Alguem sabe me dizer o seguinte.. Quando os pokemons estão com pouca life, tipo no red, eles demoram pra morrer.. Alguem sabe solucionar ou dizer o que é? Meu script:
local combats = { --alterado v1.6 \/ [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [BURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [ICEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [BUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [STEELDAMAGE] = {cor = COLOR_STEEL}, [MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC}, [DARK_EYEDAMAGE] = {cor = COLOR_GHOST}, [SEED_BOMBDAMAGE] = {cor = COLOR_GRASS}, [SACREDDAMAGE] = {cor = COLOR_FIRE2}, [FAIRYDAMAGE] = {cor = COLOR_FAIRY}, } --alterado v1.5 tabelas agora estao em lib/configuration.lua local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [23] = {cor = COLOR_FAIRY}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE, FAIRYDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS and getTileInfo(getThingPos(cid)).protection then return false end if isSummon(cid) and getTileInfo(getThingPos(cid)).protection and type == STATSCHANGE_HEALTHLOSS then return false end if isWithFear(attacker) then return false end if isParalyze(attacker) then return false end if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV if not isCreature(attacker) then --alterado v1.5 cid == attacker if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end local damageCombat = combat if getPlayerStorageValue(cid, 43934) >= 1 and type == STATSCHANGE_HEALTHLOSS then setPlayerStorageValue(cid, 43934, -1) docastspell(cid, "Destiny Bond2") end if combat == WHIRLDAMAGE then if getCreatureName(attacker) == "Rhyperior" then damageCombat = GROUNDDAMAGE elseif isInArray({"Forretress", "Shiny Forretress"}, getCreatureName(attacker)) then damageCombat = STEELDAMAGE else damageCombat = FLYDAMAGE end end if combat == WHIRLDAMAGE then pos = getThingPosWithDebug(cid) dist = 1 if getCreatureLookDir(attacker) == 0 then newpos = {x = pos.x, y = pos.y - dist, z = pos.z} elseif getCreatureLookDir(attacker) == 1 then newpos = {x = pos.x + dist, y = pos.y, z = pos.z} elseif getCreatureLookDir(attacker) == 2 then newpos = {x = pos.x, y = pos.y + dist, z = pos.z} elseif getCreatureLookDir(attacker) == 3 then newpos = {x = pos.x - dist, y = pos.y, z = pos.z} end if isWalkable(newpos) and not isInArray(waters, getTileInfo(newpos).itemid) then doTeleportThing(cid, newpos) end if notWhirlDamage then return false end end -------------------------------------------------- --alterado v1.6 retirado os combats sleep_powder e poison_powder daki! -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end return true end -------------------------------------------------- if isMonster(cid) then local valor = value if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) * playerDamageReduction doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs return false elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) return false end end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then --doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then if isSummon(attacker) or isPlayer(attacker) then if canAttackOther(cid, attacker) == "Cant" then return false end end local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.7 doTeleportThing(cid, posBackPVP, false) --pos pra onde o player vai ser teleportado quando morrer no pvp! configurar no lib/configuration.lua!! doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return true end if getPlayerStorageValue(cid, 89050) and getPlayerStorageValue(cid, 89050) >= 1 then doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return true end if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end ------------Survival------------------- if getPlayerStorageValue(cid, 17769) > 0 then doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) setPlayerStorageValue(cid, 17769, -2) return true end ------------Edited Golden Arena------------------ --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22545) == 1 then if getGlobalStorageValue(22550) == 1 then doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!") doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2) --recompensa, a storage ali eh qnts waves o player guento! setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) endGoldenArena() return true else setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) return true end end ------------------------------------------- /\/\ --- local corpse = doCreateItem(3058, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v1.7 coloca corpse quando o player morre! doItemSetAttribute(corpse, "attacker", getCreatureName(attacker)) doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He") --- end setPlayerStorageValue(cid, 31040, -1) doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if ehMonstro(cid) and ehMonstro(attacker) then return false --edited monstro nao atacar monstro end -------------------------------------------------- --------------------REFLECT----------------------- if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then if not