UPTADE AGORA 95% QUASE TODAS AS COMBINAÇÕES FUNFAM
hota.lua
--Function by ta4e--function onAddItem(moveitem, tileitem, pos)
--A quest é por ordemd e id 2335 1º 2341 ultimo
--
--id das peças--
item1 = 2335 --stackpos 8--
item2 = 2336 --stackpos 7--
item3 = 2337 --stackpos 6--
item4 = 2338 --stackpos 5--
item5 = 2339 --stackpos 4--
item6 = 2340 --stackpos 3--
item7 = 2341 --stackpos 2--
--id do helmet--
novo_itemid = 2342
helmetpos = {x=303, y=436, z=8, stackpos=255 }
helmet = getThingfromPos(helmetpos)
helmetpos1 = {x=303, y=436, z=8, stackpos=8 }
helmetpos2 = {x=303, y=436, z=8, stackpos=7 }
helmetpos3 = {x=303, y=436, z=8, stackpos=6 }
helmetpos4 = {x=303, y=436, z=8, stackpos=5 }
helmetpos5 = {x=303, y=436, z=8, stackpos=4 }
helmetpos6 = {x=303, y=436, z=8, stackpos=3}
helmetpos7 = {x=303, y=436, z=8, stackpos=2}
helmet1 = getThingfromPos(helmetpos1)
helmet2 = getThingfromPos(helmetpos2)
helmet3 = getThingfromPos(helmetpos3)
helmet4 = getThingfromPos(helmetpos4)
helmet5 = getThingfromPos(helmetpos5)
helmet6 = getThingfromPos(helmetpos6)
helmet7 = getThingfromPos(helmetpos7)
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if moveitem.itemid == item7 and helmet1.itemid == item1 and helmet2.itemid == item2 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item5 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item7 and helmet1.itemid == item2 and helmet2.itemid == item3 and helmet3.itemid == item1 and helmet4.itemid == item6 and helmet5.itemid == item4 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item7 and helmet1.itemid == item6 and helmet2.itemid == item1 and helmet3.itemid == item2 and helmet4.itemid == item5 and helmet5.itemid == item3 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item7 and helmet1.itemid == item3 and helmet2.itemid == item4 and helmet3.itemid == item5 and helmet4.itemid == item2 and helmet5.itemid == item6 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item7 and helmet1.itemid == item4 and helmet2.itemid == item5 and helmet3.itemid == item6 and helmet4.itemid == item3 and helmet5.itemid == item1 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item7 and helmet1.itemid == item5 and helmet2.itemid == item6 and helmet3.itemid == item4 and helmet4.itemid == item1 and helmet5.itemid == item2 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item6 and helmet1.itemid == item1 and helmet2.itemid == item2 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item5 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item6 and helmet1.itemid == item2 and helmet2.itemid == item3 and helmet3.itemid == item1 and helmet4.itemid == item7 and helmet5.itemid == item4 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item6 and helmet1.itemid == item7 and helmet2.itemid == item1 and helmet3.itemid == item2 and helmet4.itemid == item5 and helmet5.itemid == item3 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item6 and helmet1.itemid == item3 and helmet2.itemid == item4 and helmet3.itemid == item5 and helmet4.itemid == item2 and helmet5.itemid == item7 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item6 and helmet1.itemid == item4 and helmet2.itemid == item5 and helmet3.itemid == item7 and helmet4.itemid == item3 and helmet5.itemid == item1 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item6 and helmet1.itemid == item5 and helmet2.itemid == item7 and helmet3.itemid == item4 and helmet4.itemid == item1 and helmet5.itemid == item2 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item5 and helmet1.itemid == item1 and helmet2.itemid == item2 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item6 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item5 and helmet1.itemid == item2 and helmet2.itemid == item3 and helmet3.itemid == item1 and helmet4.itemid == item7 and helmet5.itemid == item4 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item5 and helmet1.itemid == item7 and helmet2.itemid == item1 and helmet3.itemid == item2 and helmet4.itemid == item6 and helmet5.itemid == item3 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item5 and helmet1.itemid == item3 and helmet2.itemid == item4 and helmet3.itemid == item6 and helmet4.itemid == item2 and helmet5.itemid == item7 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item5 and helmet1.itemid == item4 and helmet2.itemid == item6 and helmet3.itemid == item7 and helmet4.itemid == item3 and helmet5.itemid == item1 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item5 and helmet1.itemid == item6 and helmet2.itemid == item7 and helmet3.itemid == item4 and helmet4.itemid == item1 and helmet5.itemid == item2 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item4 and helmet1.itemid == item1 and helmet2.itemid == item2 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item6 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item4 and helmet1.itemid == item2 and helmet2.itemid == item3 and helmet3.itemid == item1 and helmet4.itemid == item7 and helmet5.itemid == item5 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item4 and helmet1.itemid == item7 and helmet2.itemid == item1 and helmet3.itemid == item2 and helmet4.itemid == item6 and helmet5.itemid == item3 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item4 and helmet1.itemid == item3 and helmet2.itemid == item5 and helmet3.itemid == item6 and helmet4.itemid == item2 and helmet5.itemid == item7 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item4 and helmet1.itemid == item5 and helmet2.itemid == item6 and helmet3.itemid == item7 and helmet4.itemid == item3 and helmet5.itemid == item1 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item4 and helmet1.itemid == item6 and helmet2.itemid == item7 and helmet3.itemid == item5 and helmet4.itemid == item1 and helmet5.itemid == item2 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item3 and helmet1.itemid == item1 and helmet2.itemid == item2 and helmet3.itemid == item5 and helmet4.itemid == item4 and helmet5.itemid == item6 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item3 and helmet1.itemid == item2 and helmet2.itemid == item5 and helmet3.itemid == item1 and helmet4.itemid == item7 and helmet5.itemid == item4 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item3 and helmet1.itemid == item7 and helmet2.itemid == item1 and helmet3.itemid == item2 and helmet4.itemid == item6 and helmet5.itemid == item5 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item3 and helmet1.itemid == item5 and helmet2.itemid == item4 and helmet3.itemid == item6 and helmet4.itemid == item2 and helmet5.itemid == item7 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item3 and helmet1.itemid == item4 and helmet2.itemid == item6 and helmet3.itemid == item7 and helmet4.itemid == item5 and helmet5.itemid == item1 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item3 and helmet1.itemid == item6 and helmet2.itemid == item7 and helmet3.itemid == item4 and helmet4.itemid == item1 and helmet5.itemid == item2 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item2 and helmet1.itemid == item1 and helmet2.itemid == item5 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item6 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item2 and helmet1.itemid == item5 and helmet2.itemid == item3 and helmet3.itemid == item1 and helmet4.itemid == item7 and helmet5.itemid == item4 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item2 and helmet1.itemid == item7 and helmet2.itemid == item1 and helmet3.itemid == item5 and helmet4.itemid == item6 and helmet5.itemid == item3 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item2 and helmet1.itemid == item3 and helmet2.itemid == item4 and helmet3.itemid == item6 and helmet4.itemid == item5 and helmet5.itemid == item7 and helmet6.itemid == item1 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item2 and helmet1.itemid == item4 and helmet2.itemid == item6 and helmet3.itemid == item7 and helmet4.itemid == item3 and helmet5.itemid == item1 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item2 and helmet1.itemid == item6 and helmet2.itemid == item7 and helmet3.itemid == item4 and helmet4.itemid == item1 and helmet5.itemid == item5 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
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if moveitem.itemid == item1 and helmet1.itemid == item5 and helmet2.itemid == item2 and helmet3.itemid == item3 and helmet4.itemid == item4 and helmet5.itemid == item6 and helmet6.itemid == item7 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item1 and helmet1.itemid == item2 and helmet2.itemid == item3 and helmet3.itemid == item5 and helmet4.itemid == item7 and helmet5.itemid == item4 and helmet6.itemid == item6 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item1 and helmet1.itemid == item7 and helmet2.itemid == item5 and helmet3.itemid == item2 and helmet4.itemid == item6 and helmet5.itemid == item3 and helmet6.itemid == item4 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item1 and helmet1.itemid == item3 and helmet2.itemid == item4 and helmet3.itemid == item6 and helmet4.itemid == item2 and helmet5.itemid == item7 and helmet6.itemid == item5 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item1 and helmet1.itemid == item4 and helmet2.itemid == item6 and helmet3.itemid == item7 and helmet4.itemid == item3 and helmet5.itemid == item5 and helmet6.itemid == item2 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
elseif moveitem.itemid == item1 and helmet1.itemid == item6 and helmet2.itemid == item7 and helmet3.itemid == item4 and helmet4.itemid == item5 and helmet5.itemid == item2 and helmet6.itemid == item3 then
doRemoveItem(helmet1.uid, 1)
doRemoveItem(helmet2.uid, 1)
doRemoveItem(helmet3.uid, 1)
doRemoveItem(helmet4.uid, 1)
doRemoveItem(helmet5.uid, 1)
doRemoveItem(helmet6.uid, 1)
doRemoveItem(helmet7.uid, 1)
doCreateItem(novo_itemid,1,helmetpos)
doSendMagicEffect(pos, 6)
end
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
return 1
end
e em movements.xml add:
<movevent event="AddItem" tileitem="1" uniqueid="uid" script="hota.lua" />
o lugar q for a "base" devera ter a uid
comentem
flws