local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local vocation = {}
local town = {}
local destination = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function greetCallback(cid)
local level = getPlayerLevel(cid)
if level < 8 then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return false
elseif level > 9 then
npcHandler:say(getCreatureName(cid) .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid)
return false
elseif getPlayerVocation(cid) > 0 then
npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
return false
end
return true
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 0 then
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {RHYVES}?", cid)
npcHandler.topic[cid] = 1
elseif npcHandler.topic[cid] == 1 then
if msgcontains(msg, "rhyves") then
town[cid] = 2
destination[cid] = {x = 159, y = 387, z = 6}
npcHandler:say("IN RHYVES! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
else
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {RHYVES}?", cid)
end
elseif npcHandler.topic[cid] == 2 then
if msgcontains(msg, "sorcerer") then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 1
elseif msgcontains(msg, "druid") then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 2
elseif msgcontains(msg, "paladin") then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 3
elseif msgcontains(msg, "knight") then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 4
else
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
end
elseif npcHandler.topic[cid] == 3 then
if msgcontains(msg, "yes") then
npcHandler:say("SO BE IT!", cid)
doPlayerSetVocation(cid, vocation[cid])
doPlayerSetTown(cid, town[cid])
local destination = destination[cid]
npcHandler:releaseFocus(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, destination)
doSendMagicEffect(destination, CONST_ME_TELEPORT)
else
npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
end
end
return true
end
local function onAddFocus(cid)
town[cid] = 0
vocation[cid] = 0
destination[cid] = 0
end
local function onReleaseFocus(cid)
town[cid] = nil
vocation[cid] = nil
destination[cid] = nil
end
npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())