20 horas atrás, Ultron AV disse:
local configuration = {storage = {41651651}}
look type (male)id_outfit_female = 511,
look type (female)id_mergulhador_male = 1034,
look type (male)id_mergulhadora_female = 1035,
look type (female)more_player_speed = 300,
local random = math.random(1, 150)
function onStepIn(cid)
if isRiderOrFlyOrSurf(cid) then
doChangeSpeed(cid,(getCreatureSpeed(cid)-configuration.less_speed))
end
if(isPlayer(cid)) then
if getPlayerSex(cid) == 1
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_mergulhador_male, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)
else
if getPlayerSex(cid) == 0 and isPlayer(cid) then
doSetCreatureOutfit(cid,{lookType = configuration.id_mergulhadora_female, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)
return true
end
if getCreatureOutfit(cid).lookType == configuration.id_mergulhador_male or getCreatureOutfit(cid).lookType == configuration.id_mergulhadora_female then
doChangeSpeed(cid, getCreatureSpeed(cid)+configuration.more_player_speed)
else
doChangeSpeed(cid,(getCreatureSpeed(cid))-configuration.less_speed)
end
end
if isWild(cid)or isSummon(cid) thenpoketype1 = pokes[getCreatureName(cid)].type poke type 2 = pokes[getCreatureName(cid)].type 2
if poke type 1 == "water" or poke type 2 == "water" or poke type 1 == "ice" or poke type 2 == "ice"
then
-- coloque aqui os tipos de pokémon que ganham velocidade na agua
doChangeSpeed(cid, -getCreatureSpeed(cid)+configuration.more_pokemon_speed)
else
doChangeSpeed(cid, -getCreatureSpeed(cid)+configuration.less_speed)
end
end
return true
end
function onStepOut(cid)if(isPlayer(cid)) thenif getPlayerSex(cid) == 1
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_outfit_male, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)doChangeSpeed(cid,(-getCreatureSpeed(cid))+configuration.speed_normal)
else
if getPlayerSex(cid) == 0
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_outfit_female, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)doChangeSpeed(cid,(-getCreatureSpeed(cid))+configuration.speed_normal)
return true
end
end
if isWild(cid)or isSummon(cid) thenpoketype1 = pokes[getCreatureName(cid)].type poketype2 = pokes[getCreatureName(cid)].type 2 velocidade = pokes[getCreatureName(cid)].agilityif poketype1 == "water" or poke type 2 == "water" or poke type 1 == "ice" or poke type 2 == "ice" then -- coloque aqui os tipos de pokémon que ganham velocidade na aguado
ChangeSpeed(cid, velocidade-configuration.more_pokemon_speed)
else
doChangeSpeed(cid, velocidade-configuration.less_speed)
end
end
return true
end
Testa ai mano...
nao deu erro de nono
17 horas atrás, rorix disse:
local configuration = {
storage = 41651651,
id_outfit_female = 511,
id_mergulhador_male = 1034,
id_mergulhadora_female = 1035,
more_player_speed = 300
}
function onStepIn(cid)
local random = math.random(1, 150)
if isRiderOrFlyOrSurf(cid) then
doChangeSpeed(cid,(getCreatureSpeed(cid)-configuration.less_speed))
end
if(isPlayer(cid)) then
if getPlayerSex(cid) == 1
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_mergulhador_male, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)
else
if getPlayerSex(cid) == 0 and isPlayer(cid) then
doSetCreatureOutfit(cid,{lookType = configuration.id_mergulhadora_female, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)
return true
end
if getCreatureOutfit(cid).lookType == configuration.id_mergulhador_male or getCreatureOutfit(cid).lookType == configuration.id_mergulhadora_female then
doChangeSpeed(cid, getCreatureSpeed(cid)+configuration.more_player_speed)
else
doChangeSpeed(cid,(getCreatureSpeed(cid))-configuration.less_speed)
end
end
if isWild(cid)or isSummon(cid) thenpoketype1 = pokes[getCreatureName(cid)].type poke type 2 = pokes[getCreatureName(cid)].type 2
if poke type 1 == "water" or poke type 2 == "water" or poke type 1 == "ice" or poke type 2 == "ice"
