Eu fiz o script, mas quando vou testar funciona apenas com character que é ADM, alguém pode me ajudar ??
[Resolvido] Quest não funciona para player

Se você postasse o script facilitaria para eu ou outra pessoa poder lhe ajudar.
╔══════════════════════════ҳ̸Ҳ̸ҳஜ۩۞۩ஜҳ̸Ҳ̸ҳ══════════════════════════╗
ALGUNS DOS MEUS TRABALHOS:
Newstory dbo+nto+bleach[DOWNLOAD]
- Projetos lançados também feitos por mim {
DBO SKY
POKE SKY
WODBOWARS
Tic-tac-War
Dbo Universe(em desenvolvimento)
}
Te Ajudei? Rep + e ficamos Quits
Precisando de ajuda?
Discord: Yan Liima #3702
Programador Júnior de LUA, PHP e JavaScript
Juntos somos lendas, separados somos Mitos!
╚══════════════════════════ҳ̸Ҳ̸ҳஜ۩۞۩ஜҳ̸Ҳ̸ҳ═════════════════════════════╝
12 horas atrás, Yan Liima disse:Se você postasse o script facilitaria para eu ou outra pessoa poder lhe ajudar.
3 horas atrás, Thalles Vitor disse:Mande o Script.
if getCreaturePosition(cid).x ~= 1002 or getCreaturePosition(cid).y ~= 1077 or getCreaturePosition(cid).z ~= 7 then
doPlayerSendTextMessage(cid,25,"O comando nao pode ser usado aqui")
doSendMagicEffect(getCreaturePosition(cid),2)
return true
end
doPlayerSendTextMessage(cid,25,"Falta uma Esmeralda")
doSendMagicEffect(getCreaturePosition(cid),2)
return true
end
doSendMagicEffect(getCreaturePosition(cid),2)
doTeleportThing(cid,{x=1001,y=1075,z=7})
doSendMagicEffect(getCreaturePosition(cid),79)
doPlayerSendTextMessage(cid,25,"Parabens, Voce completou a quest iniciante!")
doPlayerRemoveItem(cid,2149,1)
return true
end
end
20 minutos atrás, Speed X disse:
function onSay(cid, words, param, channel)
if getCreaturePosition(cid).x ~= 1002 or getCreaturePosition(cid).y ~= 1077 or getCreaturePosition(cid).z ~= 7 then
doPlayerSendTextMessage(cid,25,"O comando nao pode ser usado aqui")
doSendMagicEffect(getCreaturePosition(cid),2)
return true
endif getPlayerItemCount(cid,2149) < 1 then
doPlayerSendTextMessage(cid,25,"Falta uma Esmeralda")
doSendMagicEffect(getCreaturePosition(cid),2)
return true
endif isPlayer(cid) then
doSendMagicEffect(getCreaturePosition(cid),2)
doTeleportThing(cid,{x=1001,y=1075,z=7})
doSendMagicEffect(getCreaturePosition(cid),79)
doPlayerSendTextMessage(cid,25,"Parabens, Voce completou a quest iniciante!")
doPlayerRemoveItem(cid,2149,1)
return true
end
end
Certo, é um talkactions. em talkactions.xml localize o arquivo.lua dessa script. E remova o access.
╔══════════════════════════ҳ̸Ҳ̸ҳஜ۩۞۩ஜҳ̸Ҳ̸ҳ══════════════════════════╗
ALGUNS DOS MEUS TRABALHOS:
Newstory dbo+nto+bleach[DOWNLOAD]
- Projetos lançados também feitos por mim {
DBO SKY
POKE SKY
WODBOWARS
Tic-tac-War
Dbo Universe(em desenvolvimento)
}
Te Ajudei? Rep + e ficamos Quits
Precisando de ajuda?
Discord: Yan Liima #3702
Programador Júnior de LUA, PHP e JavaScript
Juntos somos lendas, separados somos Mitos!
