<?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Reaper" nameDescription="a death reaper" race="undead" experience="5500" speed="320" manacost="0">
	<health now="3900" max="3900"/>
	<look type="300" corpse="8955"/>
  	<targetchange interval="3000" chance="20" />
  	<strategy attack="100" defense="0" />
  	<flags>
    		<flag summonable="0" />
    		<flag attackable="1" />
    		<flag hostile="1" />
    		<flag illusionable="0" />
   		<flag convinceable="0" />
    		<flag pushable="0" />
    		<flag canpushitems="1" />
    		<flag canpushcreatures="1" />
    		<flag targetdistance="1" />
    		<flag staticattack="90" />
    		<flag runonhealth="0" />
  	</flags>
  	<attacks>
    		<attack name="melee" interval="2000" skill="70" attack="80" />
    		<attack name="melee" interval="2000" chance="2" skill="153" attack="100" /><!-- BLOOD RAGE -->
    		<attack name="physical" interval="2000" chance="14" range="7" target="1" min="0" max="-165">
      			<attribute key="shootEffect" value="death" />
      			<attribute key="areaEffect" value="mortarea" />
    		</attack>
    		<attack name="death" interval="2000" chance="13" radius="4" target="0" min="-225" max="-275">
      			<attribute key="areaEffect" value="redspark" />
    		</attack>
    		<attack name="physical" interval="2000" chance="9" length="8" spread="3" min="-0" max="-300">
      			<attribute key="areaEffect" value="explosionarea" />
    		</attack>
  	</attacks>
  	<defenses armor="30" defense="30">
    		<defense name="healing" interval="2000" chance="16" min="130" max="205">
      			<attribute key="areaEffect" value="redshimmer" />
    		</defense>
    		<defense name="effect" interval="2000" chance="9"><!-- UNKNOWN -->
      			<attribute key="areaEffect" value="greenshimmer" />
    		</defense>
    		<defense name="effect" interval="2000" chance="10"><!-- BLOOD RAGE -->
      			<attribute key="areaEffect" value="redspark" />
    		</defense>
    		<defense name="speed" interval="2000" chance="12" speedchange="532" duration="4000">
      			<attribute key="areaEffect" value="redshimmer" />
    		</defense>
  	</defenses>
  	<elements>
    		<element energyPercent="-10" />
    		<element earthPercent="40" />
    		<element physicalPercent="20" />
    		<element icePercent="65" />
    		<element holyPercent="-10" />
    		<element deathPercent="80" />
    		<element firePercent="-10" />
  	</elements>
  	<immunities>
    		<immunity lifedrain="1" />
    		<immunity paralyze="1" />
    		<immunity invisible="1" />
  	</immunities>
	
</monster>
