Chuck Norris
Primeiro va em data/monster e copie algum arquivo XML e cole e renomeio de Chuck Norris.
Agora clique com o botão e vá em Editar ou Abrir Com... Bloco de Notas (Ou qualquer editor de texto), apague tudo que tem dentro e copie isso aqui:
-->Script<--
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Chuck Norris" tp="1" nameDescription="a cowboy" race="blood" experience="12000" speed="800" manacost="0">
<health now="14000" max="14000"/>
<look type="143" head="145" body="0" legs="95" feet="94" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1300" min="-700" max="-1700"/>
<attack name="power bolt" interval="1400" chance="100" min="-500" max="-1500"/>
<attack name="lost_drain" interval="1700" chance="100" min="-1000" max="-3000"/>
</attacks>
<defenses armor="80" defense="100">
<defense name="light healing" interval="1500" chance="100" min="1500" max="1800"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Vamos la CowBoy!"/>
<voice sentence="Vem pra porrada!"/>
<voice sentence="Ateh o Rambo tem medo de mim!"/>
</voices>
<loot>
<item id="2498" chance="1750"/> <!-- royal helmet -->
<item id="2497" chance="2000"/> <!-- crusader helmet -->
<item id="2514" chance="1800"/> <!-- mastermind shield -->
<item id="6391" chance="150"/> <!--nightmare shield -->
<item id="2141" chance="300"/> <!-- holy falcon -->
<item id="1999" chance="100000"> <!-- backpack -->
<inside>
<item id="2466" chance="3000"/> <!-- golden armor -->
<item id="2470" chance="800"/> <!-- golden legs -->
<item id="5808" chance="300"/> <!-- orshabaal's brain -->
<item id="7382" chance="600"/> <!-- demonrage sword -->
<item id="2357" chance="450"/> <!-- ring of wishes -->
</inside>
</item>
</loot>
</monster>
Monstro de Loch Ness
Vá em data/monster e copie algum arquivo XML e cole e renomeio de Loch Ness Monster.
Abra com bloco de Notas (Ou qualquer editor de texto), apague tudo que tem dentro e copie isso aqui:
-->Script<--
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Loch Ness Monster" nameDescription="a Loch Ness Monster" race="venom" experience="2350" speed="260" manacost="0">
<health now="2150" max="2150"/>
<look type="20" head="0" body="0" legs="0" feet="0" corpse="6067"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="70" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2300" min="-10" max="-260"/>
<attack name="energy" interval="3000" chance="50" range="7" radius="3" target="1" min="-70" max="-190">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="physical" interval="3000" chance="30" length="5" spread="3" min="-190" max="-330">
<attribute key="areaEffect" value="yellowbubble"/>
</attack>
<attack name="speed" interval="7000" chance="30" range="7" speedchange="-650" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="outfit" interval="5000" chance="30" range="7" item="5417" duration="16000">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
</attacks>
<defenses armor="45" defense="60">
<defense name="healing" interval="3000" chance="15" min="80" max="165">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I will turn you into a sea star!" yell="0"/>
<voice sentence="UMHHHHHH" yell="1"/>
<voice sentence="LEAVE THE LOCH NESS!" yell="1"/>
<voice sentence="You can not survive on me!"/>
<voice sentence="Long life to pirates!" yell="0"/>
</voices>
<loot>
<item id="2670" chance="20000" countmax="5" /> -- shrimp
<item id="2148" chance="100000" countmax="100" /> -- gold coin
<item id="2656" chance="2000"/> -- blue robe (semi-rare loot)
<item id="2445" chance="1200"/> -- crystal mace (rare loot)
<item id="1987" chance="100000" > -- bag
<inside>
<item id="2146" chance="1429" countmax="7" /> -- small saphire
<item id="2542" chance="333" /> -- tempest shield (rare loot)
<item id="5912" chance="3333"/> -- blue piece of cloth
<item id="5741" chance="555" /> -- skull helmet (rare loot)
</inside>
</item>
</loot>
</monster>
Feixe e Salve.
Pronto, o monstro ta criado, mas ainda não acabou ainda na pasta data/monsters, Abra o arquivo monsters (com a opção "Editar") e cole isso:
<monster name="Loch Ness Monster" file="Loch Ness Monster.xml"/> <monster name="Chuck Norris" file="Chuck Norris.xml" />
PS: Não tou conseguindo ligar ots por isso não tem Ss :\
Créditos:
Chuck Norris - Devo Jeff
Monstro do Loch Ness - Dark