STORAGE = 100012 -- Não Mecha
ITEM = 7958 -- Item a ser adicionado para completar a quest
QUANT = 1 -- Quantidade de items a ser adicionado
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function santaNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.present == true) then
if (getPlayerStorageValue(cid, STORAGE) < 1) then
doPlayerRemoveItem(cid,8303,1)
doPlayerRemoveItem(cid,2141,1)
doPlayerRemoveItem(cid,5785,1)
doPlayerAddItem(cid, ITEM, QUANT)
setPlayerStorageValue(cid, STORAGE, 1)
npcHandler:say('Obrigado e Boa Sorte na sua jornada', cid)
else
npcHandler:say('Eu ja te dei sua missao.', cid)
end
end
npcHandler:resetNpc()
return true
end
npcHandler:setMessage(MESSAGE_GREET, "Olá |PLAYERNAME|. Eu Tenho uma {mission} para voce.")
local noNode = KeywordNode:new({'no'}, santaNPC, {present = false})
local yesNode = KeywordNode:new({'yes'}, santaNPC, {present = true})
local node = keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Menssagem de Missao Entregue'})
node:addChildKeywordNode(yesNode)
node:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())