Salve Galera, venho hoje trazer um tutorial bastante pedido pela galera que é de como colocar a famosa pokebar ! ah mas para você que n sabe segue a imagem abaixo da pokebar
vamos ao tutorial?
function onUse(cid, item, frompos, item2, topos)
sendAllPokemonsBarPoke(cid)
setPlayerStorageValue(cid, 854788, 'done') end
sendAllPokemonsBarPoke(cid)
3. Vá na pasta data\lib\cooldown bar.lua
function getPlayerPokeballs(cid) --alterado v1.9 \/
local ret = {}
local container = 0
if isCreature(cid) then
container = getPlayerSlotItem(cid, 3).uid
local myball = getPlayerSlotItem(cid,
if myball.uid > 0 then
table.insert(ret, myball)
end
else
container = cid
end
if isContainer(container) and getContainerSize(container) > 0 then
for slot = 0, (getContainerSize(container) - 1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPlayerPokeballs(item.uid)
if itemsbag and #itemsbag > 0 then
for i = 0, #itemsbag do
table.insert(ret, itemsbag)
end
end
elseif isPokeball(item.itemid) then
table.insert(ret, item)
end
end
end
return ret
end
function doUpdatePokemonsBar(cid)
if not isCreature(cid) then return true end
if getPlayerStorageValue(cid, 656494) > 0 then
return true
end
setPlayerStorageValue(cid, 656494, 1000)
addEvent(setPlayerStorageValue, 100, cid, 656494, -1)
local ret = {}
table.insert(ret, "p#,")
local balls = getPlayerPokeballs(cid)
local times = 0
for a = 1, #balls do
local item = balls[a]
local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100)
local name = getItemAttribute(item.uid, "poke")
local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS)
if fotos[name] >= 11137 and fotos[name] <= 11387 then
times = times + 1
local foto = fotos[name] - 911
doItemSetAttribute(item.uid, "ballorder", times)
table.insert(ret, foto..","..name..""..times..","..hp..",")
elseif fotos[name] >= 12605 then
times = times + 1
local foto = fotos[name] - 1178 --alterado v1.9
doItemSetAttribute(item.uid, "ballorder", times)
table.insert(ret, foto..","..name..""..times..","..hp..",")
else
times = times + 1
local foto = fotos[name] - 928
doItemSetAttribute(item.uid, "ballorder", times)
table.insert(ret, foto..","..name..""..times..","..hp..",")
end
end
doPlayerSendCancel(cid, table.concat(ret))
end
function getNewMoveTable(table, n)
if table == nil or not n then return false end
local moves = {table.move1, table.move2, table.move3, table.move4, table.move5, table.move6, table.move7, table.move8, table.move9,
table.move10, table.move11, table.move12}
return moves[n] or false
end
function doUpdateMoves(cid)
if not isCreature(cid) then return true end
local summon = getCreatureSummons(cid)[1]
local ret = {}
table.insert(ret, "12&,")
if not summon then
for a = 1, 12 do
table.insert(ret, "n/n,")
end
doPlayerSendCancel(cid, table.concat(ret))
addEvent(doUpdateCooldowns, 100, cid)
return true
end
if isTransformed(summon) then --alterado v1.9
moves = movestable[getPlayerStorageValue(summon, 1010)]
else
moves = movestable[getCreatureName(summon)]
end
for a = 1, 12 do
local b = getNewMoveTable(moves, a)
if b then
table.insert(ret, b.name..",")
else
table.insert(ret, "n/n,")
end
end
doPlayerSendCancel(cid, table.concat(ret))
addEvent(doUpdateCooldowns, 100, cid)
end
function doUpdateCooldowns(cid)
if not isCreature(cid) then return true end
local a = getPlayerSlotItem(cid,
local ret = {}
table.insert(ret, "12|,")
if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then
for cds = 1, 12 do
if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end
end
doPlayerSendCancel(cid, table.concat(ret))
return true
end
for cds = 1, 12 do
----
local summon = getCreatureSummons(cid)[1]
if summon and getPlayerStorageValue(summon, 212123) >= 1 then
cdzin = "cm_move"..cds
else
cdzin = "move"..cds
end
----
if isTransformed(summon) then --alterado v1.9
moves = movestable[getPlayerStorageValue(summon, 1010)]
else
moves = movestable[getCreatureName(summon)]
end
local b = getNewMoveTable(moves, cds)
if not b then
for cds = 1, 12 do
if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end --alterado v1.9
end
doPlayerSendCancel(cid, table.concat(ret))
return true
end
----
if getCD(a.uid, cdzin) > 0 then
if (useOTClient and b) then table.insert(ret, (getCD(a.uid, cdzin)).."|"..b.level..",") else table.insert(ret, (getCD(a.uid, cdzin))..",") end
else
if (useOTClient and b) then table.insert(ret, "0|"..b.level..",") else table.insert(ret, "0,") end
end
end
doPlayerSendCancel(cid, table.concat(ret))
end
function getBallsAttributes(item)
