@dalvorsn já tinha feito isso brother achava que esse era o problema tbm
mesmo assim verifiquei...
function load()
local version = g_game.getProtocolVersion()
g_game.enableFeature(GameSpritesU32)
g_game.enableFeature(GameSpritesAlphaChannel)
local datPath, sprPath
if filename then
datPath = resolvepath('/things/' .. filename)
sprPath = resolvepath('/things/' .. filename)
else
datPath = resolvepath('/things/' .. version .. '/Tibia')
sprPath = resolvepath('/things/' .. version .. '/Tibia')
end
local errorMessage = ''
if not g_things.loadDat(datPath) then
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
end
if not g_sprites.loadSpr(sprPath) then
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
end
loaded = (errorMessage:len() == 0)
if errorMessage:len() > 0 then
local messageBox = displayErrorBox(tr('Error'), errorMessage)
addEvent(function() messageBox:raise() messageBox:focus() end)
disconnect(g_game, { onProtocolVersionChange = load })
g_game.setProtocolVersion(0)
connect(g_game, { onProtocolVersionChange = load })
end
g_game.enableFeature(GameBlueNpcNameColor)
end
❝Eu prefiro confiar e me arrepender do que duvidar e me arrepender.❞ — Kirito