<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Welter" nameDescription="The Welter" race="blood" experience="20000" speed="256" manacost="0">
	<health now="25000" max="25000"/>
	<look type="563" corpse="4283"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="70" defense="10"/>
	<flags>
                <flag rewardboss="1" />
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="300"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="100"/>
		<attack name="poisoncondition" interval="2000" chance="17" length="8" spread="3" min="-500" max="-660">
			<attribute key="areaEffect" value="smallplants"/>
		</attack>
		<attack name="death" interval="2000" chance="14" length="8" spread="0" min="-200" max="-450">
			<attribute key="areaEffect" value="blacksmoke"/>
		</attack>
		<attack name="ice" interval="2000" chance="18" range="7" target="1" radius="4" min="-150" max="-270">
			<attribute key="shootEffect" value="ice"/>
			<attribute key="areaEffect" value="iceattack"/>
		</attack> 
		<attack name="ice" interval="2000" chance="13" range="1" target="1" radius="1" min="-120" max="-230">
			<attribute key="shootEffect" value="ice"/>
			<attribute key="areaEffect" value="iceattack"/>
		</attack> 
		<attack name="the welter paralyze" interval="2000" chance="9"/>
	</attacks>
	<defenses armor="27" defense="45">
		<defense name="healing" interval="2000" chance="32" min="250" max="600">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="healing" interval="2000" chance="12" radius="5" min="150" max="700">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="the welter summon2" interval="2000" chance="9"/>
		<defense name="the welter heal" interval="2000" chance="8"/>
	</defenses>
	<elements>
		<element icePercent="50"/>
		<element holyPercent="30"/>
		<element physicalPercent="-5"/>
		<element energyPercent="-10"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity earth="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="1">
		<summon name="egg2" interval="2000" chance="16"/>
		<summon name="spawn of the welter" interval="2000" chance="16"/>
	</summons>
	<voices interval="2000" chance="5">
		<voice sentence="FCHHHHH" yell="1"/>
		<voice sentence="HISSSS" yell="1"/>
	</voices>
	<loot>
		<item id="2195" chance="10000"/><!-- boots of haste -->
		<item id="21690" chance="5000"/><!-- triple bolt crossbow -->
		<item id="21691" chance="5000"/><!-- shrunken head necklace -->
		<item id="2152" countmax="20" chance="100000"/><!-- platinum coin -->
		<item id="9971" chance="30000"/><!-- gold ingot -->
		<item id="10219" chance="50000" /> <!-- sacred tree amulet -->
		<item id="21400" chance="5000"/><!-- silver raid token -->
		<item id="2197" chance="30000"/><!-- stone skin amulet -->
		<item id="2146" countmax="5" chance="50000"/><!-- small sapphire -->
		<item id="7632" chance="50000"/><!-- giant shimmering pearl -->
		<item id="2475" chance="5000"/><!-- warrior helmet -->
		<item id="2476" chance="20000"/><!-- knight armor -->
		<item id="2536" chance="20000"/><!-- medusa shield -->
		<item id="2498" chance="10000"/><!-- royal helmet -->
	</loot>
</monster>