<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dromedary" nameDescription="a dromedary" race="blood" experience="0" speed="170">
	<health now="45" max="45" />
	<look type="404" corpse="13528" />
	<targetchange interval="4000" chance="20" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="0" />
		<flag illusionable="1" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="0" />
		<flag canpushcreatures="0" />
		<flag targetdistance="4" />
		<flag staticattack="90" />
		<flag runonhealth="45" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-8" />
		<attack name="drunk" interval="4000" chance="5" range="1" target="1" duration="6000">
			<attribute key="shootEffect" value="explosion" />
			<attribute key="areaEffect" value="stun" />
		</attack>
	</attacks>
	<defenses armor="5" defense="5" />
	<voices interval="2000" chance="7">
		<voice sentence="Snort" />
		<voice sentence="Grunt!" />
	</voices>
	<loot>
		<item id="2666" countmax="2" chance="36000" />	<!-- meat -->
		<item id="13939" chance="1000" />				<!-- sugar oat -->
	</loot>
</monster>
