<?xml version="1.0" encoding="UTF-8"?>
<monster name="Abyssador" nameDescription="Abyssador" race="blood" experience="50000" speed="470" manacost="0">
	<health now="300000" max="300000" />
	<look type="495" corpse="17413" />
	<targetchange interval="5000" chance="8" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="0" />
		<flag staticattack="50" />
		<flag runonhealth="100" />
	</flags>
	<attacks>
		<attack name="melee" interval="2500" skill="110" attack="160" />
		<attack name="speed" interval="2000" chance="20" range="7" speedchange="-400" duration="2500">
			<attribute key="shootEffect" value="earth" />
		</attack>
		<attack name="fire" interval="800" chance="10" radius="10" range="7" min="-820" max="-1250">
			<attribute key="areaEffect" value="greenspark" />
		</attack>
		<attack name="energy" interval="750" chance="10" radius="12" range="3" target="1" min="-650" max="-1300">
			<attribute key="areaEffect" value="greenspark" />
		</attack>
		<attack name="lifedrain" interval="700" chance="10" range="3" radius="4" target="1" min="-600" max="-1230">
			<attribute key="shootEffect" value="poison" />
		</attack>
		<attack name="poison" interval="700" chance="12" radius="3" target="0" min="-40" max="-130">
			<attribute key="areaEffect" value="poison" />
		</attack>
	</attacks>
	<defenses armor="15" defense="20">
		<defense name="healing" interval="1000" chance="1" min="0" max="300000">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
		<defense name="healing" interval="5000" chance="30" min="1000" max="1000">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
		<defense name="invisible" interval="2000" chance="25" duration="3000">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="10" />
		<element deathPercent="-20" />
		<element energyPercent="-20" />
	</elements>
	<immunities>
		<immunity drown="1" />
		<immunity paralyze="1" />
		<immunity invisible="1" />
		<immunity earth="1" />
		<immunity drunk="1" />
		<immunity outfit="1" />
	</immunities>
	<voices interval="3000" chance="10">
		<voice sentence="*** BRAINS *** SMALL ***" />
		<voice sentence="*** LIVE *** DRY ***" />
		<voice sentence="*** IMPORTANT ***" />
		<voice sentence="*** FIRE *** HOME *** VICTORY ***" />
		<voice sentence="*** EXISTENCE *** FUTILE ***" />
		<voice sentence="*** TIME ***" />
		<voice sentence="*** STEALTH ***" />
		<voice sentence="*** DEATH ***" />
	</voices>
	<loot>
		<item id="18496" chance="100000" /> <!-- Abyssador's Lash -->
		<item id="18465" chance="8000" /> <!-- Shiny Sword -->
		<item id="18449" chance="10000" /> <!-- Decorative Ribbon -->
		<item id="18453" chance="4500" /> <!-- Crystal Crossbow -->
		<item id="18451" chance="5500" /> <!-- Crystalline Axe -->
		<item id="18450" chance="5500" /> <!-- Crystalline Sword -->
		<item id="18454" chance="8000"/><!-- Mycological Bow -->
		<item id="18452" chance="6000"/><!-- Mycological Mace -->		
	</loot>
</monster>