local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

-- Embrace of Tibia
local blessKeyword = keywordHandler:addKeyword({'embrace'}, StdModule.say, {npcHandler = npcHandler, text = 'Would you like to receive that protection for a sacrifice of |BLESSCOST| gold, child?'})
	blessKeyword:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, text = 'So receive the embrace of Tibia, pilgrim.', cost = '|BLESSCOST|', bless = 2})
	blessKeyword:addChildKeyword({''}, StdModule.say, {npcHandler = npcHandler, text = 'Fine. You are free to decline my offer.', reset = true})

-- Healing
local function addHealKeyword(text, condition, effect)
	keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = text},
		function(player) return player:getCondition(condition) ~= nil end,
		function(player)
			player:removeCondition(condition)
			player:getPosition():sendMagicEffect(effect)
		end
	)
end

addHealKeyword('You are burning. Let me quench those flames.', CONDITION_FIRE, CONST_ME_MAGIC_GREEN)
addHealKeyword('You are poisoned. Let me soothe your pain.', CONDITION_POISON, CONST_ME_MAGIC_RED)
addHealKeyword('You are electrified, my child. Let me help you to stop trembling.', CONDITION_ENERGY, CONST_ME_MAGIC_GREEN)

keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = 'You are hurt, my child. I will heal your wounds.'},
	function(player) return player:getHealth() < 40 end,
	function(player)
		local health = player:getHealth()
		if health < 40 then player:addHealth(40 - health) end
		player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
	end
)
keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = 'You aren\'t looking that bad. Sorry, I can\'t help you. But if you are looking for additional protection you should go on the {pilgrimage} of ashes or get the protection of the {twist of fate} here.'})

-- Basic
keywordHandler:addKeyword({'pilgrimage'}, StdModule.say, {npcHandler = npcHandler, text = 'Whenever you receive a lethal wound, your vital force is damaged and there is a chance that you lose some of your equipment. With every single of the five {blessings} you have, this damage and chance of loss will be reduced.'})
keywordHandler:addKeyword({'blessings'}, StdModule.say, {npcHandler = npcHandler, text = 'There are five blessings available in five sacred places: the {spiritual} shielding, the spark of the {phoenix}, the {embrace} of Tibia, the fire of the {suns} and the wisdom of {solitude}. Additionally, you can receive the {twist of fate} here.'})
keywordHandler:addKeyword({'spiritual'}, StdModule.say, {npcHandler = npcHandler, text = 'I see you received the spiritual shielding in the whiteflower temple south of Thais.'}, function(player) return player:hasBlessing(1) end)
keywordHandler:addAliasKeyword({'shield'})
keywordHandler:addKeyword({'suns'}, StdModule.say, {npcHandler = npcHandler, text = 'I can see you received the blessing of the two suns in the suntower near Ab\'Dendriel.'}, function(player) return player:hasBlessing(3) end)
keywordHandler:addAliasKeyword({'fire'})
keywordHandler:addKeyword({'phoenix'}, StdModule.say, {npcHandler = npcHandler, text = 'I can sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon.'}, function(player) return player:hasBlessing(4) end)
keywordHandler:addAliasKeyword({'spark'})
keywordHandler:addKeyword({'solitude'}, StdModule.say, {npcHandler = npcHandler, text = 'I can sense you already talked to the hermit Eremo on the isle of Cormaya and received this blessing.'}, function(player) return player:hasBlessing(5) end)
keywordHandler:addAliasKeyword({'wisdom'})
keywordHandler:addKeyword({'spiritual'}, StdModule.say, {npcHandler = npcHandler, text = 'You can ask for the blessing of spiritual shielding in the whiteflower temple south of Thais.'})
keywordHandler:addAliasKeyword({'shield'})
keywordHandler:addKeyword({'suns'}, StdModule.say, {npcHandler = npcHandler, text = 'You can ask for the blessing of the two suns in the suntower near Ab\'Dendriel.'})
keywordHandler:addAliasKeyword({'fire'})
keywordHandler:addKeyword({'phoenix'}, StdModule.say, {npcHandler = npcHandler, text = 'The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon.'})
keywordHandler:addAliasKeyword({'spark'})
keywordHandler:addKeyword({'solitude'}, StdModule.say, {npcHandler = npcHandler, text = 'Talk to the hermit Eremo on the isle of Cormaya about this blessing.'})
keywordHandler:addAliasKeyword({'wisdom'})

npcHandler:setMessage(MESSAGE_GREET, 'Welcome, noble |PLAYERNAME|')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good Bye, noble |PLAYERNAME|')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good Bye, noble |PLAYERNAME|')

npcHandler:addModule(FocusModule:new())
