/**
 * The Forgotten Server - a free and open-source MMORPG server emulator
 * Copyright (C) 2015  Mark Samman <mark.samman@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "otpch.h"

#include "protocolstatus.h"
#include "configmanager.h"
#include "game.h"
#include "connection.h"
#include "networkmessage.h"
#include "outputmessage.h"
#include "tools.h"
#include "tasks.h"

extern ConfigManager g_config;
extern Game g_game;

std::map<uint32_t, int64_t> ProtocolStatus::ipConnectMap;
const uint64_t ProtocolStatus::start = OTSYS_TIME();

enum RequestedInfo_t : uint16_t {
	REQUEST_BASIC_SERVER_INFO = 1 << 0,
	REQUEST_OWNER_SERVER_INFO = 1 << 1,
	REQUEST_MISC_SERVER_INFO = 1 << 2,
	REQUEST_PLAYERS_INFO = 1 << 3,
	REQUEST_MAP_INFO = 1 << 4,
	REQUEST_EXT_PLAYERS_INFO = 1 << 5,
	REQUEST_PLAYER_STATUS_INFO = 1 << 6,
	REQUEST_SERVER_SOFTWARE_INFO = 1 << 7,
};

void ProtocolStatus::onRecvFirstMessage(NetworkMessage& msg)
{
	uint32_t ip = getIP();
	if (ip != 0x0100007F) {
		std::string ipStr = convertIPToString(ip);
		if (ipStr != g_config.getString(ConfigManager::IP)) {
			std::map<uint32_t, int64_t>::const_iterator it = ipConnectMap.find(ip);
			if (it != ipConnectMap.end() && (OTSYS_TIME() < (it->second + g_config.getNumber(ConfigManager::STATUSQUERY_TIMEOUT)))) {
				disconnect();
				return;
			}
		}
	}

	ipConnectMap[ip] = OTSYS_TIME();

	switch (msg.getByte()) {
		//XML info protocol
		case 0xFF: {
			if (msg.getString(4) == "info") {
				g_dispatcher.addTask(createTask(std::bind(&ProtocolStatus::sendStatusString,
									  std::static_pointer_cast<ProtocolStatus>(shared_from_this()))));
				return;
			}
			break;
		}

		//Another ServerInfo protocol
		case 0x01: {
			uint16_t requestedInfo = msg.get<uint16_t>(); // only a Byte is necessary, though we could add new info here
			std::string characterName;
			if (requestedInfo & REQUEST_PLAYER_STATUS_INFO) {
				characterName = msg.getString();
			}
			g_dispatcher.addTask(createTask(std::bind(&ProtocolStatus::sendInfo, std::static_pointer_cast<ProtocolStatus>(shared_from_this()),
								  requestedInfo, characterName)));
			return;
		}

		default:
			break;
	}
	disconnect();
}

void ProtocolStatus::sendStatusString()
{
	auto output = OutputMessagePool::getOutputMessage();

	setRawMessages(true);

	pugi::xml_document doc;

	pugi::xml_node decl = doc.prepend_child(pugi::node_declaration);
	decl.append_attribute("version") = "1.0";

	pugi::xml_node tsqp = doc.append_child("tsqp");
	tsqp.append_attribute("version") = "1.0";

	pugi::xml_node serverinfo = tsqp.append_child("serverinfo");
	uint64_t uptime = (OTSYS_TIME() - ProtocolStatus::start) / 1000;
	serverinfo.append_attribute("uptime") = std::to_string(uptime).c_str();
	serverinfo.append_attribute("ip") = g_config.getString(ConfigManager::IP).c_str();
	serverinfo.append_attribute("servername") = g_config.getString(ConfigManager::SERVER_NAME).c_str();
	serverinfo.append_attribute("port") = std::to_string(g_config.getNumber(ConfigManager::LOGIN_PORT)).c_str();
	serverinfo.append_attribute("location") = g_config.getString(ConfigManager::LOCATION).c_str();
	serverinfo.append_attribute("url") = g_config.getString(ConfigManager::URL).c_str();
	serverinfo.append_attribute("server") = STATUS_SERVER_NAME;
	serverinfo.append_attribute("version") = STATUS_SERVER_VERSION;
	serverinfo.append_attribute("client") = CLIENT_VERSION_STR;

	pugi::xml_node owner = tsqp.append_child("owner");
	owner.append_attribute("name") = g_config.getString(ConfigManager::OWNER_NAME).c_str();
	owner.append_attribute("email") = g_config.getString(ConfigManager::OWNER_EMAIL).c_str();

	pugi::xml_node players = tsqp.append_child("players");
	players.append_attribute("online") = std::to_string(g_game.getPlayersOnline()).c_str();
	players.append_attribute("max") = std::to_string(g_config.getNumber(ConfigManager::MAX_PLAYERS)).c_str();
	players.append_attribute("peak") = std::to_string(g_game.getPlayersRecord()).c_str();