isInArray(reflectBlock, getPlayerStorageValue(attacker, 21102)) then doSendMagicEffect(getThingPosWithDebug(cid), 135) doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102)) if getCreatureName(cid) == "Wobbuffet" or getCreatureName(cid) == "Shiny Wobbuffet" then doRemoveCondition(cid, CONDITION_OUTFIT) elseif getCreatureName(cid) == "Ditto" and isSummon(cid) then doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1) end setPlayerStorageValue(cid, 21099, -1) --alterado v1.6 setPlayerStorageValue(cid, 21100, 1) setPlayerStorageValue(cid, 21101, attacker) setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f) setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType) return false end end ------------------------------------------------- local multiplier = 1 if isCreature(cid) then poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6 poketype2 = pokes[getCreatureName(cid)].type2 end if not poketype1 or not poketype2 then return false end --alterado v1.6 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if effectiveness[damageCombat] then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5 multiplier = 0.5 end if isLegendaryPokemon(getCreatureName(attacker)) then multiplier = 0.5 end end end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) then --alterado v1.3 if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!! doSendMagicEffect(getThingPos(cid), 3) return false end end local cd = getPlayerStorageValue(attacker, conds["Miss"]) local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5 return false end end end -------------------------------------------------- local valor = value if multiplier == 1.5 and poketype2 == "no type" then multiplier = 2 --alterado v1.6 elseif multiplier == 1.5 and poketype2 ~= "no type" then multiplier = 1.75 elseif multiplier == 1.25 then --edited effetivines = pxg multiplier = 1 end -------------------------------------------------- if isSummon(cid) and isSummon(attacker) then if getCreatureMaster(cid) == getCreatureMaster(attacker) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end end valor = valor * multiplier if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == COMBAT_PHYSICALDAMAGE then LvLP = getPokemonLevel(attacker) if isSummon(attacker) then if LvLP > getPlayerLevel(getCreatureMaster(attacker)) then LvLP = getPlayerLevel(getCreatureMaster(attacker)) end end block = 1 - (((2 * LvLP + 10) / 250) * (getOffense(attacker)) / (getDefense(cid) * getPokemonLevel(attacker)) + 2) --block = 1 - (((2 * LvLP + 10) / 250) * ((pokes[getCreatureName(attacker)].offense * getPokemonLevel(attacker)) / (pokes[getCreatureName(cid)].defense * getPokemonLevel(attacker))) + 2) if block < 0 then block = 1 - (block) end lvMin = LvLP - 2 lvMax = LvLP + 2 valor = math.floor((math.random(lvMin, lvMax) * block) * 2.5) if isSummon(cid) then if hasHeldItem(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) then if getHeldName(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) == "return" then if isMonster(attacker) and not isSummon(attacker) then valorReturn = math.abs(valor * helds.returnHunt[getHeldTier(getPlayerSlotItem(getCreatureMaster(cid), 8).uid)]) else valorReturn = math.abs(valor * helds.returnDuel[getHeldTier(getPlayerSlotItem(getCreatureMaster(cid), 8).uid)]) end if getCreatureName(cid) == "Blissey" then valorReturn = valorReturn / 4 end doTargetCombatHealth(getCreatureMaster(cid), attacker, PHYSICALDAMAGE, -valorReturn, -valorReturn, 255) end end end if isInArray(specialabilities["counter"], getCreatureName(cid)) then if math.random(1, 100) <= 10 then doCreatureAddHealth(attacker, -valor, 3, 180) --alterado v1.5 valor = 0 doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215) end end else valor = valor / getDefense(cid) end -------------------------Edited CLAN SYSTEM----------------------------------- if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then valor = valor*getClanPorcent(getCreatureMaster(attacker), damageCombat, "atk") --alterado v1.3 elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), damageCombat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2)) end ----------------------------------------------------------------------- ---------------------- FEAR / ROAR ------------------------------------ if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!! return true end if isParalyze(attacker) then return false end -------------------------------------------------------------------------- if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if effectiveness[damageCombat] then if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6 valor = valor * 0 --alterado v1.5 end end end end if damageCombat == GROUNDDAMAGE then if isInArray(specialabilities["levitate"], getCreatureName(cid)) then valor = 0 --alterado v1.5 end end ----------------------------------------------------------------------------- local p = getThingPos(cid) if p.x == 1 and p.y == 1 and p.z == 10 then return false end if getPlayerStorageValue(cid, 9658783) == 1 then return false --imune end ----------------------------------------------------------------------------- --------------- FIGHT MODE ----------------------- if useOTClient then if isSummon(cid) then --alterado v1.7 soh funciona com o OTClient q eu disponibilizei... local master = getCreatureMaster(cid) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 --ta aumentando 10% de dano/def e diminuindo 10% de dano/def elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end if isSummon(attacker) then local master = getCreatureMaster(attacker) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end end ----------------------------------------------------------------------------- ------------------ SKILLs Q CURAM O ATTACKER --------------------------------- local function doHeal(cid, amount) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6 doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then if getPlayerStorageValue(attacker, 95487) >= 1 then doHeal(attacker, valor) setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6 end elseif damageCombat == SEED_BOMBDAMAGE then doHeal(attacker, valor) end -------------------------------------------- ----------SACRED FIRE----------------------- if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6 local ret = {} ret.id = cid ret.cd = 9 ret.check = getPlayerStorageValue(cid, conds["Silence"]) ret.eff = 39 ret.cond = "Silence" doCondition2(ret) end --------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if isInArray(lifestealPassive, getCreatureName(attacker)) then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+"..math.floor(valor), 30) end end if getCreatureName(cid) == "Absol" then if damageCombat == DARKDAMAGE then setPlayerStorageValue(cid, 253, 1) end end if combat == COMBAT_PHYSICALDAMAGE or combat == PHYSICALDAMAGE then if getPlayerStorageValue(attacker, 51695) >= 1 then valor = math.floor(valor * 2) end end -------------------------------------------- if isSummon(cid) then if hasHeldItem(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) then if getHeldName(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) == "return" then if isMonster(attacker) and not isSummon(attacker) then valorReturn = math.abs(valor * helds.returnHunt[getHeldTier(getPlayerSlotItem(getCreatureMaster(cid), 8).uid)]) else valorReturn = math.abs(valor * helds.returnDuel[getHeldTier(getPlayerSlotItem(getCreatureMaster(cid), 8).uid)]) end if getCreatureName(cid) == "Blissey" then valorReturn = valorReturn / 4 end doTargetCombatHealth(getCreatureMaster(cid), attacker, damageCombat, -valorReturn, -valorReturn, 255) end end end if isSummon(attacker) then if isParalyze(attacker) then return false end if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 end if isSummon(cid) and valor ~= 0 then -- addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") addEvent(doPlayerSendCancel, 10, getCreatureMaster(cid), "#ph#,"..getCreatureHealth(cid)..","..getCreatureMaxHealth(cid).."") end end if damageCombat == FIREDAMAGE and not isBurning(cid) then local ret = {} ret.id = cid ret.cd = math.random(5, 12) ret.check = getPlayerStorageValue(cid, conds["Burn"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) damage = math.floor((getPokemonLevel(attacker)+lvl)/2) if isSummon(attacker) then if hasHeldItem(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid) then if getHeldName(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid) == "hellfire" then damage = math.floor(damage * helds.hellfire[getHeldTier(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid)]) end end end ret.damage = damage ret.cond = "Burn" doCondition2(ret) elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then local ret = {} ret.id = cid ret.cd = math.random(6, 15) ret.check = getPlayerStorageValue(cid, conds["Poison"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) damage = math.floor((getPokemonLevel(attacker)+lvl)/2) if isSummon(attacker) then if hasHeldItem(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid) then if getHeldName(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid) == "poison" then damage = math.floor(damage * helds.poison[getHeldTier(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid)]) end end end ret.damage = damage ret.cond = "Poison" doCondition2(ret) end ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 173, -1) --alterado v1.6 doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144) doPlayerSendCancel(getCreatureMaster(cid), "#ph#,"..getCreatureHealth(cid)..","..getCreatureMaxHealth(cid).."") end end end ----------------------------------------PASSIVAS------------------------------------- --alterado v1.7 \/ passiveName = getCreatureName(cid) if isSummon(cid) and isInArray({"Ditto", "Shiny Ditto"}, passiveName) then passiveName = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transName") or getCreatureName(cid) end if isSummon(cid) then if hasHeldItem(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) then if getHeldName(getPlayerSlotItem(getCreatureMaster(cid), 8).uid) == "elemental" then if math.random(1, 100) <= helds.elemental[getHeldTier(getPlayerSlotItem(getCreatureMaster(cid), 