<?xml version="1.0" encoding="UTF-8"?>
<monster name="Killer Caiman" nameDescription="a killer caiman" race="blood" experience="900" speed="230" manacost="0">
	<health now="1500" max="1500"/>
	<look type="358" corpse="11430"/>
	<targetchange interval="4000" chance="10"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="10"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-180"/>
	</attacks>
	<defenses armor="35" defense="35">
		<defense name="speed" interval="2000" chance="15" speedchange="300" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="5"/>
		<element icePercent="10"/>
		<element earthPercent="20"/>
		<element energyPercent="-5"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="180" chance="100000"/>	<!-- gold coin -->
		<item id="2671" chance="40000"/>					<!-- ham -->
		<item id="11196" chance="25430"/>					<!-- piece of crocodile leather -->
		<item id="2149" countmax="5" chance="10150"/>		<!-- small emerald -->
		<item id="2425" chance="4975"/>						<!-- obsidian lance -->
		<item id="11245" countmax="2" chance="4800"/>		<!-- bunch of ripe rice -->
		<item id="7632" chance="500"/>						<!-- giant shimmering pearl -->
		<item id="7633" chance="500"/>						<!-- giant shimmering pearl -->
		<item id="3982" chance="490"/>						<!-- crocodile boots -->
	</loot>
</monster>
