Nome das MAgias! Versão 8.0
Sharingan:
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 3000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionParam(condition, CONDITION_PARAM_SPEED, -200) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell3, 2000, parameters) addEvent(onCastSpell4, 3000, parameters) addEvent(onCastSpell5, 4000, parameters) end
Sharingan Tag:
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 0) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 3000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 2000, parameters) addEvent(onCastSpell5, 3000, parameters) end
Magenkyu Sharingan TAg..
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 0) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 250) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 500) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat3, condition) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition4 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat4, condition) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) local condition5 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 2000) setConditionParam(condition, CONDITION_PARAM_SPEED, -800) setConditionFormula(condition, 0, 0, 0, 0) setCombatCondition(combat5, condition) arr1 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr2 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr3 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr4 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } arr5 = { { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 } } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5,} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 2000, parameters) end
Sharin-gan Tag
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PROTECT) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_MANASHIELD) setConditionParam(condition, CONDITION_PARAM_TICKS, 60000) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
<instant name="Protect Friend" words="utamo sio" aggressive="0" params="1" needtarget="1" lvl="25" maglv="15" mana="100" soul="0" exhaustion="1" prem="0" enabled="1" script="protectfriend.lua"><vocation id="2"/><vocation id="6"/><vocation id="10"/></instant>
comecei a mecher com magias onte ontem =P
A magia Utamo sio a msma coisa q utamo vita + no seu amigo!!!
PS: quem perde mana eh ele nao vc xD
Se alguem souber algum jeito de fazer o seu personagem perde mana ao inves do seu amigo
me de um toque!!!
!
OBS: eu num vi nenhuma magia igual a Utamo Sio!!
Por isso ah fiz!!
Creditos: Todos Meu "ADM Razlen"
Qualquer Bug Duvidas ou etc... Me avise!!
OBS: Essas Sao minhas primeiras magias!