8).uid)] then docastspell(cid, "Elemental") end end end end if isSummon(cid) and isSummon(attacker) then if valor >= getCreatureHealth(cid) or getCreatureHealth(cid) <= 0 then local owner = getCreatureMaster(cid) if getLivePokes(owner) <= 1 then local pvpp = getPlayerStorageValue(getCreatureMaster(attacker), 89051) and getPlayerStorageValue(getCreatureMaster(attacker), 89051) or 0 setPlayerStorageValue(getCreatureMaster(attacker), 89051, pvpp + 1) local pvplp = getPlayerStorageValue(getCreatureMaster(owner), 89052) and getPlayerStorageValue(getCreatureMaster(owner), 89052) or 0 setPlayerStorageValue(owner, 89052, pvplp + 1) end end end if passivesChances["Sheer Cold"][passiveName] and math.random(1, 100) <= passivesChances["Sheer Cold"][passiveName] then docastspell(cid, "Sheer Cold") end if passivesChances["Bone Spin"][passiveName] and math.random(1, 100) <= passivesChances["Bone Spin"][passiveName] then docastspell(cid, "Bone Slash") end if passivesChances["Rage"][passiveName] and math.random(1, 100) <= passivesChances["Rage"][passiveName] then docastspell(cid, "Rage") end if passivesChances["Night Daze"][passiveName] and math.random(1, 100) <= passivesChances["Night Daze"][passiveName] then docastspell(cid, "Night Daze") end if passivesChances["Spikes"][passiveName] and math.random(1, 100) <= passivesChances["Spikes"][passiveName] then docastspell(cid, "Spikes") end if passivesChances["Poison Powder"][passiveName] and math.random(1, 100) <= passivesChances["Poison Powder"][passiveName] then docastspell(cid, "Poison Powder") end -------------------------------------------Counter Helix------------------------------------ if passivesChances["Helix"][passiveName] and math.random(1, 100) <= passivesChances["Helix"][passiveName] then docastspell(cid, "Counter Helix") end -------------------------------------------Lava Counter/Electricity---------------------------- if passivesChances["Fire_Thunder"][passiveName] and math.random(1, 100) <= passivesChances["Fire_Thunder"][passiveName] then docastspell(cid, "Lava-Electricity") end ---------------------------------------Stunning Confusion----------------------------------------- if passivesChances["Stunning"][passiveName] and math.random(1, 100) <= passivesChances["Stunning"][passiveName] then docastspell(cid, "Stunning Confusion") end -----------------------------------------Groundshock----------------------------------- if passivesChances["Groundshock"][passiveName] and math.random(1, 100) <= passivesChances["Groundshock"][passiveName] then docastspell(cid, "Groundshock") end --------------------------------------Electric Charge--------------------------------------------- if passivesChances["Electric Charge"][passiveName] and math.random(1, 100) <= passivesChances["Electric Charge"][passiveName] then docastspell(cid, "Electric Charge", 0, 0) end -------------------------------------Melody------------------------------------ if passivesChances["Melody"][passiveName] and math.random(1, 100) <= passivesChances["Melody"][passiveName] then docastspell(cid, "Melody") end ------------------------------------- Dragon Fury / Fury --------------------------------------- if passivesChances["Dragon Fury"][passiveName] and math.random(1, 100) <= passivesChances["Dragon Fury"][passiveName] then docastspell(cid, "Dragon Fury", 0, 0) end ------------------------------------- Mega Drain --------------------------------------- if passivesChances["Mega Drain"][passiveName] and math.random(1, 100) <= passivesChances["Mega Drain"][passiveName] then docastspell(cid, "Mega Drain") end ------------------------------------- Spores Reaction --------------------------------------- if isSummon(attacker) then if passivesChances["Spores Reaction"][passiveName] and math.random(1, 100) <= passivesChances["Spores Reaction"][passiveName] then docastspell(cid, "Spores Reaction") end else chance = passivesChances["Spores Reaction"][passiveName] if chance and math.random(1, 100) <= (chance - 5) then docastspell(cid, "Spores Reaction") end end ------------------------------------ Amnesia ---------------------------------------- if passivesChances["Amnesia"][passiveName] and math.random(1, 100) <= passivesChances["Amnesia"][passiveName] then docastspell(cid, "Amnesia", 0, 0) end ----------------------------------- Zen Mind ----------------------------------------- if passivesChances["Zen Mind"][passiveName] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][passiveName] then docastspell(cid, "Zen Mind", 0, 0) end ---------------------------------- Mirror Coat --------------------------------------- if passivesChances["Mirror Coat"][passiveName] and math.random(1, 100) <= passivesChances["Mirror Coat"][passiveName] then docastspell(cid, "Mirror Coat", 0, 0) end ------------------------------------ Blaze ------------------------------------------- if passivesChances["Blaze"][passiveName] and math.random(1, 100) <= passivesChances["Blaze"][passiveName] then docastspell(cid, "Blaze", 0, 0) end --------------------------------- Illusion ----------------------------------------- return false end