depois que adicionei alguns pokemons no meu poketibia, toda vez que eu tento lançar pra fora da pokebola ele ao invés de sair normal ele se multiplica toda vez que eu aperto na ball...
[Resolvido] erro Pokemons que eu adicionei se multiplicando e não saindo da Pokeball

qual erro fi? ngm tem bolinha de cristal '-'
Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.
DICA
Utilize botão @UP, no início de seu tópico, para atualizar o destaque de seu tópico em "Tópicos Recentes" na index, fará com que mais pessoas o vejam.
11 minutos atrás, Deadpool disse:qual erro fi? ngm tem bolinha de cristal '-'
foi mal KKKK tá ai:
[01/11/2020 19:54:12] Mcharizardx ball has been created by Admin.
[01/11/2020 19:54:12] Mcharizardx doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.
[01/11/2020 19:54:18] Error while executing function "getPlayerInfoAboutPokemon("Admin, Mcharizardx)", Mcharizardx doesn't exist.
[01/11/2020 19:54:18] [Error - Action Interface]
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:onUse
[01/11/2020 19:54:18] Description:
[01/11/2020 19:54:18] data/lib/catch system.lua:388: attempt to index a boolean value
[01/11/2020 19:54:18] stack traceback:
[01/11/2020 19:54:18] data/lib/catch system.lua:388: in function 'doAddPokemonInOwnList'
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:185: in function <data/actions/scripts/goback.lua:13>
agora posta o arquivo q ta em data/lib/catch system.lua
Não respondo PMs solicitando suporte. Já existem seções no fórum para isto.
DICA
Utilize botão @UP, no início de seu tópico, para atualizar o destaque de seu tópico em "Tópicos Recentes" na index, fará com que mais pessoas o vejam.
4 minutos atrás, Deadpool disse:agora posta o arquivo q ta em data/lib/catch system.lua
------------------------------------------------------------------------------------------------------------------
failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}
epicmsgs = {
"Az Kaldi! Yakalayacam Seni!",
"Tuhh bee, topum bosa gitti!",
"Cok yakinda yakalanacaksin!",
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8},
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
[6] = {msg = "Love Ball", ball = "love", num = 7},
[7] = {msg = "Master Ball", ball = "master", num = 9},
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0")
return true
end
local s = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = ""
local n = 0
for i = 1, #s do
if string.find(tostring(s[i]), ball) then
local d, e = s[i]:find(""..pballs[i].ball.." = (.-)")
local st2 = string.sub(s[i], d + pballs[i].num, e +5)
local num = tonumber(st2)+1
if num == 0 and ball == pballs[i].ball then
num = 1
end
if i == #s then
msg = msg..""..ball.." = "..num
n = n +1
else
msg = msg..""..ball.." = "..num..", "
n = n +1
end
else
if i == #s then
msg = msg..s[i]
else
msg = msg..s[i]..", "
end
end
end
setPlayerStorageValue(cid, str, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function sendBrokesMsg(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
return true
end
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "Used "
local n = 0
for a = 1, #t do
local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
local st2 = string.sub(t[a], d + pballs[a].num, e +5)
if tonumber(st2) == 0 and pballs[a].ball == ball then
st2 = 1
end
if tonumber(st2) ~= 0 then
if n ~= 0 and a ~= #t then
msg = msg..", "
end
if tonumber(st2) ~= 1 then
msg = msg..st2.." "..pballs[a].msg.."'s"
n = n +1
else
msg = msg..st2.." "..pballs[a].msg
n = n +1
end
end
end
msg = msg.." on it."
