<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ghoul" nameDescription="a ghoul" race="blood" experience="85" speed="170" manacost="450">
	<health now="100" max="100"/>
	<look type="18" corpse="5976"/>
	<targetchange interval="4000" chance="0"/>
	<flags>
	    <flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	<flag isblockable="0" /> </flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-70"/>
		<attack name="lifedrain" interval="2000" chance="10" range="1" min="-15" max="-27">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15">
		<defense name="healing" interval="2000" chance="5" min="9" max="15">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="30"/>
		<element earthPercent="20"/>
		<element icePercent="10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity drown="1"/>
		<immunity lifedrain="1"/>
		<immunity drunk="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="30" chance="68000"/>	<!-- gold coin -->
		<item id="11208" chance="14470"/>				<!-- rotten piece of cloth -->
		<item id="3976" countmax="2" chance="9600"/>	<!-- worm -->
		<item id="12423" chance="5130"/>				<!-- ghoul snack -->
		<item id="2050" chance="5000"/>					<!-- torch -->
		<item id="2483" chance="1000"/>					<!-- scale armor -->
		<item id="5913" chance="1000"/>					<!-- brown piece of cloth -->
		<item id="2473" chance="990"/>					<!-- viking helmet -->
		<item id="12440" chance="950"/>					<!-- pile of grave earth -->
		<item id="2229" chance="240"/>					<!-- skull -->
		<item id="2168" chance="180"/>					<!-- life ring -->
	</loot>
</monster>
