Gostaria da ajuda de vocês pra remover a exp que o summon ganha, e fazer com que o player receba a exp toda, creio que seja nessa parte, mas como não tenho certeza e não quero arriscar tirar a exp party gostaria da ajuda de vcs, uso tfs 0.4 serv 8.71
void CreatureonTargetKilled(Creature* target){ if(target == this) return; double exp = target->getGainedExperience(this); onGainExperience(exp, target, false);} bool CreatureonKilledCreature(Creature* target, DeathEntry& entry){ bool ret = true; if(master) ret = master->onKilledCreature(target, entry); CreatureEventList killEvents = getCreatureEvents(CREATURE_EVENT_KILL); if(!entry.isLast()) { for(CreatureEventListiterator it = killEvents.begin(); it != killEvents.end(); ++it) (*it)->executeKill(this, target, entry); return true; } for(CreatureEventListiterator it = killEvents.begin(); it != killEvents.end(); ++it) { if(!(*it)->executeKill(this, target, entry) && ret) ret = false; } return ret;} void CreatureonGainExperience(double& gainExp, Creature* target, bool multiplied){ if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainExperience(gainExp, target, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManagerRATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManagerEXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); stdstringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str());} void CreatureonGainSharedExperience(double& gainExp, Creature* target, bool multiplied){ if(gainExp <= 0) return; if(master) { gainExp = gainExp / 2; master->onGainSharedExperience(gainExp, target, multiplied); } else if(!multiplied) gainExp *= g_config.getDouble(ConfigManagerRATE_EXPERIENCE); int16_t color = g_config.getNumber(ConfigManagerEXPERIENCE_COLOR); if(color < 0) color = random_range(0, 255); stdstringstream ss; ss << (uint64_t)gainExp; g_game.addAnimatedText(getPosition(), (uint8_t)color, ss.str());}