Então galera.. Eu queria que alguem me ajudasse a mudar o Slot do meu inventario..
Esse Slot:
Alguem poderia me ajudar?
Isso é mudado no inventorio..
Segue os scripts..
Inventory.otui:
InventoryItem < Item HeadSlot < InventoryItem id: slot1 image-source: /images/game/slots/head &position: {x=65535, y=1, z=0} BodySlot < InventoryItem id: slot4 image-source: /images/game/slots/body &position: {x=65535, y=4, z=0} LegSlot < InventoryItem id: slot7 image-source: /images/game/slots/legs &position: {x=65535, y=7, z=0} FeetSlot < InventoryItem id: slot8 image-source: /images/game/slots/feet &position: {x=65535, y=8, z=0} NeckSlot < InventoryItem id: slot2 image-source: /images/game/slots/neck &position: {x=65535, y=2, z=0} LeftSlot < InventoryItem id: slot6 image-source: /images/game/slots/left-hand &position: {x=65535, y=6, z=0} FingerSlot < InventoryItem id: slot9 image-source: /images/game/slots/finger &position: {x=65535, y=9, z=0} BackSlot < InventoryItem id: slot3 image-source: /images/game/slots/back &position: {x=65535, y=3, z=0} RightSlot < InventoryItem id: slot5 image-source: /images/game/slots/right-hand &position: {x=65535, y=5, z=0} AmmoSlot < InventoryItem id: slot10 image-source: /images/game/slots/ammo &position: {x=65535, y=10, z=0} PurseButton < Button id: purseButton size: 26 26 !tooltip: tr('Open purse') icon-source: /images/game/slots/purse icon-size: 24 24 icon-offset: 1 1 PokeHealthBar < ProgressBar id: pokeHealthBar width: 120 height: 16 !text: '0 / 0' font: verdana-11px-rounded color: #FFFFFF background-color: #053878 anchors.top: parent.top anchors.right: parent.right margin-top: 5 margin-right: 12 opacity: 0.9 PokeHealthIcon < UIButton id: pokeHealthIcon width: 130 height: 16 image-source: img/progressBar_blue image-color: white focusable: false margin-top: 5 anchors.top: parent.top anchors.right: parent.right margin-right: 7 portraitButton < UIButton id: portraitButton size: 34 34 image-source: img/2 focusable: false phantom: true OrderIcon < Item size: 36 34 image-source: img/Order anchors.top: parent.top anchors.right: parent.right margin-top: 40 margin-right: 3 phantom: true focusable: false Pokemonbar < UIButton id: pokemonbar !tooltip: ('Rope') image-source: /images/topbuttons/rope_icon.png size: 32 32 anchors.top: parent.top anchors.right: parent.right margin-top: 42 margin-right: 39 @onClick: togglePokeBar() pbButtonIni < UIButton id: playericon image-source: img/pb_apagada size: 10 9 anchors.top: parent.top anchors.left: parent.left margin-top: 47 margin-left: 80 pbButton < pbButtonIni anchors.left: prev.right margin-left: 2 MiniWindow id: inventoryWindow !text: tr('POKE INFO') icon: /images/topbuttons/inventory height: 105 @onClose: modules.game_inventory.onMiniWindowClose() &save: true MiniWindowContents PokeHealthBar PokeHealthIcon HeadSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 125 visible: false BodySlot anchors.top: parent.top anchors.right: parent.right margin-top: 40 margin-right: 3 LegSlot anchors.top: parent.top anchors.left: parent.left margin-top: 3 margin-left: 5 portraitButton anchors.top: parent.top anchors.left: parent.left margin-top: 3 margin-left: 5 FeetSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 5 NeckSlot anchors.top: parent.top anchors.left: parent.left margin-top: 3 visible: false LeftSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 3 visible: false FingerSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 45 BackSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 85 visible: false RightSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 45 visible: false AmmoSlot anchors.top: parent.top anchors.left: parent.left margin-top: 40 margin-left: 45 visible: false PurseButton anchors.top: parent.top anchors.left: parent.left margin-top: 3 visible: false OrderIcon Pokemonbar
inventory.lua:
