BOM DIA
ENTÃO GENTE EU DECIDI COLOCAR O WINDOW POKEDEX NO MEU SERVIDOR E ATE QUE FOI MUITO FACIL, POREM A POKEDEX ANTIGA CONTINUA APARECENCO E EU GOSTARIA DE REMOVER-LA
ENTÃO POR FAVOR PESSOA A AJUDA DE VOCES PARA REMOVER A POKEDEX NA ESQUERDA DO PRINT
https://prnt.sc/s2qryk
Duas Pokedex, REMOVER UMA

Em 20/04/2020 em 11:58, wevertonvrb disse:BOM DIA
ENTÃO GENTE EU DECIDI COLOCAR O WINDOW POKEDEX NO MEU SERVIDOR E ATE QUE FOI MUITO FACIL, POREM A POKEDEX ANTIGA CONTINUA APARECENCO E EU GOSTARIA DE REMOVER-LA
ENTÃO POR FAVOR PESSOA A AJUDA DE VOCES PARA REMOVER A POKEDEX NA ESQUERDA DO PRINT
https://prnt.sc/s2qryk
Vai em Data/Lib abra o Pokedex System.lua e procura essa linha:
doShowTextDialog(cid, v, table.concat(stt))
comente ou remova a linha que não irá aparecer mais a janela.
Olá estou com o mesmo tipo de problema, fiz oque @Yan18citou e não resolveu, a pois comentar ou apagar
doShowTextDialog(cid, v, table.concat(stt)) / o servidor da varios erros/ por exemplo o poke não sai e não desloga! quem souber realmente como remove a Poke dex HELP aê
Em 16/03/2021 em 21:55, juliolokao disse:Olá estou com o mesmo tipo de problema, fiz oque @Yan18citou e não resolveu, a pois comentar ou apagar
doShowTextDialog(cid, v, table.concat(stt)) / o servidor da varios erros/ por exemplo o poke não sai e não desloga! quem souber realmente como remove a Poke dex HELP aê
Provavelmente você fez algo errado, porque essa função doShowTextDialog que abre a janela antiga de pokedex.
Posta o seu script de pokedex.
2 horas atrás, Yan18 disse:Provavelmente você fez algo errado, porque essa função doShowTextDialog que abre a janela antiga de pokedex.
Posta o seu script de pokedex.
Essa é o meu pokedex system
local skills = specialabilities --alterado v1.9 \/ peguem tudo!
function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
poke = doCorrectString(poke)
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." dex,")
end
function getPokemonEvolutionDescription(name, next)
local kev = poevo[name]
local stt = {}
if isInArray(specialevo, name) then
if name == "Poliwhirl" then
if next then
return "\nPoliwrath or Politoed, requires level 65."
end
table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and Earth Stone\n\n")
table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")
elseif name == "Gloom" then
if next then
return "\nVileplume or Bellossom, requires level 50."
end
table.insert(stt, "Evolve Stone: 2 Leaf Stone or Leaf Stone and Venom Stone\n\n")
table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")
elseif name == "Slowpoke" then
if next then
return "\nSlowbro, requires level 45.\nSlowking, requires level 100."
end
table.insert(stt, "Evolve Stone: Enigma Stone or Ancient Stone\n\n")
table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")
elseif name == "Eevee" then
if next then
return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."
end
table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")
table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")
elseif name == "Tyrogue" then
if next then
return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."
end
table.insert(stt, "Evolve Stone: Punch Stone\n\n")
table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")
end
elseif kev then
if next then
table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")
return table.concat(stt)
end
local id = tonumber(kev.stoneid)
local id2 = tonumber(kev.stoneid2)
local stone = ""
if tonumber(kev.count) == 2 then
stone = doConvertStoneIdToString(id).." (2x)"
else
stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)
end
table.insert(stt, "Evolve Stone: "..stone.."\n\n")
table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")
table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))
else
if not next then
table.insert(stt, "Evolutions:\nIt doen't evolve.")
