REWARD_CHEST = {
BOSSES = {"bibby bloodbath", "chizzoron the distorter", "ferumbras",
"furyosa", "gaz'haragoth", "ghazbaran", "hirintror",
"jaul", "mad mage", "mawhawk", "morgaroth", "obujos",
"ocyakao", "omrafir", "orshabaal", "raging mage",
"tanjis", "the mutated pumpkin", "the pale count",
"the welter", "tyrn", "white pale", "zulazza the corruptor",
"zushuka"},
LOOT = {},
DECAY = {},
DEPOT_ID = 99,
CONTAINER = 21518,
ENCODE = true, --encode stored rewards on db?
EXPIRE = 7*24*60*60, --days to erase stored rewards
STORAGE = 18394, --player storage for chest exhaustion
EXHAUST = 5*60, --time allowed to use again the chest
}
-- Lua 5.1+ base64 v3.0 © 2009 by Alex Kloss
-- licensed under the terms of the LGPL2
-- character table string
local enc = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
function string.encode(str)
return ((str:gsub('.', function(x)
local r,enc='',x:byte()
for i=8,1,-1 do r=r..(enc%2^i-enc%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return enc:sub(c+1,c+1)
end)..({ '', '==', '=' })[#str%3+1])
end
function string.decode(str)
str = string.gsub(str, '[^'.. enc ..'=]', '')
return (str:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(enc:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end
return string.char©
end))
end
function table.find(t, value, sensitive)
local sensitive = sensitive or true
if(not sensitive and type(value) == 'string') then
for i, v in pairs(t) do
if(type(v) == 'string') then
if(v:lower() == value:lower()) then
return i
end
end
end
return nil
end
for i, v in pairs(t) do
if(v == value) then
return i
end
end
return nil
end
function table.serialize(x, recur)
local t = type(x)
recur = recur or {}
if(t == nil) then
return "nil"
elseif(t == "string") then
return string.format("%q", x)
elseif(t == "number") then
return tostring(x)
elseif(t == "boolean") then
return x and "true" or "false"
elseif(getmetatable(x)) then
error("Can not serialize a table that has a metatable associated with it.")
elseif(t == "table") then
if(table.find(recur, x)) then
error("Can not serialize recursive tables.")
end
table.insert(recur, x)
local s = "{"
for k, v in pairs(x) do
s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", "
end
return s:sub(0, s:len() - 2) .. "}"
end
error("Can not serialize value of type '" .. t .. "'.")
end
function table.unserialize(str)
return loadstring('return ' .. str)()
end
function serialize(t)
return REWARD_CHEST.ENCODE and string.encode(table.serialize(t)) or table.serialize(t)
end
function unserialize(str)
return REWARD_CHEST.ENCODE and table.unserialize(string.decode(str)) or table.unserialize(str)
end
function addContainerItems(container, items)
for k, v in pairs(items) do
if ItemType(k):isContainer() then
local newBag = Container(doCreateItemEx(k, 1))
addContainerItems(newBag, v)
container:addItemEx(newBag)
else
container:addItem(v[1], v[2])
end
end
end
function MonsterType.createLootItem(self, lootBlock, chance)
local lootTable, itemCount = {}, 0
local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
if randvalue < lootBlock.chance then
if (ItemType(lootBlock.itemId):isStackable()) then
itemCount = randvalue % lootBlock.maxCount + 1
else
itemCount = 1
end
end
while itemCount > 0 do
local n = math.min(itemCount, 100)
itemCount = itemCount - n
table.insert(lootTable, {lootBlock.itemId, n})
end
return lootTable
end
function MonsterType.getBossReward(self, chance)
local result = {}
if getConfigInfo("rateLoot") > 0 then
for _, loot in pairs(self:getLoot()) do
local itemList = self:createLootItem(loot, chance)
if itemList then
for _, item in ipairs(itemList) do
table.insert(result, item)
end
end
end
end
return result
end
function getDecayTime(id, name)
local decayTime = 0
do
local o = io.open('data/items/items.xml','r')
file = o:read('*a')
o:close()
end
local function sumDecayTime(corpse)
for attr in file:gmatch(' local decayTo = attr:match('')
local duration = attr:match('')
decayTime = decayTime + duration
if decayTime > 3000 then
print("[Warning - RewardChest] Decay time for corpse of " .. name .." is infinite - using 3000 instead")
return 3000
end
if tonumber(decayTo) > 0 then
sumDecayTime(decayTo)
end
break
end
end
sumDecayTime(id)
return decayTime
end
function loadCorpses()
for _, name in ipairs(REWARD_CHEST.BOSSES) do
if MonsterType(name) ~= nil then
REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId(), name)
end
end
end
addEvent(loadCorpses, 0)
function getPlayerByGUID(guid)
for _, player in ipairs(Game.getPlayers()) do
if guid == player:getGuid() then
return player
end
end
return nil
end
function Player.addReward(self, reward, time, id)
local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1))
LootBag:setAttribute('text', time)
addContainerItems(LootBag, reward)
if id then
db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';')
end
return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag)
end
function doSaveReward(uid, name)
for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do
local player = getPlayerByGUID(GUID)
if player ~= nil then
player:addReward(items, os.time())
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.')
else
db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. serialize(items) ..'", ' .. os.time() ..');')
end
end
REWARD_CHEST.LOOT[uid] = nil
end
function Player.updateRewardChest(self)
db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';')
local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';')
if Query ~= false then
repeat
local rewardBag = unserialize(result.getDataString(Query, 'reward'))
self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id'))
until not result.next(Query)
result.free(Query)
end
local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true)
for index = (depotChest:getSize() - 1), 0, -1 do
local container = depotChest:getItem(index)
if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then
container:remove()
end
end
return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST)
end
function string.diff(self)
local format = {
{'day', self / 60 / 60 / 24},
{'hour', self / 60 / 60 % 24},
{'minute', self / 60 % 60},
{'second', self % 60}
}
local out = {}
for k, t in ipairs(format) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
end
end
local ret = table.concat(out)
if ret:len() < 16 and ret:find('second') then
local a, b = ret:find(' and ')
ret = ret:sub(b+1)
end
return ret
end
function doBossReward(monster, corpse)
REWARD_CHEST.LOOT[corpse:getUniqueId()] = {}
corpse:setAttribute('aid', 21584)
corpse:setAttribute('text', corpse:getUniqueId())
for killer, damage in pairs(monster:getDamageMap()) do
local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': '
if player ~= nil then
local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER)
if player:getStamina() > 840 then
local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth())
if #loot > 0 then
addContainerItems(Container(rewardBag), loot)
REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot
str = str .. Container(rewardBag):getContentDescription()
else
str = str .. 'nothing'
end
else
str = str .. 'nothing (due to low stamina)'
end
player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.')
end
end
addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName():lower()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription())
end
function onKill(creature, target)
if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName():lower()) then
local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
corpse:decay()
target:setDropLoot(false)
doBossReward(target, corpse)
end
end