local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function doBuyPokemonWithCasinoCoins(cid, poke) npcHandler:onSellpokemon(cid) end
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
storeward = 85499
premio = { --id premio / quantidade / level para pegar o premio
[-1] = {premio = XXXX, qtd = 10, level = 20},
[1] = {premio = XXXX, qtd = 20, level = 30},
[2] = {premio = XXXX, qtd = 30, level = 40},
[3] = {premio = XXXX, qtd = 40, level = 50},
}
if msgcontains(string.lower(msg), 'premio') or msgcontains(string.lower(msg), 'reward') then
if premio[getPlayerStorageValue(cid, storeward)] then
reward = premio[getPlayerStorageValue(cid, storeward)]
if getPlayerLevel(cid) >= reward.level then
selfSay("Você chegou no level "..reward.level.."! Pegue seu premio!", cid)
doPlayerAddItem(cid, reward.premio, reward.qtd)
setPlayerStorageValue(cid, storeward, getPlayerStorageValue(cid, storeward)+1)
else
selfSay("Você precisa de level "..reward.level.." para pegar seu premio", cid)
return true
end
else
selfSay("Você já pegou todos os premios!", cid)
return true
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())