Ola ..bem eu estava sem nada para fazer entao resolvi criar um monstro...
usei ele na 7.92
Bem ai vai espero que gostem XD
<?xml version="1.0" encoding="UTF-8"?> <monster name="Aracnideos" nameDescription="an Aracnideos" race="blood" experience="9500" speed="740" manacost="0"> <health now="23000" max="23000"/> <look type="38" head="0" body="0" legs="0" feet="0" corpse="2857"/> <targetchange/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="1"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-356" max="-611"/> <attack name="fireball" interval="2000" min="-400" max="-700"/> <attack name="poison bomb" interval="2000" chance="50"/> <attack name="parax" interval="2000" chance="50"/> </attacks> <defenses armor="30" defense="35"/> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="2"> <summon name="Giant Spider" interval="1000" chance="20"/> </summons> <loot> <item id="2158" countmax="17" chance1="100000" chancemax="0"/> <item id="2463" chance="4000"/> <item id="2171" chance="666"/> <item id="2459" chance="20000"/> <item id="1987" chance="100000"> <inside> <item id="2158" countmax="11" chance1="100000" chancemax="0"/> <item id="2476" chance="4428"/> <item id="2477" chance="1000"/> <item id="2478" chance="10000"/> <item id="2495" chance="800"/> </inside> </item> </loot> </monster>
Amagad!! Que **** e akela ""parax""???!?!?
É uma spell cauma tb irei passala aqui
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, -1.9, 0, -1.9, 0) setCombatCondition(combat, condition) arr = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Agora no Spells.XML
<instant name="parax" words="parax" lvl="30" maglv="5" mana="110" soul="0" exhaustion="1" prem="0" enabled="1" script="parax.lua"><vocation id="20"/><vocation id="15"/></instant>
ESPERO QUE GOSTEM XD
DIRETAMENTO DO HELLEMPIRE!!