Exemplo eu tenho um metagross coloco o king addon nele ai eu vou evoluir ele para shiny ele fica com a sprite do metagross com o king addon eu queria que sumisse o addon e a sprite ficasse normal do " SHINY METAGROSS " seguem os exemplos do problema
[Encerrado] Outfite não some ao fazer pokemon forma shiny

me envie seu evolution.lua
da pasta action
Evolution
local special = specialevo --alterado v1.9 \/ peguem ele todo!
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon", "Nosepass", "Probopass"},
[sun] = {"Sunkern", "Gloom"},
[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"},
[greena] = {"Tangela,", "Tangrowth"},
[magma] = {"Magmar"}
}
local specEvos = { --alterado v1.9 \/
["Eevee"] = {
[thunder] = "Jolteon",
[water] = "Vaporeon",
[fire] = "Flareon",
[enigma] = "Espeon",
[dark] = "Umbreon",
[leaf] = "Leafeon",
[ice] = "Glaceon",
},
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, ?
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if #getCreatureSummons(cid) > 1 then
return true --alterado v1.9
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = specEvos["Eevee"][item.itemid]
if not eevee then
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
if item.itemid == water then
if getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPlayerItemCount(cid, punch) >= 1 then
evolution = punch
theevo = "Poliwrath"
else
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, water)
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Gloom" then
local theevo = ""
local evolution = 0
if item.itemid == leaf then
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
else
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if item.itemid == enigma then
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
local evolution = ""
evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end
Verifique se a Sprite da Versao shiny esta correta.
Está correta, se eu faço ele shiny sem o addon ele fica shiny metagross normal ai eu posso colocar o addon.
tente evoluir agora um pokémon com addons.
troque seu evolution.lua por esse ["V"]
local special = specialevo --alterado v1.9 \/ peguem ele todo!
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon", "Nosepass", "Probopass"},
[sun] = {"Sunkern", "Gloom"},
[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"},
[greena] = {"Tangela,", "Tangrowth"},
[magma] = {"Magmar"}
}
local specEvos = { --alterado v1.9 \/
["Eevee"] = {
[thunder] = "Jolteon",
[water] = "Vaporeon",
[fire] = "Flareon",
[enigma] = "Espeon",
[dark] = "Umbreon",
[leaf] = "Leafeon",
[ice] = "Glaceon",
},
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, ??
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if #getCreatureSummons(cid) > 1 then
return true --alterado v1.9
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = specEvos["Eevee"][item.itemid]
if not eevee then
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
if item.itemid == water then
if getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPlayerItemCount(cid, punch) >= 1 then
evolution = punch
theevo = "Poliwrath"
else
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, water)
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
if getItemAttribute(pb,"addon") >= 1 then
doPlayerSendCancel(cid, "Seu Pokémon Possui Addon Não poderá evoluir ele")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Gloom" then
local theevo = ""
local evolution = 0
if item.itemid == leaf then
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
else
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if item.itemid == enigma then
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
local evolution = ""
evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end
evolution.lua
Não funcionou
.
No meu não tem essa parte >
-- check to remove addon local look = getItemAttribute(pokeball.uid,"addon") or 0 if look > 0 then doItemEraseAttribute(pokeball.uid,"addon") doItemEraseAttribute(pokeball.uid,"addonfly") doItemEraseAttribute(pokeball.uid,"addonride") doItemEraseAttribute(pokeball.uid,"addonsurf") doItemEraseAttribute(pokeball.uid,"addonlook") end
.
Eu adicionei porém deu erro na linha 184.
Relaxa @Crypter Não precisa apagar a mensagem sendo mal educado, eu salvei os script que você me mandou.
+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
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INFOS:
CitarCIDADE: Rio de janeiro
Idade: 22 anos
SOU: {"Scripter(lua)", "WebMaster", "ProgramadorC++"}
local config = { delrey = getPlayerCarValue(cid, DELREY), cigarro = getPlayerCancer(cid, DERBY), prostituta = getPlayerAIDS(cid, cracuda), tresOitao = getPlayerRevorvi(cid, 38) } if(delrey == "Ligado" and cigarro == "Aceso" and prostituta == "No Colo" and tresOitao == "Carregado") then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Começou o fim de semana. #PAS") end