local t = {"poke", "gender", "nick", "boost", "happy", "hp", "description", "transBegin", "hunger", "transLeft", "transTurn", "transOutfit", "transName",
"trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder",
"hands", "aura", "burn", "burndmg", "poison", "poisondmg", "confuse", "sleep", "miss", "missSpell", "missEff", "fear", "fearSkill", "silence",
"silenceEff", "stun", "stunEff", "stunSpell", "paralyze", "paralyzeEff", "slow", "slowEff", "leech", "leechdmg", "Buff1", "Buff2", "Buff3", "Buff1skill",
"Buff2skill", "Buff3skill", "control", "unique", "task", "lock"}
local ret = {}
for a = 1, #t do
if getItemAttribute(item, t[a]) == "hands" then
return
end
ret[t[a]] = getItemAttribute(item, t[a]) or false
end
return ret
end
function doChangeBalls(cid, item1, item2)
if not isCreature(cid) then return true end
if item1.uid == item2.uid then
if #getCreatureSummons(cid) <= 0 then
doGoPokemon(cid, getPlayerSlotItem(cid, 8))
else
doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect)
end
return true
end
if item1.uid > 0 and item2.uid > 0 then
local io = getBallsAttributes(item1.uid)
local it = getBallsAttributes(item2.uid)
for a, b in pairs (io) do
if b then
doItemSetAttribute(item2.uid, a, b)
else
doItemEraseAttribute(item2.uid, a)
end
end
for a, b in pairs (it) do
if b then
doItemSetAttribute(item1.uid, a, b)
else
doItemEraseAttribute(item1.uid, a)
end
end
local id = item2.itemid
doTransformItem(item2.uid, item1.itemid)
doTransformItem(item1.uid, id)
doGoPokemon(cid, getPlayerSlotItem(cid, 8))
else
local id = item2.itemid
local b = getBallsAttributes(item2.uid)
local a = doPlayerAddItem(cid, 2643, false)
for c, d in pairs (b) do
if d then
doItemSetAttribute(a, c, d)
else
doItemEraseAttribute(a, c)
end
end
doRemoveItem(item2.uid, 1)
doTransformItem(a, id)
doGoPokemon(cid, getPlayerSlotItem(cid, 8))
end
end
function addPokeToPlayer(cid, pokemon, boost, gender, ball, unique, level) --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end
sendAllPokemonsBarPoke(cid)
local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end
local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
local happy = 250
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
item = doCreateItemEx(11826)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1)
end
if not item then return false end
doItemSetAttribute(item, "poke", pokemon)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "level", level and level or 1)
doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", GENDER)
doSetItemAttribute(item, "hands", 0)
doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
doItemSetAttribute(item, "boost", boost)
end
if unique then
doItemSetAttribute(item, "unique", getCreatureName(cid))
end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
end
if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then
doTransformItem(item, pokeballs["shiny"..btype].on)
else
doTransformItem(item, pokeballs[btype].on)
end
if getPlayerGroupId(cid) > 4 then
local shinys = {
"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
"Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",
"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
"Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini", "Dragonite"}
if isInArray(shinys, pokemon) then
sendMsgToPlayer(cid, 27, "Transform Poke In Shiny")
tranfBallInShiny(item)
end
end
sendAllPokemonsBarPoke(cid)
return true
end
---------------------------
function unLock(ball)
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
local vipTime = getItemAttribute(ball, "lock")
local timeNow = os.time()
local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
if days <= 0 then
doItemEraseAttribute(ball, "lock")
doItemEraseAttribute(ball, "unique")
return true
end
end
return false
end
function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == tonumber(GuildId) then
table.insert(players, pid)
end
end --by Vodkart
return #players > 0 and players or false
end
function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then
repeat
table.insert(players,query:getDataString("name"))
until not query:next() --by Vodkart
query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end
function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
local str = {}
table.insert(str, "You see "..name..". "..art.." ")
if youAre[getPlayerGroupId(thing)] then
table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")
else
table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")
end
if getPlayerGuildId(thing) > 0 then
table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if TV then
table.insert(str, " "..art.." watching TV.")