doPlayerSendTextMessage(cid, 27, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)
local name = catchinfo.name
local pos = catchinfo.topos
local topos = {}
topos.x = pos.x
topos.y = pos.y
topos.z = pos.z
local newid = catchinfo.newid
local catch = catchinfo.catch
local fail = catchinfo.fail
local rate = catchinfo.rate
local basechance = catchinfo.chance
local corpse = getTopCorpse(topos).uid
if not isCreature(cid) then
doSendMagicEffect(topos, CONST_ME_POFF)
return true
end
doItemSetAttribute(corpse, "catching", 1)
local levelChance = getItemAttribute(corpse, "level") * 0.3
local totalChance = math.ceil(basechance * (1.2 + levelChance))
local thisChance = math.random(0, totalChance)
local myChance = math.random(0, totalChance)
local leveltable = getPokemonExperienceTable(name)
local chance = (1 * rate + 1) / totalChance
chance = doMathDecimal(chance * 100)
if rate >= totalChance then
local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 160
doRemoveItem(corpse, 1)
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
return true
end
if totalChance <= 1 then totalChance = 1 end
local myChances = {}
local catchChances = {}
for cC = 0, totalChance do
table.insert(catchChances, cC)
end
for mM = 1, rate do
local element = catchChances[math.random(1, #catchChances)]
table.insert(myChances, element)
catchChances = doRemoveElementFromTable(catchChances, element)
end
local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 70
doRemoveItem(corpse, 1)
local doCatch = false
for check = 1, #myChances do
if thisChance == myChances[check] then
doCatch = true
end
end
--------------------------- GOD MODE SYSTEM ---------------------------
if (getPlayerStorageValue(cid,102001) >= 1) then
doCatch = true
end
-----------------------------------------------------------------------
if doCatch then
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
doPlayerSendTextMessage(cid, 26, "sounds/caught.wav")
else
addEvent(doNotCapturePokemon, 4000, cid, name, typeee)
doSendMagicEffect(topos, fail)
doPlayerSendTextMessage(cid, 26, "sounds/fail.wav")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doCapturePokemon(cid, poke, ballid, status, typeee)
if not isCreature(cid) then
return true
end
local list = getCatchList(cid)
if not isInArray(list, poke) and not isShinyName(poke) then
doPlayerAddSoul(cid, 1)
end
doAddPokemonInOwnList(cid, poke)
doAddPokemonInCatchList(cid, poke)
if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end
if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end
local description = "It contains a "..poke.."."
local leveltable = getPokemonExperienceTable(poke)
local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 250
local pname = getCreatureName(cid)
local item = doCreateItemEx(ballid)
local storage = newpokedex[poke].stoCatch
doItemSetAttribute(item, "poke", poke)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "offense", coffense)
doItemSetAttribute(item, "level", clevel)
doItemSetAttribute(item, "exp", cexp)
doItemSetAttribute(item, "nextlevelexp", cnext)
doItemSetAttribute(item, "defense", cdefense)
doItemSetAttribute(item, "speed", cspeed)
doItemSetAttribute(item, "vitality", cvitality)
doItemSetAttribute(item, "specialattack", cspatk)
doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", gender)
doItemSetAttribute(item, "fakedesc", description)
doItemSetAttribute(item, "description", description)
if getPlayerMana(cid) >= 6 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
else
doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
end
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
if catchMakesPokemonHappier then
setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
end
else
doSendMagicEffect(getThingPos(cid), 178)
end
if getPlayerStorageValue(cid, 50004) >= 1 then
doItemSetAttribute(item, "firstpoke", pname)
setPlayerStorageValue(cid,50004,-1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doNotCapturePokemon(cid, poke, typeee)
if not isCreature(cid) then
return true
end
if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end
if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end
doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])
doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
else
doSendMagicEffect(getThingPos(cid), 166)
end
local storage = newpokedex[poke].stoCatch
doBrokesCount(cid, storage, typeee)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getPlayerInfoAboutPokemon(cid, poke)