end
end
return table.concat(stt)
end
local function getMoveDexDescr(name, number)
local x = movestable[name]
if not x then return "" end
local z = "\n"
local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}
local y = tables[number]
if not y then return "" end
local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t)
return txt
end
--alterado v1.8
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}
local passivas = {
["Shock Counter"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", "Raikou", tpw = "electric"},
["Lava-Counter"] = {"Magmar", "Magby", "Entei", tpw = "fire"},
["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},
["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},
["Counter Claw"] = {"Scizor", tpw = "bug"},
["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},
["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},
["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v1.6
["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},
["Groundshock"] = {"Kangaskhan", tpw = "normal"},
["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},
["Melody"] = {"Wigglytuff", tpw = "normal"},
["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},
["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},
["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},
["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},
["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},
["Zen Mind"] = {"Slowking", tpw = "psychic"},
["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},
["Lifesteal"] = {"Zubat", "Golbat", "Crobat", "Shiny Zubat", "Shiny Golbat", "Shiny Crobat", tpw = "poison"},
["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},
["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},
["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},
["Bone Spin"] = {"Cubone", "Marowak", "Shiny Cubone", "Shiny Marowak", tpw = "rock"},
}
function doShowPokedexRegistration(cid, pokemon, ball, item2)
local myball = ball
local name = pokemon
local v = fotos[name]
local stt = {}
table.insert(stt, "Name: "..name.."\n")
if pokes[name].type2 and pokes[name].type2 ~= "no type" then
table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2)
else
table.insert(stt, "Type: "..pokes[name].type)
end
if virtual then
table.insert(stt, "\nRequired level: "..pokes[name].level.."\n")
else
table.insert(stt, "\nRequired level: ".. getPokemonLevelD(name) .."\n") --alterado v1.9
end
table.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n")
table.insert(stt, "\nMoves:")
table.insert(stt, "\nPoke-Status:\nOffense: "..getPlayerStorageValue(item2.uid,1001).."\nDefense: "..getPlayerStorageValue(item2.uid,1002).."\nSpeed: "..getPlayerStorageValue(item2.uid,1003).."\nVitality: "..getPlayerStorageValue(item2.uid,1004).."\nSpecial-Attack: "..getPlayerStorageValue(item2.uid,1005).."\n")
if name == "Ditto" then
table.insert(stt, "\nIt doesn't use any moves until transformed.")
else
for a = 1, 15 do
table.insert(stt, getMoveDexDescr(name, a))
end
end
for e, f in pairs(passivas) do
if isInArray(passivas[e], name) then
local tpw = passivas[e].tpw
if name == "Pineco" and passivas[e] == "Giroball" then
tpw = "bug"
end
table.insert(stt, "\n"..e.." - passive - "..tpw)
end
end
table.insert(stt, "\n\nAbility:\n")
local abilityNONE = true --alterado v1.8 \/
for b, c in pairs(skills) do
if isInArray(skillcheck, b) then
if isInArray(c, name) then
table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n")
abilityNONE = false
end
end
end
if abilityNONE then
table.insert(stt, "None")
end
if string.len(table.concat(stt)) > 8192 then
print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return true
end
doShowTextDialog(cid, v, table.concat(stt))
end
é na pokedex da actions
Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.
DICA
Utilize botão @UP, no início de seu tópico, para atualizar o destaque de seu tópico em "Tópicos Recentes" na index, fará com que mais pessoas o vejam.
Em 18/03/2021 em 11:38, juliolokao disse:Essa é o meu pokedex system
local skills = specialabilities --alterado v1.9 \/ peguem tudo!
function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
poke = doCorrectString(poke)
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." dex,")
endfunction getPokemonEvolutionDescription(name, next)
local kev = poevo[name]
local stt = {}
if isInArray(specialevo, name) then
if name == "Poliwhirl" then
if next then
return "\nPoliwrath or Politoed, requires level 65."
end
table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and Earth Stone\n\n")
table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")
elseif name == "Gloom" then
if next then
return "\nVileplume or Bellossom, requires level 50."
end
table.insert(stt, "Evolve Stone: 2 Leaf Stone or Leaf Stone and Venom Stone\n\n")
table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")
elseif name == "Slowpoke" then
if next then
return "\nSlowbro, requires level 45.\nSlowking, requires level 100."
end
table.insert(stt, "Evolve Stone: Enigma Stone or Ancient Stone\n\n")
table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")
elseif name == "Eevee" then
if next then
return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."
