Ultimate Energy Explosion

Hieizin
em Globalevents e Spells

Hieizin

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Campones

INFOS

Grupo: CamponesRegistrado: 01/06/06Posts: 22

Quem criou--> EU (hieizin)

Versao Testada ---> 8.10

Créditos---> 95% EU (hieizin)

5% Foi para o cara q fez magia móveis (nao sei quem eh)

 

 

Agora vamos colokar a magia...

Va em Spells/Scripts/......

Copie uma magia qualquer e renomeia para Ultimate energy explosion.lua

Abra e apague td q estiver dentro do .lua q vc copiou e coloque isso :

 

local acombat1 = createCombatObject()

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

local acombat2 = createCombatObject()

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 48)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

 

local acombat3 = createCombatObject()

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 47)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

local acombat4 = createCombatObject()

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 11)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

local acombat5 = createCombatObject()

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 48)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

local acombat6 = createCombatObject()

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 47)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.9, -60, -1.9, -100)

 

arr1 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr5 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

 

setCombatArea(acombat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

function onTargetTile1(cid, pos)

doCombat(cid,combat1,positionToVariant(pos))

end

setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile1")

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.acombat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, acombat1 = acombat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6}

addEvent(onCastSpell1, 000, parameters)

addEvent(onCastSpell2, 350, parameters)

addEvent(onCastSpell3, 600, parameters)

addEvent(onCastSpell4, 850, parameters)

addEvent(onCastSpell5, 1100, parameters)

addEvent(onCastSpell6, 1350, parameters)

 

end

 

Feito isso va em Spells/spells.xml

 

adiciona a segunite liga nos instant spell

 

<instant name="Energy Fury" words="exori gran mas vis" lvl="70" maglv="40" mana="1500" soul="0" exhaustion="1" prem="1" enabled="1" script="Ultimate energy explosion.lua"><vocation id="1"/><vocation id="5"/></instant>

 

Pronto vc ja tem a Ultimate Energy explosion no seu OT, baste ser -->Sorcerer ou Master Sorcerer, ser level 70,ml 40 e gasta 1500 de mana e falar: Exori gran mas vis

 

Fotos

http://img26.picoodle.com/img/img26/4/5/22...a1m_e2ae267.png

 

http://img33.picoodle.com/img/img33/4/5/22...a2m_2719049.png

 

http://img32.picoodle.com/img/img32/4/5/22...a3m_340b4c0.png

Ththt

?
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Conde
Conde

INFOS

Grupo: CondeRegistrado: 26/07/07Posts: 540Char no Tibia: Keni Daro

achei legal a magia

a ss fico bunitim

Olá XTibiano:

Sua assinatura estava com um problema na TAG SPOILER e foi movida para a parte "Sobre mim".
Agradecemos a sua compreensão.

Atenciosamente,
JV Chequer

antoniojun

Ex- Imprensa |~
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Visconde
Visconde

INFOS

Grupo: ViscondeRegistrado: 20/11/07Posts: 359

Testei em Meu serv funcionou perfeitamente.

Muinto boa a Magia!!

Gostei Bastante

Aprovado!

 

Atenciosamente,

Antoniojun.

Mapper123

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Banidos

INFOS

Grupo: BanidosRegistrado: 11/05/08Posts: 377Char no Tibia: Demons Of Solera

parabens

 

aprovado!

~~Area Assinatura~~

Meu fan?entao use!




~~Outfit~~



Meu char No tibia

~~Com dsm~~



OT qui eu vo jogar!!




F4LcOn

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Campones

INFOS

Grupo: CamponesRegistrado: 23/05/08Posts: 4Char no Tibia: Dark'Jones

Parece ser util..Vou testar..

:weight_lift:

 

 

 

1cab1fbd01e3e4f75a86021fa5e214549.1.gif

post-137059-1211530702_thumb.jpg

Hieizin

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INFOS

Grupo: CamponesRegistrado: 01/06/06Posts: 22

ae galera vlw por aprovarem minha magia xD

 

eu espero ter ajudado a comunidade do xtibia e tbm o server de vcs =P

tkmetal

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INFOS

Grupo: CamponesRegistrado: 23/05/08Posts: 8

Curti a Spell...Continue assim

 

//TK

KarrioArgus

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INFOS

Grupo: CamponesRegistrado: 22/05/08Posts: 10

Muito loka e BOA NÉ aprovadicismo! :hi:

Hieizin

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Campones

INFOS

Grupo: CamponesRegistrado: 01/06/06Posts: 22

nao sei de vao considerar isso como reviver topico...

 

poh galera eu queria dizer q eu fiz mt esforço para consiguir fazer essa magia... e parece q valeu apena ^^ .. mts de vcs estao falando q curtiram a magia e q esta mt aprovada ou loca ou sei la =P

 

so queria agradecer a opniao de vs