local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

keywordHandler:addKeyword({'meat'}, StdModule.say, {npcHandler = npcHandler, text = "I can offer you ham or meat. If you'd like to check the quality of my wares, ask me for a {trade}."})

npcHandler:setMessage(MESSAGE_GREET, "Welcome to my humble {meat} shop, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Please come and buy again, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Of course, take a good look at my meat.")
npcHandler:addModule(FocusModule:new())
