<?xml version="1.0" encoding="UTF-8"?>
<monster name="Minotaur Occultist" nameDescription="a minotaur occultist" race="blood" experience="100" speed="170" manacost="0">
	<health now="125" max="125" />
	<look type="23" corpse="5981" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="0" />
		<flag targetdistance="4" />
		<flag staticattack="90" />
		<flag runonhealth="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-10" />
		<attack name="energy" interval="2000" chance="15" range="7" min="0" max="-20">
			<attribute key="shootEffect" value="energy" />
			<attribute key="areaEffect" value="energy" />
		</attack>
		<attack name="fire" interval="2000" chance="15" range="7" min="0" max="-20">
			<attribute key="shootEffect" value="fire" />
			<attribute key="areaEffect" value="firearea" />
		</attack>
		<attack name="energyfield" interval="2000" chance="10" range="7" target="1">
			<attribute key="shootEffect" value="energyball" />
		</attack>
	</attacks>
	<defenses armor="10" defense="10" />
	<immunities>
		<immunity invisible="1" />
	</immunities>
	<loot>
		<item id="2148" countmax="21" chance="100000" />	<!-- gold coin -->
		<item id="2684" countmax="4" chance="35000" />	<!-- carrot -->
		<item id="20104" chance="12000" />				<!-- swampling club -->
		<item id="12428" chance="10000" />				<!-- minotaur horn -->
		<item id="2649" chance="9000" />					<!-- leather legs -->
		<item id="7620" chance="3500" />					<!-- mana potion -->
		<item id="2050" chance="3500" />					<!-- torch -->
		<item id="2461" chance="1800" />					<!-- leather helmet -->
		<item id="12429" chance="1800" />				<!-- purple robe -->
	</loot>
</monster>