	pugi::xml_node monsters = tsqp.append_child("monsters");
	monsters.append_attribute("total") = std::to_string(g_game.getMonstersOnline()).c_str();

	pugi::xml_node npcs = tsqp.append_child("npcs");
	npcs.append_attribute("total") = std::to_string(g_game.getNpcsOnline()).c_str();

	pugi::xml_node rates = tsqp.append_child("rates");
	rates.append_attribute("experience") = std::to_string(g_config.getNumber(ConfigManager::RATE_EXPERIENCE)).c_str();
	rates.append_attribute("skill") = std::to_string(g_config.getNumber(ConfigManager::RATE_SKILL)).c_str();
	rates.append_attribute("loot") = std::to_string(g_config.getNumber(ConfigManager::RATE_LOOT)).c_str();
	rates.append_attribute("magic") = std::to_string(g_config.getNumber(ConfigManager::RATE_MAGIC)).c_str();
	rates.append_attribute("spawn") = std::to_string(g_config.getNumber(ConfigManager::RATE_SPAWN)).c_str();

	pugi::xml_node map = tsqp.append_child("map");
	map.append_attribute("name") = g_config.getString(ConfigManager::MAP_NAME).c_str();
	map.append_attribute("author") = g_config.getString(ConfigManager::MAP_AUTHOR).c_str();

	uint32_t mapWidth, mapHeight;
	g_game.getMapDimensions(mapWidth, mapHeight);
	map.append_attribute("width") = std::to_string(mapWidth).c_str();
	map.append_attribute("height") = std::to_string(mapHeight).c_str();

	pugi::xml_node motd = tsqp.append_child("motd");
	motd.text() = g_config.getString(ConfigManager::MOTD).c_str();

	std::ostringstream ss;
	doc.save(ss, "", pugi::format_raw);

	std::string data = ss.str();
	output->addBytes(data.c_str(), data.size());
	send(output);
	disconnect();
}

void ProtocolStatus::sendInfo(uint16_t requestedInfo, const std::string& characterName)
{
	auto output = OutputMessagePool::getOutputMessage();

	if (requestedInfo & REQUEST_BASIC_SERVER_INFO) {
		output->addByte(0x10);
		output->addString(g_config.getString(ConfigManager::SERVER_NAME));
		output->addString(g_config.getString(ConfigManager::IP));
		output->addString(std::to_string(g_config.getNumber(ConfigManager::LOGIN_PORT)));
	}

	if (requestedInfo & REQUEST_OWNER_SERVER_INFO) {
		output->addByte(0x11);
		output->addString(g_config.getString(ConfigManager::OWNER_NAME));
		output->addString(g_config.getString(ConfigManager::OWNER_EMAIL));
	}

	if (requestedInfo & REQUEST_MISC_SERVER_INFO) {
		output->addByte(0x12);
		output->addString(g_config.getString(ConfigManager::MOTD));
		output->addString(g_config.getString(ConfigManager::LOCATION));
		output->addString(g_config.getString(ConfigManager::URL));
		output->add<uint64_t>((OTSYS_TIME() - ProtocolStatus::start) / 1000);
	}

	if (requestedInfo & REQUEST_PLAYERS_INFO) {
		output->addByte(0x20);
		output->add<uint32_t>(g_game.getPlayersOnline());
		output->add<uint32_t>(g_config.getNumber(ConfigManager::MAX_PLAYERS));
		output->add<uint32_t>(g_game.getPlayersRecord());
	}

	if (requestedInfo & REQUEST_MAP_INFO) {
		output->addByte(0x30);
		output->addString(g_config.getString(ConfigManager::MAP_NAME));
		output->addString(g_config.getString(ConfigManager::MAP_AUTHOR));
		uint32_t mapWidth, mapHeight;
		g_game.getMapDimensions(mapWidth, mapHeight);
		output->add<uint16_t>(mapWidth);
		output->add<uint16_t>(mapHeight);
	}

	if (requestedInfo & REQUEST_EXT_PLAYERS_INFO) {
		output->addByte(0x21); // players info - online players list

		const auto& players = g_game.getPlayers();
		output->add<uint32_t>(players.size());
		for (const auto& it : players) {
			output->addString(it.second->getName());
			output->add<uint32_t>(it.second->getLevel());
		}
	}

	if (requestedInfo & REQUEST_PLAYER_STATUS_INFO) {
		output->addByte(0x22); // players info - online status info of a player
		if (g_game.getPlayerByName(characterName) != nullptr) {
			output->addByte(0x01);
		} else {
			output->addByte(0x00);
		}
	}

	if (requestedInfo & REQUEST_SERVER_SOFTWARE_INFO) {
		output->addByte(0x23); // server software info
		output->addString(STATUS_SERVER_NAME);
		output->addString(STATUS_SERVER_VERSION);
		output->addString(CLIENT_VERSION_STR);
	}
	send(output);
	disconnect();
}
