Bom, antes de tudo, o monstro experiencer depende das rates do seu server, se elas forem altas, o monstro da bastante level, se forem baixas ele da menos.
- Vá até a pasta data/monsters e copie qualquer arquivo de lá.
- Renomeie esse arquivo para Experiencer.xml
- Abra o arquivo, apague tudo o que tiver dentro e cole isso:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Experiencer" nameDescription="a experiencer" race="blood" experience="100000000" speed="196" manacost="260"> <health now="25" max="25"/> <look type="35" head="0" body="0" legs="0" feet="0" corpse="2916"/> <targetchange interval="2000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag runonhealth="25"/> </flags> <attacks> <attack name="melee" interval="2000" skill="10" attack="2"/> </attacks> <defenses armor="2" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <loot capacity="250"> <item id="2671" countmax="1" chance="45000"/> <item id="2666" countmax="3" chance="80000"/> </loot> </monster>
Muito bem, após fazer isso salve o arquivo e vá para o arquivo monsters.xml ainda nessa pasta.
Cole lá a seguinte tag:
<monster name="Experiencer" file="experiencer.xml" />
agora salve o arquivo.
PRONTO!
Você criou um experiencer!
Qualquer dúvida me mande uma PM!!