<?xml version="1.0" encoding="UTF-8"?>
<monster name="Midnight Panther" nameDescription="a midnight panther" race="blood" experience="900" speed="250" manacost="0">
	<health now="1200" max="1200"/>
	<look type="385" corpse="13327"/>
	<targetchange interval="4000" chance="10"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="80"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="1500" skill="40" attack="36"/>
		<attack name="energy" interval="2000" chance="15" range="7" min="-75" max="-215">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="energyarea"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="speed" interval="2000" chance="15" speedchange="370" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="2000" chance="15" min="50" max="125">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="invisible" interval="2000" chance="15" duration="5000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="-1"/>
		<element firePercent="1"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisibility="1"/>
		<immunity energy="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="57" chance1="100000"/><!-- gp -->
		<item id="2666" countmax="4" chance="25000"/><!-- meat -->
		<item id="13026" chance="12500"/><!-- panther head -->
		<item id="2168" chance="12500"/><!-- Life Ring -->
		<item id="13027" chance="100000"/><!-- panther paw -->
	</loot>
</monster>