InventorySlotStyles = { [InventorySlotHead] = "HeadSlot", [InventorySlotNeck] = "NeckSlot", [InventorySlotBack] = "BackSlot", [InventorySlotBody] = "BodySlot", [InventorySlotRight] = "RightSlot", [InventorySlotLeft] = "LeftSlot", [InventorySlotLeg] = "LegSlot", [InventorySlotFeet] = "FeetSlot", [InventorySlotFeet] = "FeetSlot", [InventorySlotFinger] = "FingerSlot", [InventorySlotAmmo] = "AmmoSlot" } local pbs = {} local duelIcon = nil local bagIcon = nil local fishingIcon = nil local pokedexIcon = nil local ropeIcon = nil local badgeIcon = nil local currentSlot = 0 local pokebarWindow = nil inventoryWindow = nil inventoryPanel = nil inventoryButton = nil purseButton = nil healthPokemon = nil pokeHealthTooltip = 'Your pokemon health is %d out of %d.' local pokebar = nil local icons = {} local namesPokes = '' function init() connect(LocalPlayer, { onInventoryChange = onInventoryChange }) connect(g_game, 'onTextMessage', onPokeHealthChange) connect(g_game, { onGameStart = refresh }) connect(g_game, 'onTextMessage', onPokeHealthChange) connect(LocalPlayer, { onManaChange = onManaChange }) connect(g_game, 'onTextMessage', onPokes) connect(g_game, 'onTextMessage', onPokesLife) g_keyboard.bindKeyDown('Ctrl+I', toggle) inventoryButton = modules.client_topmenu.addRightGameToggleButton('inventoryButton', ('Poke Info') .. ' (Ctrl+I)', '/images/topbuttons/pokemon_icon', toggle) inventoryButton:setOn(true) bagIcon = modules.client_topmenu.addRightGameToggleButton('bag_icon', 'Bag', '/images/topbuttons/bag_icon', toggleBagIcon, true) bagIcon:setOn(false) fishingIcon = modules.client_topmenu.addRightGameToggleButton('fishingIcon', 'Fishing', '/images/topbuttons/fishing_icon', toggleFishingIcon, true) pokedexIcon = modules.client_topmenu.addRightGameToggleButton('pokedexIcon', 'Pokedex', '/images/topbuttons/pokedex_icon', togglePokedexIcon, true) badgeIcon = modules.client_topmenu.addRightGameToggleButton('badgeIcon', 'Insignias', '/images/topbuttons/insignia_on', toggleBadgeIcon, true) badgeIcon:setOn(false) inventoryWindow = g_ui.loadUI('inventory', modules.game_interface.getRightPanel()) inventoryWindow:disableResize() inventoryPanel = inventoryWindow:getChildById('contentsPanel') pokebarWindow = g_ui.displayUI('pokebar') pokebarButton = inventoryWindow:recursiveGetChildById("pokemonbar") purseButton = inventoryPanel:getChildById('purseButton') local function purseFunction() local purse = g_game.getLocalPlayer():getInventoryItem(InventorySlotPurse) if purse then g_game.use(purse) end end purseButton.onClick = purseFunction refresh() pokebarWindow:hide() inventoryWindow:setup() createPbs() end function terminate() disconnect(LocalPlayer, { onInventoryChange = onInventoryChange }) disconnect(g_game, { onGameStart = refresh }) disconnect(g_game, 'onTextMessage', onPokeHealthChange) disconnect(LocalPlayer, { onManaChange = onManaChange }) disconnect(g_game, 'onTextMessage', onPokes) disconnect(g_game, 'onTextMessage', onPokesLife) g_keyboard.unbindKeyDown('Ctrl+I') inventoryWindow:destroy() inventoryButton:destroy() pokebarWindow:destroy() end function refresh() local player = g_game.getLocalPlayer() for i = InventorySlotFirst, InventorySlotPurse do if g_game.isOnline() then onInventoryChange(player, i, player:getInventoryItem(i)) else onInventoryChange(player, i, nil) end end if not player then return end onManaChange(player, player:getMana(), player:getMaxMana()) purseButton:setVisible(g_game.getFeature(GamePurseSlot)) end function toggle() if inventoryButton:isOn() then inventoryWindow:close() inventoryButton:setOn(false) inventoryButton:setIcon('/images/topbuttons/pokemon_icon') else inventoryWindow:open() inventoryButton:setOn(true) inventoryButton:setIcon('/images/topbuttons/pokemon_icon_apagado') end end function onMiniWindowClose() inventoryButton:setOn(false) end function createPbs() for i = 1, 6 do pbs[i] = g_ui.createWidget((i == 1 and 'pbButtonIni' or 'pbButton'), inventoryWindow) pbs[i]:setId('pb'..i) end end function toggleRopeIcon() end function togglePokeBar() currentSlot = 1 startChooseItem(onClickWithMouse) end -- hooked events function onInventoryChange(player, slot, item, oldItem) if slot > InventorySlotPurse then return end if slot == InventorySlotPurse then if g_game.getFeature(GamePurseSlot) then purseButton:setEnabled(item and true or false) end return end local itemWidget = inventoryPanel:getChildById('slot' .. slot) if item then itemWidget:setStyle('Item') itemWidget:setItem(item) else itemWidget:setStyle(InventorySlotStyles[slot]) itemWidget:setItem(nil) end end function startChooseItem(releaseCallback) if not releaseCallback then error("No mouse release callback parameter set.") end local mouseGrabberWidget = g_ui.createWidget('UIWidget') mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setFocusable(false) connect(mouseGrabberWidget, { onMouseRelease = releaseCallback }) mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function onClickWithMouse(self, mousePosition, mouseButton) local item = nil if mouseButton == MouseLeftButton then local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false) if clickedWidget then if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then if currentSlot == 1 then item = tile:getGround() else local thing = tile:getTopMoveThing() if thing and thing:isItem() then item = thing else item = tile:getTopCreature() end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then item = clickedWidget:getItem() end end end end if item then if currentSlot == 4 and not item:isPlayer() then modules.game_textmessage.displayFailureMessage('Use it only in players!') else local player = g_game.getLocalPlayer() --2 --6 pokedex g_game.useInventoryItemWith(player:getInventoryItem(currentSlot):getId(), item) end end g_mouse.popCursor() self:ungrabMouse() self:destroy() end function toggleBagIcon() if bagIcon:isOn() then bagIcon:setOn(false) bagIcon:setIcon('/images/topbuttons/bag_icon') else bagIcon:setOn(true) bagIcon:setIcon('/images/topbuttons/bag_icon_apagado') end local player = g_game.getLocalPlayer() g_game.useInventoryItem(player:getInventoryItem(3):getId()) end function toggleBadgeIcon() if badgeIcon:isOn() then badgeIcon:setOn(false) badgeIcon:setIcon('/images/topbuttons/insignia_on') else badgeIcon:setOn(true) badgeIcon:setIcon('/images/topbuttons/insignia_off') end local player = g_game.getLocalPlayer() g_game.useInventoryItem(player:getInventoryItem(5):getId()) end function toggleFishingIcon() currentSlot = 10 startChooseItem(onClickWithMouse) end function togglePokedexIcon() currentSlot = 6 startChooseItem(onClickWithMouse) end function onPokeHealthChange(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then local pokeHealthBar = inventoryWindow:recursiveGetChildById("pokeHealthBar") if string.find(text, '#ph#,') then local t = text:explode(',') local hp, maxHp = tonumber(t[2]), tonumber(t[3]) pokeHealthBar:setText(hp .. ' / ' .. maxHp) inventoryWindow:recursiveGetChildById("pokeHealthBar"):setTooltip(tr(pokeHealthTooltip, hp, maxHp)) pokeHealthBar:setValue(hp, 0, maxHp) end end end function onManaChange(localPlayer, mana, maxMana) for i = 1, 6 do if i > tonumber(mana) then pbs[i]:setImageSource('img/pb_apagada') else pbs[i]:setImageSource('img/pb_acessa') end end end function onPokes(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("p#") then local t = string.explode(text, ",") for i = 2, #t do pokebar = pokebarWindow:recursiveGetChildById('poke'..(i-1)) if t[i] == namesPokes then return end pokebar:setImageSource('img/'..t[i]..'.png') pokebar.onClick = function() g_game.talk('/goaction '..t[i]) end end end end end function onPokesLife(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#life#") then local t = string.explode(text, ",") for l = 2, #t do if t[l] == namesPokes then return end local pokeHealth = pokebarWindow:recursiveGetChildById("poke"..(l-1)) local Life = tonumber(t[l]) or 100 pokeHealth:setTooltip(Life.."%") end end end end
@edit: Consegui arrumar.. Podem fechar.