Modificar sistema de reward system

brendoonh
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brendoonh

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Visconde
Visconde

INFOS

Grupo: ViscondeRegistrado: 04/01/14Posts: 318

Boa noite comunidade!

Encontrei um sistema de reward system que ao matar um monstro ele tem niveis de loot, sendo ele comum, raro, semi raro, muito raro e uma opção SEMPRE, esse sempre so dropa para uma pessoa, porem, eu queria colocar que esse sempre fosse apenas para o jogador que da o ultimo hit no monstro, isso seria possivel?


data/sistemas/rewardchest
 

Spoiler

 

 

-- Sistema de recompensa criado por luanluciano93

REWARDCHEST = {
	rewardBagId = 2595,
	formula = {hit = 3, block = 3, suport = 7},
	storageExaust = 60000,
	town_id = 1,
	bosses = {
		["king of baiak"] = -- todo o nome do boss em letras minúsculas.
		{
			comum = {
				{8302, 1, 100}, -- dodge
				{8303, 1, 100}, -- critical
				{8301, 1, 100}, -- ppoint
				{2160, 100, 100}, -- crystal coin
				{9971, 10, 100}, -- diamond coin
				{2798, 10, 100}, -- blood herb
				{12609, 1, 100}, -- linx wand
				{12362, 1, 100}, -- linx rp
				{7959, 1, 100}, -- linx sword
				{7434, 1, 100}, -- linx axe
				{12631, 1, 100}, -- linx club
			}, 

			semi_raro = {
				{9971, 15, 100}, -- diamond coin
				{7140, 1, 100}, -- mead horn
				{7488, 1, 100}, -- stamina potion
				{8310, 2, 100}, -- roullet coin
				{2366, 1, 100}, -- removedor de frags
			},

			raro = {
				{8929, 1, 100}, -- dragon elite club
				{8293, 1, 100}, -- dragon elite axe
				{8932, 1, 100}, -- dragon elite sword
				{7958, 1, 100}, -- dragon mage staff
				{8858, 1, 100}, -- dragon archer crossbow
				{2662, 1, 100}, -- dragon mage
				{8866, 1, 100}, -- dragon mage
				{7730, 1, 100}, -- dragon mage
				{11113, 1, 100}, -- dragon mage
				{3972, 1, 100}, -- dragon ek
				{2505, 1, 100}, -- dragon ek
				{2507, 1, 100}, -- dragon ek
				{2644, 1, 100}, -- dragon ek
				{7458, 1, 100}, -- dragon rp
				{7463, 1, 100}, -- dragon rp
				{7464, 1, 100}, -- dragon rp
				{9931, 1, 100}, -- dragon rp
			},

			muito_raro = {
				{5015, 1, 100}, -- mandrake
				{5804, 1, 100}, -- nose ring
				{5919, 1, 100}, -- dragon claw
				{5809, 1, 100}, -- soul stone
				{12621, 1, 100}, -- exp potion
				{12634, 1, 100}, -- bag you mysterious
				{12635, 1, 100}, -- bag you dragon
				{12636, 1, 100}, -- bag you legend
			},
			
			sempre = {
				{5805, 1, 100}, -- goldne goblt
			},
			
			storage = 65479, 
		},
		
		["astaroth"] = -- nome do boss em todo em letras minísculas
		{
			comum = {
				{8302, 1, 100}, -- dodge
				{8303, 1, 100}, -- critical
				{8301, 1, 100}, -- ppoint
				{2160, 100, 100}, -- crystal coin
				{9971, 10, 100}, -- diamond coin
				{2798, 10, 100}, -- blood herb
				{12609, 1, 100}, -- linx wand
				{12362, 1, 100}, -- linx rp
				{7959, 1, 100}, -- linx sword
				{7434, 1, 100}, -- linx axe
				{12631, 1, 100}, -- linx club
			}, 

			semi_raro = {
				{9971, 15, 100}, -- diamond coin
				{7140, 1, 100}, -- mead horn
				{7488, 1, 100}, -- stamina potion
				{8310, 2, 100}, -- roullet coin
				{2366, 1, 100}, -- removedor de frags
			},