╚══════════════════════════ҳ̸Ҳ̸ҳஜ۩۞۩ஜҳ̸Ҳ̸ҳ═════════════════════════════╝
<talkaction words="#buyditt#" case-sensitive="no" event="script" value="store/shinydittoshop.lua"/>
<talkaction words="#buyditto#" case-sensitive="no" event="script" value="store/dittoshop.lua"/>
<talkaction words="#buymegablasto#" case-sensitive="no" event="script" value="store/blastoiseshop.lua"/>
<talkaction words="!report" event="script" value="reportBug.lua"/>
<talkaction words="/elteste" event="script" value="teste.lua"/>
<talkaction words="!partyexp" event="script" value="partyexp.lua"/>
<talkaction words="/golden" event="script" value="GoldenArena.lua"/>
<talkaction words="!task" script="task.lua"/>
<talkaction words="!pokeballs" script="pokeballs.lua"/>
<talkaction words="!dive" event="script" value="!dive.lua"/>
<talkaction words="!back" event="script" value="!back.lua"/>
<talkaction words="!rank" script="ranking.lua" />
<talkaction words="!salvar;/salvar;!save" script="saveyourchar.lua"/>
<!-- <talkaction words="!taunt" script="!taunt.lua"/> PENDIENTE-->
<talkaction words="#f#ightmode" event="script" value="fightMode.lua"/>
<talkaction log="yes" access="15" words="/giveitem" event="script" value="giveitem.lua"/>
<talkaction words="/giftall" access="15" hide="yes" event="script" value="additem.lua"/>
<!-- Community Managers -->
<!-- Gamemasters -->
<talkaction log="yes" words="/save" access="4" event="script" value="save.lua"/>
<!-- Senior Tutors -->
<talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/>
<!-- Players -->
<talkaction words="!uptime" acess="4" event="script" value="uptime.lua"/>
<talkaction words="tn" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="te" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="t2" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="ts" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="t3" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="tw" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words="t4" case-sensitive="no" hide="yes" event="script" value="directions.lua"/>
<talkaction words=".h" case-sensitive="no" hide="yes" event="script" value="hold pos.lua"/>
<talkaction words="!h" event="script" value="tele.lua"/>
<talkaction words="/h" event="script" value="tele.lua"/>
<talkaction words="h" event="script" filter="quotation" value="tele.lua"/>
<talkaction words="!up" case-sensitive="no" event="script" value="flyup.lua"/>
<talkaction words="h1" case-sensitive="no" event="script" value="flyup.lua"/>
<talkaction words="!down" case-sensitive="no" event="script" value="flydown.lua"/>
<talkaction words="h2" case-sensitive="no" event="script" value="flydown.lua"/>
<talkaction words="m1" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m2" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m3" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m4" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m5" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m6" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m7" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m8" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m9" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m10" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m11" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="m12" case-sensitive="no" event="script" value="move1.lua"/>
<talkaction words="!cd" case-sensitive="no" event="script" value="cd.lua"/>
<talkaction words="/cd" case-sensitive="no" event="script" value="cd.lua"/>
<talkaction words="!love" case-sensitive="no" event="script" value="love.lua"/>
<talkaction words="!check" case-sensitive="no" event="script" value="check.lua"/>
<talkaction words="/dex" case-sensitive="no" event="script" value="pokedex.lua"/>
<event type="logout" name="lfa" register = "1" event="script" value="afl.lua"/>
<talkaction words="!dex" case-sensitive="no" event="script" value="pokedex.lua"/>
<talkaction words="!code64" case-sensitive="no" event="script" value="cdbar.lua"/>
<talkaction words="/goaction" case-sensitive="no" event="script" value="cdbar.lua"/>
<talkaction words="/pokeread" case-sensitive="no" event="script" value="cdbar.lua"/>
<talkaction log="yes" words="/rename" access="4" event="script" value="account.lua"/>
<talkaction words="/clan" hide="yes" event="script" value="clan.lua"/>
<talkaction log = "yes" words = "!revert" hide="yes" event = "script" value = "dittorevert.lua"/>
<talkaction words="!sellhouse" filter="word-spaced" event="function" value="houseSell"/>
<talkaction words="!kick" filter="word-spaced" event="function" value="houseKick"/>
<talkaction words="!door" filter="word-spaced" event="function" value="houseDoorList"/>
<talkaction words="!invite" filter="word-spaced" event="function" value="houseGuestList"/>
<talkaction words="!subowner" filter="word-spaced" event="function" value="houseSubOwnerList"/>
<!-- (Deprecated) Redirect old '/' to '!' -->
<!-- <talkaction log="yes" hide="yes" words="teste" event="script" value="teste.lua"/> -->
<talkaction log="yes" hide="yes" words="/cleanMe" event="script" value="playerClean.lua"/>
</talkactions>
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INFOS:
CitarCIDADE: Rio de janeiro
Idade: 22 anos
SOU: {"Scripter(lua)", "WebMaster", "ProgramadorC++"}
local config = { delrey = getPlayerCarValue(cid, DELREY), cigarro = getPlayerCancer(cid, DERBY), prostituta = getPlayerAIDS(cid, cracuda), tresOitao = getPlayerRevorvi(cid, 38) } if(delrey == "Ligado" and cigarro == "Aceso" and prostituta == "No Colo" and tresOitao == "Carregado") then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Começou o fim de semana. #PAS") end