function onUse(cid, item, frompos, item2, topos)
voc = getPlayerVocation(cid)
pos = getPlayerPosition(cid)
if voc == 1 or voc == 5 or voc == 2 or voc == 6 or voc == 11 or voc == 12 or voc == 4 then
stor = getPlayerStorageValue(cid,2355)
if stor == -1 then
setPlayerStorageValue(cid,2355,1)
doPlayerSetMagic(cid, getPlayerMagLevel(cid)+4)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(pos, "Magic Up", TEXTCOLOR_BLUE)
else
doPlayerSendTextMessage(cid,22,"Você já terminou esta quest.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
elseif voc == 3 or voc == 7 or voc == 12 then
stor = getPlayerStorageValue(cid,2355)
if stor == -1 then
setPlayerStorageValue(cid,2355,1)
doPlayerSetSkill(cid, SKILL_DISTANCE, getPlayerSkillLevel(cid, SKILL_DISTANCE)+12)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(pos, "Distance Up", TEXTCOLOR_BLUE)
else
doPlayerSendTextMessage(cid,22,"Você já terminou esta quest.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
elseif voc == 13 or voc == 14 or voc == 12 then
stor = getPlayerStorageValue(cid,2355)
if stor == -1 then
setPlayerStorageValue(cid,2355,1)
doPlayerSetSkill(cid, SKILL_FIST, getPlayerSkillLevel(cid, SKILL_FIST)+12)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(pos, "Fist Up", TEXTCOLOR_BLUE)
else
doPlayerSendTextMessage(cid,22,"Você já terminou esta quest.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
elseif voc == 9 or voc == 10 or voc == 12 then
stor = getPlayerStorageValue(cid,2355)
if stor == -1 then
setPlayerStorageValue(cid,2355,1)
doPlayerSetSkill(cid, SKILL_CLUB, getPlayerSkillLevel(cid, SKILL_CLUB)+12)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(pos, "Club Up", TEXTCOLOR_BLUE)
else
doPlayerSendTextMessage(cid,22,"Você já terminou esta quest.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
elseif voc == 4 or voc == 8 or voc == 12 then
stor = getPlayerStorageValue(cid,2355)
if stor == -1 then
setPlayerStorageValue(cid,2355,1)
doPlayerSetSkill(cid, SKILL_SWORD, getPlayerSkillLevel(cid, SKILL_SWORD)+12)
doPlayerSetSkill(cid, SKILL_AXE, getPlayerSkillLevel(cid, SKILL_AXE)+12)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(pos, "Axe e Sword Up", TEXTCOLOR_BLUE)
else
doPlayerSendTextMessage(cid,22,"Você já terminou esta quest.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
else
doPlayerSendTextMessage(cid,22,"Você não tem vocação necessaria.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
return true
end