			raro = {
				{8929, 1, 100}, -- dragon elite club
				{8293, 1, 100}, -- dragon elite axe
				{8932, 1, 100}, -- dragon elite sword
				{7958, 1, 100}, -- dragon mage staff
				{8858, 1, 100}, -- dragon archer crossbow
				{2662, 1, 100}, -- dragon mage
				{8866, 1, 100}, -- dragon mage
				{7730, 1, 100}, -- dragon mage
				{11113, 1, 100}, -- dragon mage
				{3972, 1, 100}, -- dragon ek
				{2505, 1, 100}, -- dragon ek
				{2507, 1, 100}, -- dragon ek
				{2644, 1, 100}, -- dragon ek
				{7458, 1, 100}, -- dragon rp
				{7463, 1, 100}, -- dragon rp
				{7464, 1, 100}, -- dragon rp
				{9931, 1, 100}, -- dragon rp
			},

			muito_raro = {
				{5015, 1, 100}, -- mandrake
				{5804, 1, 100}, -- nose ring
				{5919, 1, 100}, -- dragon claw
				{5809, 1, 100}, -- soul stone
				{12621, 1, 100}, -- exp potion
				{12634, 1, 100}, -- bag you mysterious
				{12635, 1, 100}, -- bag you dragon
				{12636, 1, 100}, -- bag you legend
			},
			
			sempre = {
				{5805, 1, 100}, -- goldne goblt
			},
			
			storage = 65480, 
		},
		
		["legendary ferumbras"] = -- todo o nome do boss em letras minúsculas.
		{
			comum = {
				{8302, 1, 100}, -- dodge
				{8303, 1, 100}, -- critical
				{8301, 1, 100}, -- ppoint
				{2160, 100, 100}, -- crystal coin
				{9971, 10, 100}, -- diamond coin
				{2798, 10, 100}, -- blood herb
				{12609, 1, 100}, -- linx wand
				{12362, 1, 100}, -- linx rp
				{7959, 1, 100}, -- linx sword
				{7434, 1, 100}, -- linx axe
				{12631, 1, 100}, -- linx club
			}, 

			semi_raro = {
				{9971, 15, 100}, -- diamond coin
				{7140, 1, 100}, -- mead horn
				{7488, 1, 100}, -- stamina potion
				{8310, 2, 100}, -- roullet coin
				{2366, 1, 100}, -- removedor de frags
			},

			raro = {
				{8929, 1, 100}, -- dragon elite club
				{8293, 1, 100}, -- dragon elite axe
				{8932, 1, 100}, -- dragon elite sword
				{7958, 1, 100}, -- dragon mage staff
				{8858, 1, 100}, -- dragon archer crossbow
				{2662, 1, 100}, -- dragon mage
				{8866, 1, 100}, -- dragon mage
				{7730, 1, 100}, -- dragon mage
				{11113, 1, 100}, -- dragon mage
				{3972, 1, 100}, -- dragon ek
				{2505, 1, 100}, -- dragon ek
				{2507, 1, 100}, -- dragon ek
				{2644, 1, 100}, -- dragon ek
				{7458, 1, 100}, -- dragon rp
				{7463, 1, 100}, -- dragon rp
				{7464, 1, 100}, -- dragon rp
				{9931, 1, 100}, -- dragon rp
			},

			muito_raro = {
				{5015, 1, 100}, -- mandrake
				{5804, 1, 100}, -- nose ring
				{5919, 1, 100}, -- dragon claw
				{5809, 1, 100}, -- soul stone
				{12621, 1, 100}, -- exp potion
				{12634, 1, 100}, -- bag you mysterious
				{12635, 1, 100}, -- bag you dragon
				{12636, 1, 100}, -- bag you legend
			},
			
			sempre = {
                                {5903, 1, 100}, -- ferumbras'hat
			},
			
			storage = 65481, 
		},
		["azazel"] = -- todo o nome do boss em letras minúsculas.
		{
			comum = {
				{2158, 1, 100}, -- blue gem
				{2156, 1, 100}, -- red gem
				{2155, 1, 100}, -- green gem
				{2154, 1, 100}, -- yellow gem
				{2153, 1, 100}, -- violet gem
			}, 

			semi_raro = {
				{5944, 5, 100}, -- soul orb
			},

			raro = {
				{2514, 1, 100}, -- mastermind shield
			},

			muito_raro = {
				{11114, 1, 100}, -- dragon scale boots
				{8882, 1, 100}, -- earthborn titan armor
			},
			