then
-- coloque aqui os tipos de pokémon que ganham velocidade na agua
doChangeSpeed(cid, -getCreatureSpeed(cid)+configuration.more_pokemon_speed)
else
doChangeSpeed(cid, -getCreatureSpeed(cid)+configuration.less_speed)
end
end
return true
end
function onStepOut(cid)if(isPlayer(cid)) thenif getPlayerSex(cid) == 1
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_outfit_male, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)doChangeSpeed(cid,(-getCreatureSpeed(cid))+configuration.speed_normal)
else
if getPlayerSex(cid) == 0
and
isPlayer(cid) then
doSetCreatureOutfit(cid, {lookType = configuration.id_outfit_female, lookHead = random, lookBody = random, lookLegs = random, lookFeet = random}, -1)doChangeSpeed(cid,(-getCreatureSpeed(cid))+configuration.speed_normal)
return true
end
end
if isWild(cid)or isSummon(cid) thenpoketype1 = pokes[getCreatureName(cid)].type poketype2 = pokes[getCreatureName(cid)].type 2 velocidade = pokes[getCreatureName(cid)].agilityif poketype1 == "water" or poke type 2 == "water" or poke type 1 == "ice" or poke type 2 == "ice" then -- coloque aqui os tipos de pokémon que ganham velocidade na aguado
ChangeSpeed(cid, velocidade-configuration.more_pokemon_speed)
else
doChangeSpeed(cid, velocidade-configuration.less_speed)
end
end
return true
end
[18/02/2019 16:53:16] [Error - LuaScriptInterface::loadFile] data/movements/scripts/arquivo.lua:34: '=' expected near 'type'
[18/02/2019 16:53:16] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/arquivo.lua)
[18/02/2019 16:53:16] data/movements/scripts/arquivo.lua:34: '=' expected near 'type'
[18/02/2019 16:53:16] [Error - LuaScriptInterface::loadFile] data/movements/scripts/arquivo.lua:34: '=' expected near 'type'
[18/02/2019 16:53:16] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/arquivo.lua)
[18/02/2019 16:53:16] data/movements/scripts/arquivo.lua:34: '=' expected near 'type'
teria como fazer uma gabiara com o sistema de bike system eu pegaria e colocaria em luga especifico como esse só que só podia clica no item quando estivesse em determinado local por exemplo embaixo da água coloca para bloquear os piso ou colocaria em um piso especifico.
liguem muito pois não sei como fazer correto.mais oque vale e a iniciativa.
id do piso "5410,5411" em baixo da agua
getTileItem (uid.item) == then
doRemoveCondition(cid, CONDITION_OUTFIT) e o bloqueia caso não esteja em determinado piso ele naoo posso pega a outificts...
local strgs = {17000, 17001} -- Coloque a Storage de Controle dos Sistemas Que Deseja Bloquear.
local config = {
velocidadeDaSuaBike = 350, -- A volocidade da bike (1-9)
outfitMale = 1034, -- Outfit male
outfitFemale = 1035, -- Outfit female
storageValue = 32001, -- Storage Para a bike
item.uid = (5410,5411)
}
function onUse(cid, item, itemEx, fromPosition, toPosition)
getTileItem (uid.item) == then
doRemoveCondition(cid, CONDITION_OUTFIT)
ctrl = 0
for x = 1, #strgs do
if getPlayerStorageValue(cid, strgs[x]) > 0 then
ctrl = ctrl + 1
end
end
if ctrl < 1 then
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then
return false
end
if getPlayerStorageValue(cid, config.storageValue) <= 0 then
local a = {lookType = config.outfitMale, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}
local b = {lookType = config.outfitFemale, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}
setPlayerStorageValue(cid, 32001, ""..getPlayerStamina(cid).."")
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, config.velocidadeDaSuaBike)
setPlayerStorageValue(cid, config.storageValue, 1)
if getPlayerSex(cid) == 0 then
doSetCreatureOutfit(cid, b, -1)
else
doSetCreatureOutfit(cid, a, -1)
end
else
setPlayerStorageValue(cid, config.storageValue, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
doRegainSpeed(cid)
end
else
doPlayerSendCancel(cid, "Você não pode usar bike enquanto está no Fly/Hide.")
end
return true
end