Olá Xtibianos de plantão!
A pouco tempo eu li uma matéria em um site concorrente sobre o
2º Teaser do update de verão (Europeu) e percebi que a CipSoft
vai implantar uma serpente marinha no jogo. Depois de vasculhar
alguns sprites eu achei essa tal serpente marinha chamada "Sea Serpent" neste mesmo
tema e a trouxe aqui para vocês!
Primeiramente a foto da serpente e de seus summons:
Agora vamos aos scripts!
Vá até a pasta data/monsters do seu ot, copie e cole um arquivo e em seguida
renomei-o para "Sea Serpent"; agora apague tudo dentro dele e cole isto:
-->Script<--
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" tp="1" species="undead" nameDescription="an waterking shower serpent" race="undead" experience="15000" speed="380" manacost="0">
<health now="18000" max="18000"/>
<look type="275" corpse="6064"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="4000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="175"/>
<attack name="aqua beam" interval="4000" chance="34" range="7" radius="7" target="1" min="-100" max="-730">
<attribute key="shootEffect" value="water"/>
</attack>
<attack name="aqua beam" interval="3000" chance="17" length="8" spread="3" min="-350" max="-720">
<attribute key="areaEffect" value="water"/>
</attack>
<attack name="poison" interval="6000" chance="12" length="8" spread="3" min="-860" max="-900">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="lifedrain" interval="3000" chance="10" radius="6" target="0" min="-280" max="-780">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="bubble_boom" interval="4000" min="-200" max="-860"/>
<attack name="ancient paralyze" interval="7500" min="-1" max="-100"/>
<attack name="poison beam" interval="12000" min="-90" max="-2030" />
<attack name="aqua exori" interval="6500" min="-120" max="-760" />
</attacks>
<defenses armor="15" defense="15">
<defense name="ultimate healing" interval="5000" chance="50" min="800" max="1500"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="2">
<summon name="Dark Shower" interval="2000" chance="50"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="I will avenge all the showers already died by these human beings!"/>
<voice sentence="My dear showers finish with all they!"/>
<voice sentence="You die of front my Dark Showers!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" /> -- gold coin
<item id="2670" chance="4000" countmax="6" /> -- Shrimp
<item id="1995" chance="900000" > -- blue bag
<item id="2469" chance="900"/> -- Dragon Scale Legs
<item id="5895" chance="2100"/> -- Fish Fin
<item id="2492" chance="2800"/> -- Dragon Scale Mail
<inside>
<item id="5944" chance="1538" countmax="1" /> -- soul orb
<item id="2346" chance="1500"/> -- Tear of Daraman
<item id="2472" chance="2200"/> -- Magic Plate Armor
<item id="2498" chance="2400"/> -- Royal Helmet
<item id="7402" chance="2600"/> -- Dragon Slayer
<item id="2542" chance="1900"/> -- Tempest Shield
</inside>
</item>
</loot>
</monster>
Salve e feche o arquivo!
Repita o procedimento anterior só que agora renomei-e o arquivo para "Dark Shower" e
cole isto dentro do mesmo:
-->Script<--
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Shower" nameDescription="a dark shower" race="undead" experience="450" speed="200" manacost="0">
<health now="1800" max="1800"/>
<look type="11" head="20" body="30" legs="40" feet="50" corpse="2016"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="1"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-20" max="-420"/>
</attacks>
<defenses armor="0" defense="0"/>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
</monster>
Salve e feche o arquivo!
Agora procure pelo arquivo monsters dentro dessa mesma pasta e adicione as
seguintes tags:
<monster name="Dark Shower" file="Dark Shower.xml" /> <monster name="Sea Serpent" file="Sea Serpent.xml" />
Salve e feche o arquivo!
Sua Sea Serpent esta pronta...
Espero que gostem!
Creditos: Albert José