<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Abomination" nameDescription="the Abomination" race="venom" experience="25000" speed="340" manacost="0">
	<health now="38050" max="38050"/>
	<look type="238" corpse="6532"/>
	<targetchange interval="5000" chance="8"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="120"/>
		<attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-800" duration="10000">
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="earth" interval="1000" chance="9" target="0" radius="4" min="-200" max="-650">
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="lifedrain" interval="1000" chance="11" target="1" radius="4" min="-400" max="-900">
			<attribute key="areaEffect" value="greennote"/>
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="physical" interval="2000" chance="19" length="7" min="-350" max="-850">
			<attribute key="shootEffect" value="poison"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="25">
		<defense name="healing" interval="1000" chance="75" min="505" max="605">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<immunities>
		<immunity poison="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Blubb"/>
	</voices>
	<loot>
		<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
		<item id="2152" countmax="3" chance="10000"/><!-- platinum coin -->
		<item id="6500" countmax="1" chance="2857"/><!-- demonic essence -->
		<item id="5944" chance="2500"/><!-- soul orb -->
	</loot>
</monster>
