local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)

local condition = Condition(CONDITION_CURSED)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)

condition:addDamage(1, 3000, -45)
condition:addDamage(1, 3000, -40)
condition:addDamage(1, 3000, -35)
condition:addDamage(1, 3000, -34)
condition:addDamage(2, 3000, -33)
condition:addDamage(2, 3000, -32)
condition:addDamage(2, 3000, -31)
condition:addDamage(2, 3000, -30)
condition:addDamage(3, 3000, -29)
condition:addDamage(3, 3000, -25)
condition:addDamage(3, 3000, -24)
condition:addDamage(4, 3000, -23)
condition:addDamage(4, 3000, -20)
condition:addDamage(5, 3000, -19)
condition:addDamage(5, 3000, -15)
condition:addDamage(6, 3000, -10)
condition:addDamage(10, 3000, -5)
combat:setCondition(condition)

function onCastSpell(creature, var)
	return combat:execute(creature, var)
end