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))
return table.concat(str)
end
------------------------------------------------------------------------------------------------- /\/\
function getPokemonLevelByPokemon(pk)
if isSummon(pk) then
local cid = getCreatureMaster(pk)
if cid then
local ball = getPlayerSlotItem(cid,
if ball.uid ~= 0 then
return getItemAttribute(ball.uid, "level") or 1
end
end
end
return false
end
function addValuePokeLevel(level, value)
if tonumber(level) then
value = value/100
value = value*level
return value
end
return false
end
function getLivePokeballs(cid, container, duel)
if not isCreature(cid) then return {} end
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid,
if ballSlot.uid ~= 0 then
for a, b in pairs (pokeballs) do
if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
table.insert(items, ballSlot.uid) --alterado v1.8
elseif not duel then
table.insert(items, ballSlot.uid)
end
end
end
end
---
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
table.insert(items, itemsbag)
end
end
elseif isPokeball(item.itemid) then
for a, b in pairs (pokeballs) do
if item.itemid == b.on then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
table.insert(items, item.uid) --alterado v1.8
elseif not duel then
table.insert(items, item.uid)
end
end
end
end
end
end
return items
end
function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end
if not num or num <= 0 then num = 1 end --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
return doAddContainerItem(container, item, num)
else
for slot = 0, (getContainerSize(container)-1) do
local container2 = getContainerItem(container, slot)
if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
return doAddContainerItem(container2.uid, item, num)
end
end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then --alterado v1.6
return true
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
horarioAtual = os.date("%X")
horario = string.explode(horarioAtual, ":")
for i = 1, #horas do
horarioComparacao = horas
horarioComp = string.explode(horarioComparacao, ":")
---------------
if tonumber(horarioComp[1]) > tonumber(horario[1]) then
return horarioComparacao
elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
return horarioComparacao
end
end
return horas[1]
end
function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > -1) then
table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
return "seconds"
end
return table.concat(out)
end
function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
return table.concat(out)
end
function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
---
local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
local hComp, mComp = tonumber(c[1]), tonumber(c[2])
---
local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
---
comparacao = t1-t
if hComp < hAtual then
v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
comparacao = (v-t)+(t1-v2)
end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
for c = 1, 15 do --alterado v1.5
local str = "cm_move"..c
setCD(item, str, 0)
end
end
end
function ehNPC(cid) --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end
function ehMonstro(cid) --alterado v1.9
return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid),
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1
end
end
end
function doDisapear(cid) --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end
function hasTile(pos) --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
return true
end
return false
end
function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
if isCreature(getRecorderCreature(pos)) then
return getRecorderCreature(pos)
else
pos.stackpos = 253
pid = getThingfromPos(pos).uid
end
else
pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end
function getTileThingWithProtect(pos) --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
pid = getTileThingByPos(pos)
else
pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end
function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
----
if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then
if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then
if isDuelingAgainst(master1, master2) then --alterado v1.8
if isSummon(cid) and isPlayer(pid) then
return "Cant"
else
return "Can"
end
end
end
end
---- pvp system
if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
return "Can"
end
if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
return "Can"
end
----
if ehMonstro(cid) or ehMonstro(pid) then
return "Can"
end
return "Cant"
end
function stopNow(cid, time) --function q faz o poke/player ficar imovel por um tempo
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
local function podeMover(cid) --alterado v1.9 \/
if isCreature(cid) then mayNotMove(cid, false) end
end
mayNotMove(cid, true)
addEvent(podeMover, time, cid)
end
function doReduceStatus(cid, off, def, agi) --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C - agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end --alterado v1.5 functions arrumadas...
