The Forgotten Tibia
<Test Server está acontecendo!>
http://fibulaworld.servegame.com:8090/
Por que esse nome?
É baseado no The Forgotten Server (e no OTClient)
Parece que muita gente esqueceu que o Tibia podia ser assim
Assim como?
Avanço de skills por distribuição de pontos
Como funciona?
- Vocações:
Não existirão. Todo mundo será um simples humano.
- Skills:
Magic: + Spell Power, + Rune Power, + 15 Mana (costs 3 points)
Vitality: +15 Health
Strenght: + Melee Damage, + Distance Damage, + 5 Capacity
Resistance: + Shield Defence, +5 Health
Dexterity: + Distance Damage, +0.25 Walk Speed, +0.25% Attack Speed
Intelligence: +1% Wand's Maximum Damage, + Attack Spells, +10 Mana
Faith: +2% Rod's Maximum Damage, + Support and Healing Spells, +10 Mana
Endurance: +15 Capacity, +5 Health
- Ganho de skill points:
Do level 1 ao 8 - a cada level ganha 2 pontos
Do level 8 ao 40 - a cada level ganha 4 pontos
Do level 40 ao 60 - a cada level ganha 3 pontos
Do level 60 ao 80 - a cada level ganha 2 pontos
Do level 80 ao 100 - a cada level ganha 1 pontos
Do level 100 em diante - a cada 2 levels ganha 1 ponto
- New config.lua options:
-- Skill Gain magicManaGain = 15 vitalityHealthGain = 15 strenghtHealthGain = 0 strenghtCapGain = 5 * 100 resistanceHealthGain = 5 resistanceCapGain = 0 * 100 intelligenceManaGain = 10 faithManaGain = 10 enduranceCapGain = 15 * 100 enduranceHealthGain = 5 -- DUAL WIELDING (75 = 75% of single weapon damage) allowDualWielding = true dualWieldingDamageRate = 70 -- SHIELDS (default: 100 resistance, 0 dexterity) -- Shield formula: defenseSkill = (RESISTANCE * shieldResistanceFactor / 100) + (DEXTERITY * shieldDexterityFactor / 100); shieldResistanceFactor = 100 shieldDexterityFactor = 0 -- DISTANCE WEAPONS (default: 100 dexterity, 0 strenght) -- Spear formula: attackSkill = (STRENGHT * spearStrenghtFactor / 100) + (DEXTERITY * spearDexterityFactor / 100); -- Bow formula: attackSkill = (STRENGHT * bowStrenghtFactor / 100) + (DEXTERITY * bowDexterityFactor / 100); spearDexterityFactor = 100 spearStrenghtFactor = 0 bowDexterityFactor = 75 bowStrenghtFactor = 50 -- WANDS and RODS (default: 0 int, 0 faith, 0 magic) -- Rod formula: maxDamage = maxDamage + (maxDamage * (FAITH - 8 / 100) * (rodFaithFactor / 100) + (MAGIC * magicWandRodFactor / 100); -- Wand formula: maxDamage = maxDamage + (maxDamage * (INTTELIGENCE - 8 / 100) * (wandIntFactor / 100) + (MAGIC * magicWandRodFactor / 100); rodFaithFactor = 200 wandIntelligenceFactor = 100 magicWandRodFactor = 0