local a = newpokedex[poke]
if not isPlayer(cid) then return false end
if not a then
print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
return false
end
local b = getPlayerStorageValue(cid, a.storage)
if b == -1 then
setPlayerStorageValue(cid, a.storage, poke..":")
end
local ret = {}
if string.find(b, "catch,") then
ret.catch = true
else
ret.catch = false
end
if string.find(b, "dex,") then
ret.dex = true
else
ret.dex = false
end
if string.find(b, "use,") then
ret.use = true
else
ret.use = false
end
return ret
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInOwnList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).use then return true end
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." use,")
end
function isPokemonInOwnList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).use then return true end
return false
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInCatchList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).catch then return true end
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." catch,")
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getCatchList(cid)
local ret = {}
for a = 1000, 1251 do
local b = getPlayerStorageValue(cid, a)
if b ~= 1 and string.find(b, "catch,") then
table.insert(ret, oldpokedex[a-1000][1])
end
end
return ret
end
function getStatistics(pokemon, tries, success)
local ret1 = 0
local ret2 = 0
local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret1 = 0
else
ret1 = num
end
arq:close()
local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret2 = 0
else
ret2 = num
end
arq:close()
if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end
function doIncreaseStatistics(pokemon, tries, success)
local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
if tries == true then
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end
if success == true then
local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end
end
function doUpdateGeneralStatistics()
local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "NUMBER NAME TRIES / CATCHES\n\n"
local str = ""
for a = 1, 251 do
if string.len(oldpokedex[a][1]) <= 7 then
str = "\t"
else
str = ""
end
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end
local arq = io.open(dir, "w")
arq:write(base)
arq:close()
end
function getGeneralStatistics()
local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "Number/Name/Tries/Catches\n\n"
local str = ""
for a = 1, 251 do
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n"
end
return base
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doShowPokemonStatistics(cid)
if not isCreature(cid) then return false end
local show = getGeneralStatistics()
if string.len(show) > 8192 then
print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return false
end
doShowTextDialog(cid, math.random(2391, 2394, 13258), show)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
Em 01/11/2020 em 18:55, vitorottp disse:foi mal KKKK tá ai:
[01/11/2020 19:54:12] Mcharizardx ball has been created by Admin.
[01/11/2020 19:54:12] Mcharizardx doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.
[01/11/2020 19:54:18] Error while executing function "getPlayerInfoAboutPokemon("Admin, Mcharizardx)", Mcharizardx doesn't exist.[01/11/2020 19:54:18] [Error - Action Interface]
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:onUse
[01/11/2020 19:54:18] Description:
[01/11/2020 19:54:18] data/lib/catch system.lua:388: attempt to index a boolean value
[01/11/2020 19:54:18] stack traceback:
[01/11/2020 19:54:18] data/lib/catch system.lua:388: in function 'doAddPokemonInOwnList'
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:185: in function <data/actions/scripts/goback.lua:13>
Seu goback tá tentando chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.
verifica tbm as tangs no monster.xml elas são de extrema importancia.
22 horas atrás, Nysman disse:Seu goback tá tendo chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.
verifica tbm as tangs no monster.xml elas são de extrema importancia.
eu adicionei certinho acho eu...
data/monster/pokes/Megas/Mcharizardx.xml:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mcharizardx" nameDescription="a Mega Charizard" race="fire" experience="2004" speed="147" manacost="0">
<health now="170" max="170"/>
<look type="1954" head="80" body="90" legs="95" feet="113" corpse="11851"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="97"/>