end
end
function doRaiseStatus(cid, off, def, agi, time)
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C + agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end
end
local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C
addEvent(doReduceStatus, time*1000, cid, G, H, I)
end
function BackTeam(cid)
if isCreature(cid) then
local summon = getCreatureSummons(cid) --alterado v1.6
for i = 2, #summon do
doSendMagicEffect(getThingPos(summon), 211)
doRemoveCreature(summon)
end
setPlayerStorageValue(cid, 637501, -1)
end
end
function choose(...) -- by mock
local arg = {...}
return arg[math.random(1,#arg)]
end
function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
doRemoveCreature(cid)
end
end
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")
addEvent(removerPlayer, 5*1000, cid)
return TRUE
end
function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9
end
function isShinyName(name)
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end
function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"}, --alterado v1.9
}
if string then
return t[type][2]
else
return t[type][1]
end
end
function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone",
[11447] = "Fire Stone", --alterado v1.6
[11448] = "Cocoon Stone",
[11449] = "Crystal Stone",
[11450] = "Darkess Stone",
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ice Stone",
[12244] = "King's Rock",
[12232] = "Metal Stone",
[12242] = "Sun Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone", --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end
function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then --alterado v1.9
return true
end
if id == 12232 or id == 12242 or id == 12244 or id == 12245 then
return true
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true
end
return false
end
function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end
function getTopCorpse(position)
local pos = position
for n = 1, 255 do
pos.stackpos = n
local item = getTileThingByPos(pos)
if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end
bpslot = CONST_SLOT_BACKPACK
function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
if item.itemid == b.on or item.itemid == b.use then
return true --alterado v1.4
end
if #getItemsInContainerById(bp.uid, b.on) >= 1 then
return true
end
end
return false
end
function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end
function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = {}
if getPokemonGender(cid) == SEX_MALE then
table.insert(str, "He")
elseif getPokemonGender(cid) == SEX_FEMALE then
table.insert(str, "She")
else
table.insert(str, "It")
end
local h = getPlayerStorageValue(cid, 1008)
if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
table.insert(str, " is very happy with you!")
elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
table.insert(str, " is happy.")
elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
table.insert(str, " is unhappy.")
elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
table.insert(str, " is sad.")
elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
table.insert(str, " is mad.")
else
table.insert(str, " is very mad at you!")
