Olá povo.
Estou faz 3 dias tentando resolver um problema no meu sistema de ginásio. Quando o lider solta o pokemon dá o seguinte erro:
[11/07/2017 14:28:35] [Error - Npc interface] [11/07/2017 14:28:35] In a timer event called from: [11/07/2017 14:28:35] data/npc/scripts/brock.lua:onCreatureSay[11/07/2017 14:28:35] Description: [11/07/2017 14:28:35] data/npc/scripts/brock.lua:36: attempt to call global 'doSetMonsterGym' (a nil value)[11/07/2017 14:28:35] stack traceback:[11/07/2017 14:28:35] data/npc/scripts/brock.lua:36: in function <data/npc/scripts/brock.lua:21>
Segue o código do lider:
local focus = 0local max_distance = 10local talk_start = 0local conv = 0local fighting = falselocal challenger = 0local afk_limit_time = 300 -- secondslocal afk_time = 0 -- don't changelocal battle_turn = 1 -- don't changelocal challenger_turn = 0 -- don't changelocal pokemons = {{name = "Sudowoodo", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "great"},{name = "Rhydon", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "great"}, --alterado v1.3{name = "Steelix", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "great"},{name = "Onix", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "great"},{name = "Shiny Golem", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "great"},}local function doSummonGymPokemon(npc) local this = npc if not isCreature(this) then return true end if #getCreatureSummons(this) >= 1 or focus == 0 then return true end local it = pokemons[battle_turn] doSummonMonster(this, it.name) local summon = getCreatureSummons(this)[1] local balleffect = pokeballs["great"].effect if it.ball and pokeballs[it.ball] then balleffect = pokeballs[it.ball].effect end doSendMagicEffect(getThingPos(summon), balleffect) setPlayerStorageValue(summon, 10000, balleffect) setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name)) setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name) doSetMonsterGym(summon, focus) local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5) doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1) fighting = true battle_turn = battle_turn + 1endlocal function doWinDuel(cid, npc) if not isCreature(cid) then return true end local this = npc local a = gymbadges[getCreatureName(this)] + 8 doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1) local b = getPlayerItemById(cid, true, a) if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) enddoPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))endfunction onCreatureSay(cid, type, msg) local msg = string.lower(msg) if focus == cid then talk_start = os.clock() end if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then focus = cid talk_start = os.clock() conv = 1 selfSay("Hello "..getCreatureName(cid)..", my name is Brock and I'm Pewter's Gym Leader. How may I help you?") return true end if isDuelMsg(msg) and conv == 1 and focus == cid then --if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then -- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.") -- focus = 0 --return true --end --if not hasPokemon(cid) then --selfSay("To battle agains't a gym leader you need pokemons.") --return true --end --selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?") --conv = 2 if getPlayerStorageValue(cid, 992) == 1 then focus = 0 selfSay("already battled with you , find another leader of gym!") return true end selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?") conv = 2 return true end if isConfirmMsg(msg) and conv == 2 and focus == cid then challenger = focus setPlayerStorageValue(cid, 990, 1) selfSay("Yea, let's fight!") talk_start = os.clock() addEvent(doSummonGymPokemon, 850, getThis()) conv = 3 return true end if isNegMsg(msg) and conv == 2 and focus == cid then focus = 0 selfSay("It is better for you to refuse a battle against me!") return true end if msgcontains(msg, 'bye') and focus == cid then selfSay('Bye and do your best trainer!') setPlayerStorageValue(focus, 990, -1) focus = 0 return true endendlocal afk_warning = falselocal change = falsefunction onThink() if focus == 0 then selfTurn(2) fighting = false challenger = 0 challenger_turn = 0 battle_turn = 1 afk_time = 0 afk_warning = false if #getCreatureSummons(getThis()) >= 1 then setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0) doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1])) end return true else if not isCreature(focus) then focus = 0 return true end if fighting then talk_start = os.clock() if not isCreature(getCreatureTarget(getThis())) then if #getCreatureSummons(challenger) >= 1 then if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6 selfAttackCreature(getCreatureSummons(challenger)[1]) challenger_turn = challenger_turn + 1 afk_time = 0 end else afk_time = afk_time + 0.5 if change then change = false challenger_turn = challenger_turn + 1 end end end if afk_time > afk_limit_time then setPlayerStorageValue(focus, 990, -1) focus = 0 selfSay("I have waited too long, come back when you are ready!") return true end if not afk_warning and afk_time > afk_limit_time / 2 then selfSay("Where's your pokemon? Let's fight!") afk_warning = true end if #getCreatureSummons(getThis()) == 0 then if battle_turn > #pokemons then addEvent(doWinDuel, 1000, focus, getThis()) setPlayerStorageValue(focus, 990, -1) focus = 0 return true end addEvent(doSummonGymPokemon, 1000, getThis()) end if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then selfSay("You lost our duel! Maybe some other time you'll defeat me.") setPlayerStorageValue(focus, 990, -1) focus = 0 return true end end local npcpos = getThingPos(getThis()) local focpos = getThingPos(focus) if npcpos.z ~= focpos.z then setPlayerStorageValue(focus, 990, -1) focus = 0 selfSay("Bye then.") return true end if (os.clock() - talk_start) > 30 then selfSay("Good bye and keep training!") setPlayerStorageValue(focus, 990, -1) focus = 0 end if getDistanceToCreature(focus) > max_distance then setPlayerStorageValue(focus, 990, -1) focus = 0 return true end local dir = doRedirectDirection(getDirectionTo(npcpos, focpos)) selfTurn(dir) endreturn trueend
Se alguem puder dar uma ajuda ae... valeu!