<?xml version="1.0" encoding="UTF-8"?>
<monster name="Charged Energy Elemental" nameDescription="a charged energy Elemental" race="undead" experience="450" speed="270" manacost="0">
	<health now="500" max="500"/>
	<look type="293" corpse="8966"/>
	<targetchange interval="20000" chance="15"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="30" attack="50"/>
		<attack name="energy" interval="2000" chance="20" range="6" radius="4" target="1" min="-168" max="-100">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="energycondition" interval="1000" chance="15" radius="3" target="0">
			<attribute key="areaEffect" value="yellowenergy"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="25">
		<defense name="healing" interval="2000" chance="15" min="90" max="150">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="-5"/>
	</elements>
	<immunities>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity ice="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="22" chance="50000"/><!-- gold coin -->
		<item id="7838" countmax="3" chance="6250"/><!-- flash arrow -->
		<item id="8303" chance="2063"/><!-- energy soil -->
	</loot>
</monster>