end
table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")
table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")
elseif name == "Tyrogue" then
if next then
return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."
end
table.insert(stt, "Evolve Stone: Punch Stone\n\n")
table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")
end
elseif kev then
if next then
table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")
return table.concat(stt)
end
local id = tonumber(kev.stoneid)
local id2 = tonumber(kev.stoneid2)
local stone = ""
if tonumber(kev.count) == 2 then
stone = doConvertStoneIdToString(id).." (2x)"
else
stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)
end
table.insert(stt, "Evolve Stone: "..stone.."\n\n")
table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")
table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))
else
if not next then
table.insert(stt, "Evolutions:\nIt doen't evolve.")
end
end
return table.concat(stt)
endlocal function getMoveDexDescr(name, number)
local x = movestable[name]
if not x then return "" end
local z = "\n"
local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}
local y = tables[number]
if not y then return "" endlocal txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t)
return txt
end
--alterado v1.8
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}
local passivas = {
["Shock Counter"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", "Raikou", tpw = "electric"},
["Lava-Counter"] = {"Magmar", "Magby", "Entei", tpw = "fire"},
["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},
["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},
["Counter Claw"] = {"Scizor", tpw = "bug"},
["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},
["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},
["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v1.6
["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},
["Groundshock"] = {"Kangaskhan", tpw = "normal"},
["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},
["Melody"] = {"Wigglytuff", tpw = "normal"},
["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},
["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},
["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},
["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},
["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},
["Zen Mind"] = {"Slowking", tpw = "psychic"},
["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},
["Lifesteal"] = {"Zubat", "Golbat", "Crobat", "Shiny Zubat", "Shiny Golbat", "Shiny Crobat", tpw = "poison"},
["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},
["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},
["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},["Bone Spin"] = {"Cubone", "Marowak", "Shiny Cubone", "Shiny Marowak", tpw = "rock"},
}
function doShowPokedexRegistration(cid, pokemon, ball, item2)
local myball = ball
local name = pokemonlocal v = fotos[name]
local stt = {}table.insert(stt, "Name: "..name.."\n")
if pokes[name].type2 and pokes[name].type2 ~= "no type" then
table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2)
else
table.insert(stt, "Type: "..pokes[name].type)
endif virtual then
table.insert(stt, "\nRequired level: "..pokes[name].level.."\n")
else
table.insert(stt, "\nRequired level: ".. getPokemonLevelD(name) .."\n") --alterado v1.9
endtable.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n")
table.insert(stt, "\nMoves:")
table.insert(stt, "\nPoke-Status:\nOffense: "..getPlayerStorageValue(item2.uid,1001).."\nDefense: "..getPlayerStorageValue(item2.uid,1002).."\nSpeed: "..getPlayerStorageValue(item2.uid,1003).."\nVitality: "..getPlayerStorageValue(item2.uid,1004).."\nSpecial-Attack: "..getPlayerStorageValue(item2.uid,1005).."\n")if name == "Ditto" then
table.insert(stt, "\nIt doesn't use any moves until transformed.")
else
for a = 1, 15 do
table.insert(stt, getMoveDexDescr(name, a))
end
endfor e, f in pairs(passivas) do
if isInArray(passivas[e], name) then
local tpw = passivas[e].tpw
if name == "Pineco" and passivas[e] == "Giroball" then
tpw = "bug"
end
table.insert(stt, "\n"..e.." - passive - "..tpw)
end
end
table.insert(stt, "\n\nAbility:\n")
local abilityNONE = true --alterado v1.8 \/
for b, c in pairs(skills) do
if isInArray(skillcheck, b) then
if isInArray(c, name) then
table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n")
abilityNONE = false
end
end
end
if abilityNONE then
table.insert(stt, "None")
end
if string.len(table.concat(stt)) > 8192 then
print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return true
enddoShowTextDialog(cid, v, table.concat(stt))
end
Está vendo a penúltima linha do código:
doShowTextDialog(cid, v, table.concat(stt))
Você precisa comentar ela. Talvez tenha comentado outra.
13 horas atrás, juliolokao disse:
Não entendi muito bem, você disse que quer adicionar outra, mas a antiga fica atrás. No caso, que outra você quer adicionar? É para ter duas?