/**
 * The Forgotten Server - a free and open-source MMORPG server emulator
 * Copyright (C) 2016  Mark Samman <mark.samman@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B
#define FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B

#include "tile.h"

class House;

class HouseTile final : public DynamicTile
{
	public:
		HouseTile(int32_t x, int32_t y, int32_t z, House* house);

		//cylinder implementations
		ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
				uint32_t flags, Creature* actor = nullptr) const final;

		Tile* queryDestination(int32_t& index, const Thing& thing, Item** destItem,
				uint32_t& flags) final;

		void addThing(int32_t index, Thing* thing) final;
		void internalAddThing(uint32_t index, Thing* thing) final;

		House* getHouse() {
			return house;
		}

	private:
		void updateHouse(Item* item);

		House* house;
};

#endif
