<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mercury Blob" nameDescription="a mercury blob" race="undead" experience="180" speed="180" manacost="0">
	<health now="150" max="150"/>
	<look type="316" corpse="9961"/>
	<targetchange interval="5000" chance="0"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="40" attack="30"/>
		<attack name="drunk" interval="2000" chance="10" range="7" target="1" duration="3000">
			<attribute key="areaEffect" value="stun"/>
			<attribute key="shootEffect" value="holy"/>
		</attack>
		<attack name="energy" interval="2000" chance="20" range="7" target="1" min="-10" max="-30">
			<attribute key="areaEffect" value="energy"/>
			<attribute key="shootEffect" value="energy"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15">
		<defense name="healing" interval="2000" chance="5" min="20" max="30">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<immunities>
		<immunity death="1"/>
	</immunities>
	<elements>
		<element firePercent="10"/>
		<element earthPercent="65"/>
		<element icePercent="15"/>
		<element physicalPercent="5"/>
		<element holyPercent="65"/>
		<element lifedrainPercent="80"/>
	</elements>
	<immunities>
		<immunity death="1"/>
	</immunities>
	<summons maxSummons="3">
		<summon name="Mercury Blob" interval="2000" chance="10"/>
	</summons>
	<voices interval="5000" chance="10">
		<voice sentence="Crackle"/>
	</voices>
	<loot>
		<item id="9966" chance="17966"/><!-- glob of mercury -->
	</loot>
</monster>
