Se alguem tiver algum sistema de Hunted System que pode adicionar tanto dinheiro quanto item para recompensa.
Caso não tiver alguém conseguir adaptar para item para mim. Vou deixa os códigos
Meu arquivo do talkactions
Spoiler
function onSay(cid, words, param) if(param == "") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end local sp_id = getPlayerGUIDByName(t[2]) if sp_id == nil then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] This player doesn't exists.") return TRUE end local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..sp_id.." AND `killed` = 0;") if(result_plr:getID() ~= -1) then is = tonumber(result_plr:getDataInt("sp_id")) result_plr:free() else is = 0 end prize = tonumber(t[1]) if(prize == nil or prize < 1) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end if(prize >= 100000000000000000000) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] Sorry, you typed too big number!") return TRUE end if is ~= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] This player has already hunted.") return TRUE end if doPlayerRemoveMoney(cid, prize*1000) == TRUE then db.executeQuery("INSERT INTO `bounty_hunters` VALUES (NULL,"..getPlayerGUID(cid)..","..sp_id..",0," .. os.time() .. ","..prize..",0,0);") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] Hunt has been added!") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[bOUNTY HUNTERS] You haven't got enough money!") end return 1 end
meu Arquivo do creaturescript
Spoiler
function onKill(cid, target) if isPlayer(target) == TRUE then pid = cid pid2 = getPlayerGUID(target) local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..pid2.." AND `killed` = 0;") if(result_plr:getID() ~= -1) then prize = tonumber(result_plr:getDataInt("prize")) bid = tonumber(result_plr:getDataInt("id")) result_plr:free() else prize = 0 bid = 0 end if (bid ~= 0 and prize ~= 0 and not(getTileInfo(getCreaturePosition(cid)).pvp)) then db.executeQuery("UPDATE `bounty_hunters` SET `killed` = 1, `k_id`="..getPlayerGUID(cid)..", `kill_time` = " .. os.time() .. " WHERE `id` = "..bid..";") doPlayerAddMoney(cid,prize*1000) doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,'[bOUNTY HUNTERS] You killed hunted player, so you gained the reward!') end end return TRUE end
Não sei se vai mudar no query do phpmyadmin, mais caso necessita mexer.
Spoiler
CREATE TABLE IF NOT EXISTS `bounty_hunters` ( `id` int(11) NOT NULL auto_increment, `fp_id` int(11) NOT NULL, `sp_id` int(11) NOT NULL, `k_id` int(11) NOT NULL, `added` int(15) NOT NULL, `prize` bigint(20) NOT NULL, `killed` int(11) NOT NULL, `kill_time` int(15) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
Alguem quebra esse galho para mim...