end
return table.concat(str)
end
function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end
function deTransform(cid, check)
if not isCreature(cid) then return true end
local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m,
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
adjustStatus(cid, p.uid, true, true, true)
end
function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9
end
function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end
function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end
function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end
function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)
if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end
function doCorrectPokemonName(poke)
return doCorrectString(poke)
end
function doCorrectString(str)
local name = str:explode(" ") --alterado v1.9
local final = {}
for _, s in ipairs(name) do
table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end
function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
local a = getPlayerStorageValue(cid, 1008)
if a == -1 then return 1 end
if a >= getConfigValue('PokemonStageVeryHappy') then
return happinessRate[5].rate
elseif a >= getConfigValue('PokemonStageHappy') then
return happinessRate[4].rate
elseif a >= getConfigValue('PokemonStageOK') then
return happinessRate[3].rate
elseif a >= getConfigValue('PokemonStageSad') then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end
function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
-----------------
local edit = true
if not pokeball then
pokeball = getPlayerSlotItem(cid,
end
if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end
local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end
if getCreatureName(pokemon) == "Ditto" then
if isTransformed(pokemon) then
local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
doItemSetAttribute(pokeball.uid, "transLeft", left)
end
end
if hideeffects then
doRemoveCreature(pokemon)
return true
end
local pokename = getPokeName(pokemon)
local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)
if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end
doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_SAY)
doSendMagicEffect(getCreaturePosition(pokemon), effect)
doRemoveCreature(pokemon)
doCloseInfoPoke(cid)
unLock(pokeball.uid) --alterado v1.8
if useOTClient then
doPlayerSendCancel(cid, '12//,hide') --alterado v1.7
end
if useKpdoDlls then
doUpdateMoves(cid)
end
end
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35, --alterado v1.5
["Jynx"] = 17,
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}
function doGoPokemon(cid, item)
sendAllPokemonsBarPoke(cid)
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")
btype = getPokeballType(item.itemid)
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/
doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
return true
end
--------------------------------------------------------------------------------------
shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerStorageValue(cid, 862281) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" then
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Ditto")
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
if not getItemAttribute(item.uid, "level") then
doSetItemAttribute(item.uid, "level", 1)
end
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
sendAudio(cid, "006")
sendPokeInfo(cid)
doSendMagicEffect(getCreaturePosition(pk), effect)
unLock(item.uid) --alterado v1.8
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function doRegainSpeed(cid) --alterado v1.9 \/
if not isCreature(cid) then return true end
local speed = PlayerSpeed
if isMonster(cid) then
speed = getSpeed(cid)
elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
speed = 200*getPlayerGroupId(cid)
end
doChangeSpeed(cid, -getCreatureSpeed(cid))
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
doChangeSpeed(cid, speed)
return speed
end
function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end
function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function getRecorderCreature(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end
function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end
function isItemPokeball(item) --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
end
return false
end
function isPokeball(item)
return isItemPokeball(item)
end --/\
function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end
randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end
function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end
function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end
function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end
if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end
return multiplier
end
function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end
function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
function isGhostPokemon(cid)
if not isCreature(cid) then return false end
local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end
function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end
function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end
function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0
local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}
if dir >= 4 and isInArray(al[dir], ld) then return true end
doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end
function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end
function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end
function setCD(item, tipo, tempo)
if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end
doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end
function getCD(item, tipo, limite)
if not getItemAttribute(item, tipo) then
return 0
end
local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()
if number <= 0 then
return 0
end
if limite and limite < number then
return 0
end
return number
end
function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end
function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end
function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end
function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end
function isBeingUsed(ball)
if not ball then return false end
for a, b in pairs (pokeballs) do --alterado v1.9