			sempre = {
				{2152, 90, 100}, -- platinum coin
				{9971, 5, 100}, -- gold ingot
			},
			
			storage = 65482, 
		},
		["verminor"] = -- todo o nome do boss em letras minúsculas.
		{
			comum = {
				{2143, 10, 100}, -- white pearl
				{2146, 10, 100}, -- small sapphire
				{2145, 10, 100}, -- small diamond
				{2144, 10, 100}, -- black pearl
				{2149, 10, 100}, -- small emeralds
				{5954, 3, 100}, -- demon horn
				{7896, 1, 100}, -- glacier kilt
				{2432, 1, 100}, -- fire axe
				{2462, 1, 100}, -- devil helmet
				{7590, 1, 100}, -- great mana potion
				{2179, 1, 100}, -- gold ring
				{2151, 1, 100}, -- talon
			}, 

			semi_raro = {
				{2195, 1, 100}, -- boots of haste
				{2393, 1, 100}, -- giant sword
				{5954, 5, 100}, -- demon horn
				{2123, 1, 100}, -- ring of the sky
			},

			raro = {
				{8886, 1, 100}, -- molten plate
				{2472, 1, 100}, -- magic plate armor
				{8867, 1, 100}, -- dragon robe
				{2514, 1, 100}, -- mastermind shield
				{2520, 1, 100}, -- demon shield
				{1982, 1, 100}, -- purple tome
				{8851, 1, 100}, -- Royal Crossbow
			},

			muito_raro = {
				{2421, 1, 100}, -- thunder hammer
				{2522, 1, 100}, -- great shield
				{8850, 1, 100}, -- chain bolter
			},
			
			sempre = {
				{5943, 1, 100}, -- morgaroths brain
				{2171, 1, 100}, -- platinum amulet
				{2148, 90, 100}, -- gold coin
				{2146, 10, 100}, -- small sapphire
			},
			storage = 65483, 
		},
	}
}



rewardchest_boss
 

dofile('data/sistemas/rewardchest.lua')

local function addRewardLoot(uid, bossName, tabela_reward)
	local money = math.random(10, 100)
	local msg = "Um parcel foi enviado para o seu depot com os seguintes itens:"
	local chest = doCreateItemEx(REWARDCHEST.rewardBagId)

	doItemSetAttribute(chest, "description", "Recompensa por ajudar na batalha contra: ".. bossName ..".")

	if table.maxn(tabela_reward) > 0 then
		for x = 1, table.maxn(tabela_reward) do
			local rand = math.random(100)
			if rand <= tabela_reward[x][3] then
				local count = math.random(1, tabela_reward[x][2])
				doAddContainerItem(chest, tabela_reward[x][1], count)
				msg = msg .. " ".. (count > 1 and count or "") .." "..getItemNameById(tabela_reward[x][1])..","
			end
		end
		doPlayerSendTextMessage(uid, MESSAGE_INFO_DESCR, msg .. " and ".. money .." platinum coins.")
	else
		doPlayerSendTextMessage(uid, MESSAGE_INFO_DESCR, msg .. " ".. money .." platinum coins.")
	end

	doAddContainerItem(chest, 2160, money)
	doPlayerSendMailByName(getPlayerName(uid), chest, REWARDCHEST.town_id)

	local boss = REWARDCHEST.bosses[bossName]
	setPlayerStorageValue(uid, boss.storage, 0)
	doSendMagicEffect(getPlayerPosition(uid), CONST_ME_MAGIC_BLUE)
end

local function addLoot(tabela_loot, tabela_reward, all_loot)
	if table.maxn(tabela_loot) > 0 then
		if all_loot then
			for x = 1, table.maxn(tabela_loot) do
				table.insert(tabela_reward, tabela_loot[x])
			end
		else
			table.insert(tabela_reward, tabela_loot[math.random(table.maxn(tabela_loot))])
		end
	end

	return tabela_reward
end

local function rewardChestSystem(bossName)
	local players = {}
	local boss = REWARDCHEST.bosses[bossName]

	for _, uid in ipairs(getPlayersOnline()) do
		if getPlayerStorageValue(uid, boss.storage) > 0 then
			table.insert(players, uid)
		end
	end

	table.sort(players, function(a, b) return getPlayerStorageValue(a, boss.storage) > getPlayerStorageValue(b, boss.storage) end)