<flag runonhealth="0"/>
<flag hungerdelay="17"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>
<attack name="Dragon Claw" interval="2570" chance="31" range="1"/>
<attack name="Ember" interval="2664" chance="30" range="4"/>
<attack name="Flamethrower" interval="3580" chance="28" range="4"/>
<attack name="Fireball" interval="3040" chance="28" range="4"/>
<attack name="Fire Fang" interval="2852" chance="29" range="1"/>
<attack name="Raging Blast" interval="3846" chance="28" range="4"/>
<attack name="Fire Blast" interval="4128" chance="27" range="5"/>
<attack name="Wing Attack" interval="4128" chance="27" range="5"/>
<attack name="Magma Storm" interval="5128" chance="18" range="5"/>
<attack name="Rage" interval="3510" chance="25" range="1"/>
</attacks>
<defenses armor="0" defense="0"/>
<voices interval="5000" chance="10">
<voice sentence="CHARIZARD!"/>
</voices>
<loot>
<item id="12162" chance="20000" countmax="70"/> --Essence Of Fire
<item id="12152" chance="6000" count="1" countmax="1"/> --Pot Of Lava
<item id="12157" chance="4000" count="1" countmax="1"/> --Nail
<item id="12159" chance="5000" count="1" countmax="1"/> --Dragon Tooth
<item id="12229" chance="1000" count="1" countmax="1"/> --Flame Orb
<item id="12286" chance="1000" count="1" countmax="1"/> --Fire Pendant
<item id="12270" chance="2000" count="1" countmax="1"/> --Charizard Wing
<item id="12271" chance="3000" count="1" countmax="1"/> --Magma Box
<item id="12287" chance="500" count="1" countmax="1"/> --Magma Stone
</loot>
<script>
<event name="Spawn"/>
</script>
</monster>
NO DATA/MONSTER/MONSTER.XML:
<monster name="Mcharizardx" file="pokes/Megas/Mcharizardx.xml"/>
NO DATA/LIB/CONFIGURATION.LUA:
["Mcharizardx"] = {move1 = {name = "Dragon Claw", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "dragon"},
move2 = {name = "Ember", level = 50, cd = 10, dist = 10, target = 1, f = 42, t = "fire"},
move3 = {name = "Flamethrower", level = 55, cd = 15, dist = 1, target = 0, f = 80, t = "fire"},
move4 = {name = "Fireball", level = 60, cd = 17, dist = 4, target = 1, f = 75, t = "fire"},
move5 = {name = "Fire Fang", level = 60, cd = 20, dist = 1, target = 1, f = 65, t = "fire"},
move6 = {name = "Fire Blast", level = 65, cd = 45, dist = 1, target = 0, f = 115, t = "fire"},
move7 = {name = "Wing Attack", level = 65, cd = 30, dist = 1, target = 0, f = 75, t = "flying"},
move8 = {name = "Magma Storm", level = 70, cd = 70, dist = 1, target = 0, f = 95, t = "fire"},
move9 = {name = "Scary Face", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"},
move10 = {name = "Rage", level = 67, cd = 35, dist = 1, target = 0, f = 0, t = "dragon"},
},
/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=/
["Mcharizardx"] = {offense = 11.5, defense = 10.5, specialattack = 13.5, vitality = 18, agility = 0.3, exp = 729, level = 75, wildLvlMin = 70, wildLvlMax = 75, type = "fire", type2 = "flying"},
/===========================================================================/
PORTRAIT ( O MESMO DO CHARIZARD NORMAL)
["Mcharizardx"] = 12140,
/=============================================================================/
POKECATCHES
["Mcharizardx"] = {chance = 400, corpse = 6005}, <<< CORPSE O MESMO DO CHARIZARD NORMAL
/===============================================================================/
NEWPOKEDEX]
["McharizardX"] = {gender = 875, level = 75, storage = 1152, stoCatch = 666152}, < stocatch em ordem como deve ser e o storage o mesmo do charizard normal
/===================================================================================/
OLDPOKEDEX
{"Mcharizardx", 100, 11531}, << EM ORDEM OS NÚMEROS COMO DEVEM SER.
/=============================================================================/
Foi assim que fiz pra adicionar o poke
Em 02/11/2020 em 00:00, Nysman disse:Seu goback tá tendo chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.
verifica tbm as tangs no monster.xml elas são de extrema importancia.
mano consegui concertar o erro... kkkkkkkk deu errado porque eu coloquei o charizard no meio dos outros pokemons no newpokedex, depois que removi ele do meio e coloquei ele em ultimo deu certo
Dúvida sanada, tópico reportado para ser movido!
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ALGUNS DOS MEUS TRABALHOS:
Newstory dbo+nto+bleach[DOWNLOAD]
- Projetos lançados também feitos por mim {
DBO SKY
POKE SKY
WODBOWARS
Tic-tac-War
Dbo Universe(em desenvolvimento)
}
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