Erro Na Spells

15151512
em Lixeira Pública

15151512

Sou Feio mais sou gostoso sou ridiculo mais so lindo sou idiota
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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 13/11/10Posts: 69

Galera eu tenho um servidor de nto hospedado em linux e tem ums jutsus bugados que fica dando lagg

 

eu tirei uma foto coloquei em anexo e vou por o erro aqui tb

 

[ERROR - SPELL INTERFACE]

IN A TIMER EVENT CALLED FROM

DATA/SPELLS/SCRIPTS/GAARA/SABAKU.KYUSOU.LUA:ONCASTSPELL

DESCRIPTION

ATTEMPT TO INDEX A NUMBER VALUE

STACK TRACEBACK

[C] : ?

 

 

Spells

 

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -130.2, 1, -131.2, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -138.2, 1, -136.2, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 197)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -131.2, 1, -130.2, 1)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -300)
setConditionFormula(condition, -0.7, 0, -0.7, 0)
setCombatCondition(combat1, condition)
arr1 = {
{3}
}
arr2 = {
{3}
}
arr3 = {
{3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
function onCastSpell(cid, var)
local position14 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local position15 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local position16 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(doSendMagicEffect, position16, 197, parameters)
doSendMagicEffect(position14, 166)
return TRUE
end

HeelSpy

Programador Junior
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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 16/10/11Posts: 82Char no Tibia: No Have

Posta o script da spell.

"My Remakes"

4a37d8dca2e3b66e89b13c5a1de255a9.png

992009de952facd713d2938b00add0d6.png

Killua

Vivendo e Aprendendo
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Conde
Conde

INFOS

Grupo: CondeRegistrado: 29/04/09Posts: 904Char no Tibia: Jabuti Selvagem

15151512

Sou Feio mais sou gostoso sou ridiculo mais so lindo sou idiota
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 13/11/10Posts: 69

Posta o script da spell.

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -130.2, 1, -131.2, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -138.2, 1, -136.2, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 197)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -131.2, 1, -130.2, 1)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -300)
setConditionFormula(condition, -0.7, 0, -0.7, 0)
setCombatCondition(combat1, condition)
arr1 = {
{3}
}
arr2 = {
{3}
}
arr3 = {
{3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
function onCastSpell(cid, var)
local position14 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local position15 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local position16 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(doSendMagicEffect, position16, 197, parameters)
doSendMagicEffect(position14, 166)
return TRUE
end

ME AJUDEM PFFF

AJUDEM PFFFF