Exclusivo para XTibia
favor não postar em outro forum
Pra quem não sabe , Halloween Hare é aquele coelho que transforma as pessoas.
Ele não tira dano e é imortal.
Primeiro vamos criar o monstro
data\monsters\Halloween Hare.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="The Halloween Hare" nameDescription="The Halloween Hare" race="blood" experience="0" speed="320" manacost="0"> <health now="2000" max="2000"/> <look type="74" head="0" body="0" legs="0" feet="0"/> <targetchange interval="60000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="0"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="8"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="witch" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="ghost" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" item="2097" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="skeleton" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="vampire" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="mummy" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="999" defense="999"> <defense name="outfit" interval="1000" chance="100" monster="rabbit" duration="60000"/> </defenses> <immunities> <immunity physical="1"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> </monster>
Vejam que ele é imune a TUDO
look type="74" é o coelho normal
Ele transforma as pessoas em :
witch
ghost
2097 (pumpkin)
skeleton
vampire
mummy
Todos com a mesma chance e o mesmo tempo
Agora só falta acertar a tabela de monstros
data\monsters\monsters.xml
<monster name="Halloween Hare" file="Halloween Hare.xml" />
Incluir esta linha em qualquer lugar do arquivo.
Pronto...
É só colocar o coelho nos lugares que não são protegidos.
Aconselho colocar alguns porque todos vão querer levar ataque dele.
Divirtam-se virando bichos do Hallowenn
:XTibia_smile:
TIBIA Global
Este ano temos novidade no TIBIA
(só pra quem tem 8.0)
<attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="spectre" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="phantasm" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="pirate ghost" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="brighwalker" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack> <attack name="outfit" interval="1000" chance="5" range="6" radius="8" target="1" monster="lost soul" duration="6000000"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="poff"/> </attack>
É só acrescentar essas linhas e teremos o Halloween Hare igual do TIBIA Global.
Estavamos num CHAT e ele me lembrou que o dia seguinte era Halloween.xD, e meus creditos, pelomenos 20% neh? LoL
95% pra Morpheus_ que lembrou do Halloween
5% pra mim porque criei o monstro e bolei este tutorial.