local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()		npcHandler:onThink()		end

local voices = { {text = 'I sell furniture both to the mourned and the enlightened.'} }
npcHandler:addModule(VoiceModule:new(voices))

npcHandler:setMessage(MESSAGE_GREET, "Be mourned pilgrim in flesh and welcome to the furniture store.")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Have a look. Most furniture comes in handy kits. Just use them in your house to assemble the furniture. Do you want to see only a certain type of furniture?")
npcHandler:addModule(FocusModule:new())
