<?xml version="1.0" encoding="UTF-8"?>
<monster name="Energy Overlord" nameDescription="an energy overlord" race="undead" experience="2800" speed="290" manacost="0">
	<health now="4000" max="4000"/>
	<look type="290" corpse="8966"/>
	<targetchange interval="20000" chance="15"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="40" attack="80"/>
		<attack name="energy" interval="2000" chance="25" length="7" spread="0" min="0" max="-800">
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="energy" interval="1000" chance="11" range="3" target="1" min="0" max="-200">
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="earth" interval="1000" chance="9" radius="5" target="0" min="-50" max="-200">
			<attribute key="areaEffect" value="bigplants"/>
		</attack>
	</attacks>
	<defenses armor="40" defense="40">
		<defense name="healing" interval="2000" chance="15" min="90" max="150">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="50"/>
		<element firePercent="-1"/>
	</elements>
	<immunities>
		<immunity ice="1"/>
		<immunity energy="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="64" chance="100000"/><!-- gold coin -->
		<item id="8306" chance="100000"/><!-- pure energy -->
		<item id="2152" countmax="2" chance="25000"/><!-- platinum coin -->
	</loot>
</monster>
