<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="Countess Sorrow" race="undead" experience="5150" speed="250" manacost="0">
	<health now="7200" max="7200"/>
	<look type="241" head="20" corpse="6344"/>
	<targetchange interval="60000" chance="0"/>
	<flags>
        <flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="90" poison="50"/>
		<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="1000" chance="50" min="409" max="812">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<immunities>
		<immunity physical="1"/>
		<immunity poison="1"/>
		<immunity ice="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="6536" chance="100000"/><!-- countess sorrow's frozen tear -->
		<item id="2424" chance="2500"/><!-- silver mace -->
		<item id="2656" chance="10000"/><!-- blue robe-->
	</loot>
</monster>