if b.use == ball then return true end
end
return false
end
function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end
function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end
function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end
function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
local n = not proj and 3 or 2 --alterado v1.6
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
--[[local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i --edited pra retirar um bug.. ;x
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end ]]
return true
end
function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end
function isWalkable(pos, creature, proj, pz, water)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid --alterado v1.9
end
function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end
function getItensUniquesInContainer(container) --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItensUniquesInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif getItemAttribute(item.uid, "unique") then
table.insert(items, item)
end
end
end
return items
end
function hasSpaceInContainer(container) --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end
for slot = 0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
if hasSpaceInContainer(item.uid) then
return true
end
end
end
return false
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function createBallByStatus(cid, status, id)
slot = getPlayerSlotItem(cid,
if slot.uid == 0 then
item = doPlayerAddItem(cid, id)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)
end
setStatusPokeballByStatusStr(item, status)
end
function getPokemonByName(cid, pokemon)
local arraypoke = {}
local container = getPlayerSlotItem(cid, 3).uid
local pokeballs = getPokeballsInContainer(container)
for i =1, #pokeballs do
name = getItemAttribute(pokeballs, "poke")
if pokemon == name then
table.insert(arraypoke, pokeballs)
return arraypoke[1]
end
end
return false
end
function tranfBallInShiny(pokeball)
doItemSetAttribute(pokeball, "shiny", "shiny")
return true
end
function getShinyByPokeball(pokeball)
local shiny = getItemAttribute(pokeball, "shiny")
return shiny == "shiny" and true or false
end
function getShinyNameByPokeball(pokeball)
local shiny = getItemAttribute(pokeball, "shiny")
return shiny and "Shiny "..getItemAttribute(pokeball, "poke").."" or getItemAttribute(pokeball, "poke")
end
function setStatusPokeballByStatusStr(pokeball, status)
local attr = string.explode(status, ",")
local x = {"poke", "hp", "offense", "defense", "speed", "vitality", "specialattack", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny", "level"}
for i =1, #attr do
doItemSetAttribute(pokeball, x, attr)
end
end
function copieAllStatusBalls(pokeball)
local x = {"poke", "hp", "offense", "defense", "speed", "vitality", "specialattack", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny", "level"}
str = ""
sep = ","
for i =1, #x do
local attr = getItemAttribute(pokeball, x) or 0
local t = attr ..sep
str = str..t
end
return str
end
function atualizaPokes(cid)
local item = getPlayerSlotItem(cid,
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
for i, x in pairs(fotos) do
if string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) then
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos)
if useOTClient then
doPlayerSendCancel(cid, '12//,show')
end
if useKpdoDlls then
doUpdateMoves(cid)
end
end
end
end
function doSendPokemon(cid, pokemon)
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<
return true
end
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) > 0 then
t = getPlayerSlotItem(cid,
local btype = getPokeballType(t.itemid)
local effect = pokeballs[btype].effect or 21
doReturnPokemon(cid, getCreatureSummons(cid)[1], t,effect)
end
t = getPlayerSlotItem(cid,
if t.uid ~= 0 then
pokeslot = getItemAttribute(t.uid, "poke")
if pokeslot == pokemon then
t = getPlayerSlotItem(cid,
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
if getPokemonByName(cid, pokemon) then
local poke = getPokemonByName(cid, pokemon)
local attr = copieAllStatusBalls(t.uid)
local id = t.itemid
doRemoveItem(t.uid)
local attr2 = copieAllStatusBalls(poke)
local id2 = getThing(poke).itemid
doRemoveItem(getPokemonByName(cid, pokemon))
createBallByStatus(cid, attr2, id2)
createBallByStatus(cid, attr, id)
t = getPlayerSlotItem(cid,
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
end
if getPokemonByName(cid, pokemon) then
local id = getThing(getPokemonByName(cid, pokemon)).itemid
local attr = copieAllStatusBalls(getPokemonByName(cid, pokemon))
doRemoveItem(getPokemonByName(cid, pokemon))
createBallByStatus(cid, attr, id)
t = getPlayerSlotItem(cid,
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
return false
end
function sendPokeInfo(cid)
local activeimg = true
local poke = getPlayerSlotItem(cid,
local pokeslot = getItemAttribute(poke.uid, "poke")
local pokeboost = getItemAttribute(poke.uid, "boost") or 0
local pokehappy = getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) or 1
doPlayerSendCancel(cid, "NewInfo/"..pokeslot.."/"..pokeboost.."/"..pokehappy.."")
if activeimg then
local img = "ShowPoke/"
doPlayerSendCancel(cid, img..pokeslot)
end
end
function sendAudio(cid, audio)
local function getSpectatorsFromArea(fromPosition, toPosition, multifloor)
local lenght = ((math.max(fromPosition.x, toPosition.x) - math.min(fromPosition.x, toPosition.x)) * 0.5) + 1
local width = ((math.max(fromPosition.y, toPosition.y) - math.min(fromPosition.y, toPosition.y)) * 0.5) + 1
if multifloor == true then
local ret = {}
for f = math.min(fromPosition.z, toPosition.z), math.max(fromPosition.z, toPosition.z) do
local tmp = getSpectators({x = math.min(fromPosition.x, toPosition.x) + lenght, y = math.min(fromPosition.y, toPosition.y) + width, z = f}, lenght, width, false)
for k = 1, #tmp do
table.insert(ret, tmp[k])
end
end
return ret
end
return getSpectators({x = math.min(fromPosition.x, toPosition.x) + lenght, y = math.min(fromPosition.y, toPosition.y) + width, z = fromPosition.z}, lenght, width, false)
end
local pos = getThingPos(cid)
local pos = getThingPos(cid)
local t = 5
local pos1 = {x = pos.x-t, y = pos.y-t, z = pos.z}
local pos2 = {x = pos.x+t, y = pos.y+t, z = pos.z}
for _, pid in pairs(getSpectatorsFromArea(pos1, pos2, true)) do
if isPlayer(pid) then
doPlayerSendCancel(pid, "Audio "..audio.."")
