-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = false

function Player:onBrowseField(position)
	return true
end

function Player:onLook(thing, position, distance)
	local description = 'You see '
	if thing:isItem() then
		if thing.actionid == 5640 then
			description = description .. 'a honeyflower patch.'
		elseif thing.actionid == 5641 then
			description = description .. 'a banana palm.'
		else
			description = description .. thing:getDescription(distance)
		end
	else
		description = description .. thing:getDescription(distance)
	end

	if self:getGroup():getAccess() then
		if thing:isItem() then
			description = string.format('%s\nItem ID: %d', description, thing.itemid)

			local actionId = thing.actionid
			if actionId ~= 0 then
				description = string.format('%s, Action ID: %d', description, actionId)
			end

			local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
			if uniqueId > 0 and uniqueId < 65536 then
				description = string.format('%s, Unique ID: %d', description, uniqueId)
			end

			description = description .. '.'
			local itemType = thing:getType()

			local transformEquipId = itemType:getTransformEquipId()
			local transformDeEquipId = itemType:getTransformDeEquipId()
			if transformEquipId ~= 0 then
				description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
			elseif transformDeEquipId ~= 0 then
				description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
			end

			local decayId = itemType:getDecayId()
			if decayId ~= -1 then
				description = string.format('%s\nDecays to: %d', description, decayId)
			end
		elseif thing:isCreature() then
			local str = '%s\nHealth: %d / %d'
			if thing:getMaxMana() > 0 then
				str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
			end
			description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
		end

		local position = thing:getPosition()
		description = string.format(
			'%s\nPosition: %d, %d, %d',
			description, position.x, position.y, position.z
		)

		if thing:isCreature() and thing:isPlayer() then
			description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
		end
	end
	self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
	local description = 'You see ' .. creature:getDescription(distance)
	if self:getGroup():getAccess() then
		local str = '%s\nHealth: %d / %d'
		if creature:getMaxMana() > 0 then
			str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
		end
		description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'

		local position = creature:getPosition()
		description = string.format(
			'%s\nPosition: %d, %d, %d',
			description, position.x, position.y, position.z
		)

		if creature:isPlayer() then
			description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
		end
	end
	self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
	self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
	return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
	return true
end

function Player:onTurn(direction)
	return true
end

function Player:onTradeRequest(target, item)
	if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
		self:sendCancelMessage('Sorry, not possible.')
		return false
	end
	return true
end

function Player:onTradeAccept(target, item, targetItem)
	return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
	local staminaMinutes = player:getStamina()
	if staminaMinutes == 0 then
		return
	end

	local playerId = player:getId()
	local currentTime = os.time()
	local timePassed = currentTime - nextUseStaminaTime[playerId]
	if timePassed <= 0 then
		return
	end

	if timePassed > 60 then
		if staminaMinutes > 2 then
			staminaMinutes = staminaMinutes - 2
		else
			staminaMinutes = 0
		end
		nextUseStaminaTime[playerId] = currentTime + 120
	else
		staminaMinutes = staminaMinutes - 1
		nextUseStaminaTime[playerId] = currentTime + 60
	end
	player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
	if not source or source:isPlayer() then
		return exp
	end

	-- Soul regeneration
	local vocation = self:getVocation()
	if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
		soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
		self:addCondition(soulCondition)
	end

	-- Apply experience stage multiplier
	exp = exp * Game.getExperienceStage(self:getLevel())

	-- Stamina modifier
	if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
		useStamina(self)

		local staminaMinutes = self:getStamina()
		if staminaMinutes > 2400 and self:isPremium() then
			exp = exp * 1.5
		elseif staminaMinutes <= 840 then
			exp = exp * 0.5
		end
	end

	return exp
end

function Player:onLoseExperience(exp)
	return exp
end

function Player:onGainSkillTries(skill, tries)
	if APPLY_SKILL_MULTIPLIER == false then
		return tries
	end

	if skill == SKILL_MAGLEVEL then
		return tries * configManager.getNumber(configKeys.RATE_MAGIC)
	end
	return tries * configManager.getNumber(configKeys.RATE_SKILL)
end

function Player:onMoveItem(item, count, fromPosition, toPosition)
	if toPosition.x == CONTAINER_POSITION then
		local containerId = toPosition.y - 64
		local container = self:getContainerById(containerId)		
		if not container then
			return true 
		end

		-- Do not let the player insert items into either the Reward Container or the Reward Chest
		local itemId = container:getId()		
		if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then
			self:sendCancelMessage('Sorry, not possible.')
			return false
		end

		-- The player also shouldn't be able to insert items into the boss corpse		
		local tile = Tile(container:getPosition())
		for _, item in ipairs(tile:getItems()) do
			if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 and item:getName() == container:getName() then
				self:sendCancelMessage('Sorry, not possible.')
				return false
			end
		end
	end

	-- Do not let the player move the boss corpse.
	if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 then
		self:sendCancelMessage('Sorry, not possible.')
		return false
	end

	return true
end