local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()		npcHandler:onThink()		end

local voices = {
	{ text = 'Indeed, there has to be some other way.' },
	{ text = 'Mmh, interesting.' },
	{ text = 'Yes indeed, all of the equipment should be checked and calibrated regularly.' },
	{ text = 'No, we have to give this another go.' }
}

npcHandler:addModule(VoiceModule:new(voices))

npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. I have - very - little time, please make it as short as possible. I may be able to help you if you are here to help us with any of our tasks or missions.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Goodbye and good luck |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Goodbye and good luck |PLAYERNAME|.")

npcHandler:addModule(FocusModule:new())