end
end
end
function doShowSelectChar(cid)
doPlayerSendCancel(cid, "ShowChar")
end
function doCloseSelectChar(cid)
doPlayerSendCancel(cid, "CloseChar")
end
function doShowLookPlayer(cid, target, msg)
doPlayerSendCancel(cid, "ShowLook/"..getPlayerStorageValue(target, 21121).."/"..msg.."")
end
function doCloseInfoPoke(cid)
local activeimg = true
doPlayerSendCancel(cid, "InfoClosed")
if activeimg then
local close = "ClosePoke"
doPlayerSendCancel(cid, close)
end
end
function sendAllPokemonsBarPoke(cid)
local container = getPlayerSlotItem(cid, 3).uid
local pokes = "Pokebar"
local t = getPlayerSlotItem(cid,
if t.uid ~= 0 then
pokeslot = getItemAttribute(t.uid, "poke")
pokes = pokes.."/"..pokeslot..""
end
local pokeballs = getPokeballsInContainer(container)
for i =1, #pokeballs do
pokemons = getItemAttribute(pokeballs, "poke")
pokes = pokes.."/"..pokemons..""
end
doPlayerSendCancel(cid, pokes)
end
function addLevelAllpokes(cid, levelup)
local container = getPlayerSlotItem(cid, 3).uid
local pokes = "Parabens seus pokemons subiram de level"
local msg = ""
x = false
local t = getPlayerSlotItem(cid,
local pokeballs = getPokeballsInContainer(container)
for i =1, #pokeballs do
pokemons = getItemAttribute(pokeballs, "poke")
local level = getItemAttribute(pokeballs, "level") and getItemAttribute(pokeballs, "level") or 1
local up = level+levelup
doItemSetAttribute(pokeballs, "level", up)
msg = msg..pokemons.." Subiu para o level "..up.."\n"
x = true
end
if t.uid ~= 0 then
pokeslot = getItemAttribute(t.uid, "poke")
local level = getItemAttribute(t.uid, "level") and getItemAttribute(t.uid, "level") or 1
local up = level+levelup
doItemSetAttribute(t.uid, "level", up)
msg = msg..pokeslot.." Subiu para o level "..up.."\n"
end
return doPlayerSendTextMessage(cid, 27, msg.."------------------------------------")
end
<talkaction words="/poke" case-sensitive="no" event="script" value="poke.lua"/>
function onSay(cid, words, param)
local cfg = {
exhausted = 5, -- Time you are exhausted in seconds.
storage = 5858, -- Storage used for "exhaust."
exp = 2.0 -- this means 2x more experence then default
}
if(getPlayerStorageValue(cid, cfg.storage) > os.time() and getPlayerStorageValue(cid, cfg.storage) < 100+os.time()) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You must wait another " .. getPlayerStorageValue(cid, cfg.storage) - os.time() .. ' second' .. ((getPlayerStorageValue(cid, cfg.storage) - os.time()) == 1 and "" or "s") .. " to use new pokemon.")
else
if doSendPokemon(cid, param) then
sendAllPokemonsBarPoke(cid)
setPlayerStorageValue(cid, cfg.storage, os.time() + cfg.exhausted)
return true
end
doPlayerSendTextMessage(cid, 27, "Sua barra esta desatualizada")
sendAllPokemonsBarPoke(cid)
end
return true
end