ProgressBar id: manaBar size: 300 25 phantom: true background-color: #4444ff anchors.top: parent.top anchors.left: healthBar.right margin-top: 4 UIWindow id: healthInfoPlayerWindow size: 300 25 opacity: 0.8 ManaBar
healthinfoXp.otui
ExperienceBar < ProgressBar id: experienceBar size: 500 15 phantom: true background-color: #B6E866 anchors.top: prev.bottom anchors.left: parent.left margin-top: 4 UIWindow id: healthInfoPlayerWindow size: 500 15 ExperienceBar
E do chat não sei, vo procura aqui, qualquer coisa edito.
Humm, cara aqui no meu OTC os 3 .otui são um só, tu que separou? O chat não tem nada a ver pois é só sobre o ctrl . que já tiraste do otc, mas pode mexer ele certo? se puder mexer não adianta em nada, vou pesquisar sobre alguma func para "travar" ali
Humm, cara aqui no meu OTC os 3 .otui são um só, tu que separou? O chat não tem nada a ver pois é só sobre o ctrl . que já tiraste do otc, mas pode mexer ele certo? se puder mexer não adianta em nada, vou pesquisar sobre alguma func para "travar" ali
Ah esses script que coloquei ai no tópico é desse MOD: http://www.xtibia.com/forum/topic/211780-agarre-sua-vida/
E sim, tirei o comando ctrl . e deixei fixo o client todo aberto.
Obrigado ![]()
Acho que
No otui dos arquivos modifique a gosto:
UIWindow id: healthInfoPlayerWindow size: 300 25