Não aparecia o efeito do buff, substitui o script antigo por outro e o efeito começou a aparecer.
Script funcionando 100% agora
Não aparecia o efeito do buff, substitui o script antigo por outro e o efeito começou a aparecer.
Script funcionando 100% agora
local tempo = 60 -- tempo em segundos.
local effect = 638 -- effect no player, caso queira apenas 1, basta remover os outros numeros.
local ml = 70 -- quantos ira aumentar o skill de ML
local skillsword = 25 -- quantos ira aumentar o skill de Sword
local skillaxe = 25 -- quantos ira aumentar o skill de Axe
local skillclub = 25 -- quantos ira aumentar o skill de Club
local skilldistance = 25 -- quantos ira aumentar o skill de Distance
local skillshield = 25 -- quantos ira aumentar o skill de Shield
local health = 1300 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
local function magicEffect638(tempo2,tempo3,cid)
if (isCreature(cid)) then
if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
for i=1, #effect do
local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
end
end
end
end
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
doCombat(cid, combat, var)
doPlayerSendTextMessage(cid,27,'jutsu esta ativado.')
doPlayerSay(cid, '...', TALKTYPE_ORANGE_1)
tempo2 = 0
while (tempo2 ~= (tempo*1000)) do
addEvent(magicEffect638, tempo2, tempo2, tempo*1000, cid)
tempo2 = tempo2 + 300
end
setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
doCreatureSay(cid, "Susanoo", TALKTYPE_MONSTER)
else
doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end