	local porcentagem = math.ceil(getPlayerStorageValue(players[1], boss.storage))

	for i = 1, table.maxn(players) do

		local tabela_reward = {}
		local pontos = getPlayerStorageValue(players[i], boss.storage)

		if i == 1 then
			addLoot(boss.comum, tabela_reward, false)
			addLoot(boss.semi_raro, tabela_reward, false)
			addLoot(boss.raro, tabela_reward, false)
			addLoot(boss.sempre, tabela_reward, true)
		elseif i >= 2 and pontos >= math.ceil((porcentagem * 0.8)) then
			addLoot(boss.comum, tabela_reward, false)
			addLoot(boss.semi_raro, tabela_reward, false)
			addLoot(boss.raro, tabela_reward, false)
			addLoot(boss.muito_raro, tabela_reward, false)
		elseif pontos < math.ceil((porcentagem * 0.8)) and pontos >= math.ceil((porcentagem * 0.6)) then
			addLoot(boss.comum, tabela_reward, false)
			addLoot(boss.semi_raro, tabela_reward, false)
			addLoot(boss.raro, tabela_reward, false)
		elseif pontos < math.ceil((porcentagem * 0.6)) and pontos >= math.ceil((porcentagem * 0.4)) then
			addLoot(boss.comum, tabela_reward, false)
			addLoot(boss.semi_raro, tabela_reward, false)
		elseif pontos < math.ceil((porcentagem * 0.4)) and pontos >= math.ceil((porcentagem * 0.1)) then
			addLoot(boss.comum, tabela_reward, false)
		end

		addRewardLoot(players[i], bossName, tabela_reward)
	end
end

function onDeath(cid, corpse, killer)
	local boss = REWARDCHEST.bosses[getCreatureName(cid):lower()]
	if boss then
		addEvent(rewardChestSystem, 1000, getCreatureName(cid):lower())
	end
	return true
end

function onStatsChange(cid, attacker, type, combat, value)
	if isMonster(cid) and type == STATSCHANGE_HEALTHLOSS and isPlayer(attacker) then
		local boss = REWARDCHEST.bosses[getCreatureName(cid):lower()]
		if boss and attacker then
			setPlayerStorageValue(attacker, boss.storage, getPlayerStorageValue(attacker, boss.storage) + math.ceil((value / REWARDCHEST.formula.hit)))
		end
	end
	return true
end

rechardchest_pontos
 

dofile('data/sistemas/rewardchest.lua')

function onLogin(cid)
	for key, value in pairs(REWARDCHEST.bosses) do
		if getPlayerStorageValue(cid, value.storage) > 0 then
			setPlayerStorageValue(cid, value.storage, 0)
		end
	end
	registerCreatureEvent(cid, "RewardChestStats")
	return true
end

function onStatsChange(cid, attacker, type, combat, value)
	if isMonster(attacker) and (type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS) then
		local boss = REWARDCHEST.bosses[getCreatureName(attacker):lower()]
		if boss then
			setPlayerStorageValue(cid, boss.storage, getPlayerStorageValue(cid, boss.storage) + math.ceil((value / REWARDCHEST.formula.block)))
			setPlayerStorageValue(cid, REWARDCHEST.storageExaust, os.time() + 5)
		end
	elseif (isPlayer(attacker) and (type == STATSCHANGE_HEALTHGAIN or type == STATSCHANGE_MANAGAIN) and (getCreatureHealth(cid) < getCreatureMaxHealth(cid)) and (getPlayerStorageValue(cid, REWARDCHEST.storageExaust) >= os.time())) then
		for key, valor in pairs(REWARDCHEST.bosses) do
			if getPlayerStorageValue(cid, valor.storage) > 0 then
				if getCreatureHealth(cid) + value > getCreatureMaxHealth(cid) then
					local add = getCreatureMaxHealth(cid) - getCreatureHealth(cid)
					setPlayerStorageValue(attacker, valor.storage, getPlayerStorageValue(attacker, valor.storage) + math.ceil((add / REWARDCHEST.formula.suport)))
				else
					setPlayerStorageValue(attacker, valor.storage, getPlayerStorageValue(attacker, valor.storage) + math.ceil((value / REWARDCHEST.formula.suport)))
				end
			end
		end
	end
	return true
end